我正在使用这段代码,它与魅力一起工作 - 它在给定的图片上绘制一个多边形(带有画布),但是我努力修改代码,这样它就能让我画出来多个多边形而不是一个多边形。 我是一个nos to js,并且找不到任何可能解决它的东西,我很欣赏任何帮助/提示。
代码:
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="main.css">
<script type="text/javascript" src="https://code.jquery.com/jquery-2.1.4.js"></script>
<script>
//radius of click around the first point to close the draw
var END_CLICK_RADIUS = 15;
//the max number of points of your polygon
var MAX_POINTS = 8;
var mouseX = 0;
var mouseY = 0;
var isStarted = false;
var points = null;
var canvas = null;
window.onload = function() {
background = document.getElementById('justanimage');
//initializing canvas and draw color
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
changeColor("blue");
image = new Image();
image.onload = function() {
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
};
image.src = 'justanimage.gif';
canvas.addEventListener("click", function(e) {
var x = e.clientX-canvas.offsetLeft;
var y = e.clientY-canvas.offsetTop;
if(isStarted) {
//drawing the next line, and closing the polygon if needed
if(Math.abs(x - points[0].x) < END_CLICK_RADIUS && Math.abs(y - points[0].y) < END_CLICK_RADIUS) {
isStarted = false;
} else {
points[points.length] = new Point(x, y);
if(points.length >= MAX_POINTS) {
isStarted = false;
}
}
} else if(points == null) {
//opening the polygon
points = new Array();
points[0] = new Point(x, y);
isStarted = true;
}
}, false);
//we just save the location of the mouse
canvas.addEventListener("mousemove", function(e) {
mouseX = e.clientX - canvas.offsetLeft;
mouseY = e.clientY - canvas.offsetTop;
}, false);
//refresh time
setInterval("draw();", 5);
}
//object representing a point
function Point(x, y) {
this.x = x;
this.y = y;
}
//resets the application
function reset() {
isStarted = false;
points = null;
document.getElementById("coordinates").innerHTML = " ";
}
//displays coordinates of the the point list
function save() {
if(points == null) {
alert("No picture!");
} else {
var s = "";
for(var a in points) {
//inversing y axis by (canvas.height - points[a].y)
s += "(" + points[a].x + "," + (canvas.height - points[a].y) + ")\n";
}
document.getElementById("coordinates").innerHTML = s + '\n';
}
}
//draws the current shape
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
if(points != null && points.length > 0) {
ctx.moveTo(points[0].x, points[0].y);
for(i = 1 ; i < points.length ; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
if(isStarted) {
ctx.lineTo(mouseX, mouseY);
} else {
ctx.lineTo(points[0].x, points[0].y);
}
}
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
ctx.stroke();
}
</script>
</head>
<body>
<div id="outer">
<canvas id="canvas" width=300 height=300; ></canvas>
</div>
<p id="coordinates"> </p>
<input type="button" value="Save" onclick="save();" />
<input type="button" value="Reset" onclick="reset();" />
</body>
</html>
答案 0 :(得分:4)
基本上,此解决方案添加了一个新数组polygons
,它保留所有多边形。 points
数组现已包含在polygons
中。
var polygons = [];
window.onload = function () {
// ...
canvas.addEventListener("click", function (e) {
// ...
if (isStarted) {
//drawing the next line, and closing the polygon if needed
if (Math.abs(x - polygons[polygons.length - 1][0].x) < END_CLICK_RADIUS && Math.abs(y - polygons[polygons.length - 1][0].y) < END_CLICK_RADIUS) {
isStarted = false;
} else {
polygons[polygons.length - 1].push(new Point(x, y));
if (polygons[polygons.length - 1].length >= MAX_POINTS) {
isStarted = false;
}
}
} else {
//opening the polygon
polygons.push([new Point(x, y)]);
isStarted = true;
}
}, false);
// ...
}
function draw() {
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
polygons.forEach(function (points, i) {
ctx.beginPath();
points.forEach(function (p, j) {
if (j) {
ctx.lineTo(p.x, p.y);
} else {
ctx.moveTo(p.x, p.y);
}
});
if (i + 1 === polygons.length && isStarted) { // just the last one
ctx.lineTo(mouseX, mouseY);
} else {
ctx.lineTo(points[0].x, points[0].y);
}
ctx.stroke();
});
}
(另一种解决方案可能是使用最后一个多边形保存图像,并再次将其用于新多边形。)
工作示例:
//radius of click around the first point to close the draw
var END_CLICK_RADIUS = 15;
//the max number of points of your polygon
var MAX_POINTS = 8;
var mouseX = 0;
var mouseY = 0;
var isStarted = false;
var polygons = [];
var canvas = null;
var ctx;
var image;
window.onload = function () {
var background = document.getElementById('justanimage');
//initializing canvas and draw color
canvas = document.getElementById("canvas");
ctx = canvas.getContext("2d");
//changeColor("blue"); // <-- is missing!
image = new Image();
image.onload = function () {
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
};
image.src = 'http://lorempixel.com/10/10/';
canvas.addEventListener("click", function (e) {
var x = e.clientX - canvas.offsetLeft;
var y = e.clientY - canvas.offsetTop;
if (isStarted) {
//drawing the next line, and closing the polygon if needed
if (Math.abs(x - polygons[polygons.length - 1][0].x) < END_CLICK_RADIUS && Math.abs(y - polygons[polygons.length - 1][0].y) < END_CLICK_RADIUS) {
isStarted = false;
} else {
polygons[polygons.length - 1].push(new Point(x, y));
if (polygons[polygons.length - 1].length >= MAX_POINTS) {
isStarted = false;
}
}
} else {
//opening the polygon
polygons.push([new Point(x, y)]);
isStarted = true;
}
}, false);
//we just save the location of the mouse
canvas.addEventListener("mousemove", function (e) {
mouseX = e.clientX - canvas.offsetLeft;
mouseY = e.clientY - canvas.offsetTop;
}, false);
//refresh time
setInterval("draw();", 5);
}
//object representing a point
function Point(x, y) {
this.x = x;
this.y = y;
}
//resets the application
function reset() {
isStarted = false;
points = null;
document.getElementById("coordinates").innerHTML = " ";
}
//draws the current shape
function draw() {
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
polygons.forEach(function (points, i) {
ctx.beginPath();
points.forEach(function (p, j) {
if (j) {
ctx.lineTo(p.x, p.y);
} else {
ctx.moveTo(p.x, p.y);
}
});
if (i + 1 === polygons.length && isStarted) { // just the last one
ctx.lineTo(mouseX, mouseY);
} else {
ctx.lineTo(points[0].x, points[0].y);
}
ctx.stroke();
});
}
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<canvas id="canvas" width="500" height="500"></canvas>
<img id="justanimage" />
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