是否有任何框架/引擎能够在Canvas上绘制3D图像?
我打算在一个平面上绘制一些基元(不同的形状):
var dist = 2;
var hexHalfW = 35;
var lengthX = 20;
var hexR = Math.sqrt(lengthX*lengthX+hexHalfW*hexHalfW);//40.31128874
var hexDiag = 2*hexR;
var hexHeight = hexDiag;
var hexWidth = 2*hexHalfW;
function DrawHex(ctx, x, y)
{
var cx = x*(hexWidth + dist) - y*(hexWidth + dist)/2;
var cy = y*(hexR + lengthX + dist);
ctx.beginPath();
ctx.moveTo(cx, cy-hexR);
ctx.lineTo(cx+hexHalfW, cy-hexR+lengthX);
ctx.lineTo(cx+hexHalfW, cy+hexR-lengthX);
ctx.lineTo(cx, cy+hexR);
ctx.lineTo(cx-hexHalfW, cy+hexR-lengthX);
ctx.lineTo(cx-hexHalfW, cy-hexR+lengthX);
ctx.lineTo(cx, cy-hexR);
ctx.fill();
}
function draw()
{
var canvas = document.getElementById('tutorial');
if (canvas.getContext)
{
var ctx = canvas.getContext('2d');
//Pick Hexagon color, this one will be blue
ctx.fillStyle = "rgb(0, 0, 255)"; DrawHex(ctx, 1, 1);
ctx.fillStyle = "rgb(0, 0, 225)"; DrawHex(ctx, 3, 1);
ctx.fillStyle = "rgb(0, 0, 195)"; DrawHex(ctx, 4, 1);
ctx.fillStyle = "rgb(0, 0, 165)"; DrawHex(ctx, 6, 1);
ctx.fillStyle = "rgb(0, 255, 0)"; DrawHex(ctx, 3, 2);
ctx.fillStyle = "rgb(0, 225, 0)"; DrawHex(ctx, 4, 2);
ctx.fillStyle = "rgb(0, 195, 0)"; DrawHex(ctx, 5, 2);
}
}
我想在“透视”中绘制这些图元:更接近的形状(在屏幕的底部)将更大,“远离”的形状(在屏幕的顶部)需要更小... < / p>
为此,需要重新计算形状坐标。
猜猜,我可以找到一些允许重新计算坐标并编写正确函数的公式......但是,可能有一些引擎已经在做了吗?
请告知。
欢迎任何想法!
答案 0 :(得分:15)
无论您选择哪种框架,都应该学会将数据封装到对象中。
- View simple demo -
<强>六角强>
// Hexagon
function Hexagon(ctx, color, pos, size, scale) {
this.color = color;
this.ctx = ctx;
this.x = pos[0];
this.y = pos[1];
this.z = pos[2] || 0; // scale
this.width = size.width;
this.height = size.height;
}
<强> Hexagon.draw 强>
// Hexagon.draw
Hexagon.prototype.draw = function (x, y) {
if (x == null || y == null) {
x = this.x;
y = this.y;
}
var width = this.width + (this.width * this.z), // scaled width
height = this.height + (this.height * this.z), // scaled height
cx = x * (width + dist) - y * (width + dist) / 2,
cy = y * (3/4 * height + dist),
ctx = this.ctx;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.moveTo(cx, cy - height/2);
ctx.lineTo(cx + width/2, cy - height/4);
ctx.lineTo(cx + width/2, cy + height/4);
ctx.lineTo(cx, cy + height/2);
ctx.lineTo(cx - width/2, cy + height/4);
ctx.lineTo(cx - width/2, cy - height/4);
ctx.lineTo(cx, cy - height/2);
ctx.fill();
};
<强>用法强>
var canvas = document.getElementById('tutorial');
var ctx = canvas.getContext('2d');
var dist = 2;
// Create Hexagons
var size = {
width: 70,
height: 80
};
var hexes = [
new Hexagon(ctx, "rgb(0, 0, 255)", [1, 1], size),
new Hexagon(ctx, "rgb(0, 0, 225)", [3, 1], size),
new Hexagon(ctx, "rgb(0, 0, 195)", [4, 1], size),
new Hexagon(ctx, "rgb(0, 0, 165)", [6, 1], size),
new Hexagon(ctx, "rgb(0, 225, 0)", [3, 2], size),
new Hexagon(ctx, "rgb(0, 225, 0)", [4, 2], size),
new Hexagon(ctx, "rgb(0, 195, 0)", [5, 2], size)
];
function draw() {
for (var i = hexes.length; i--;) {
hexes[i].draw();
}
}
答案 1 :(得分:5)
你可能想看一下mrdoob的three.js: