我正在制作一个java应用程序(用于练习),其中必须有一个面板和2个按钮。
好的,我几乎完全完成了它(从第1点到第4点),但问题就出现了。当一个球与另一个球相撞时,我的代码将所有球颜色从红色变为蓝色,而不是将碰撞球的颜色改为蓝色。我知道我的错误在于new Balls().setColor(Color.Blue)
,但我不知道如何只改变碰撞球。
下面是java应用程序和代码的屏幕截图。 任何人都可以帮我解决这个问题吗?
源代码:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;`
public class BouncingBalls extends JPanel implements ActionListener {
protected List<Ball> balls = new ArrayList<Ball>(10);
private final Container container;
private final DrawCanvas canvas;
private int canvasWidth;
private int canvasHeight;
public JButton start, stop;
int [][] coords= new int[11][2];
int ammountOfBalls = 0;
static Color clr= Color.RED;
public static int random(int maxRange) {
return (int) Math.round((Math.random() * maxRange));
}
public BouncingBalls(int width, int height) {
setLayout(new FlowLayout());
start= new JButton("start");
start.addActionListener(this);
stop= new JButton("stop");
stop.addActionListener(this);
add(start);
add(stop);
add(new JLabel(""));
container = new Container();
canvasWidth = width;
canvasHeight = height;
canvas = new DrawCanvas();
this.setLayout(new FlowLayout());
this.add(canvas);
start();
}
public void start() {
Thread t = new Thread() {
@Override
public void run() {
while (true) {
update();
getPositions();
collisionDetection();
repaint();
try {
Thread.sleep(30);
} catch (InterruptedException e) {
}
}
}
private void collisionDetection() {
// The algorithm that detects collision
for(int i=0;i<ammountOfBalls;i++){
for(int j=i+1; j<ammountOfBalls; j++){
if(collisionMethod(i,j)){ // my collision method
//HOW DO I CHANGE ONLY THE COLLIDING BALLS COLOR HERE????
new Ball().setColor(Color.BLUE); // this line here changes the color of all the balls on the panel
System.out.println("Its a hit");
}
}
}
}
private void getPositions() {
int row=0;
for (Ball ball : balls) {
int x =ball.getXPosition();
int y =ball.getYPosition();
coords[row][0]=x;
coords[row][1]=y;
row++;
}
}
private boolean collisionMethod(int i, int j) {
float xd = coords[i][0]-coords[j][0];
float yd=coords[i][1]-coords[j][1];
float radius= new Ball().ballRadius;
float sqrRadius= radius * radius;
float distSqr= (xd * xd) + (yd * yd);
if(distSqr <= sqrRadius)
return true;
return false;
}
};
t.start();
}
public void update() {
for (Ball ball : balls) {
ball.move(container);
}
}
@Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == start){
if(ammountOfBalls < 10){
// to limit the ammount of balls to 10
balls.add(new Ball());
ammountOfBalls++;
}
}
else if( e.getSource() == stop){
if(ammountOfBalls > 0){
ammountOfBalls --;
balls.remove(ammountOfBalls);
}
}
}
class DrawCanvas extends JPanel {
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
container.draw(g);
for (Ball ball : balls) {
ball.draw(g);
}
}
@Override
public Dimension getPreferredSize() {
return (new Dimension(700, 400));
}
}
public static void main(String[] args) {
JFrame f = new JFrame("Bouncing Balls");
f.setDefaultCloseOperation(f.EXIT_ON_CLOSE);
f.setPreferredSize(new Dimension(800,500));
f.setContentPane(new BouncingBalls(800,800));
f.pack();
f.setVisible(true);
}
public static class Ball {
public int random(int maxRange) {
return (int) Math.round(Math.random() * maxRange);
}
int x = random(700); // method to get random coords for the x-value
int y = random(400); // method to get random coords for the y-value ...... these are used to get random positions for the balls instead of only static
int xMovement = 10;
int yMovement = 10;
int ballRadius = 20;
int i = 0;
public Color getColor(){
return clr;
}
public Color setColor(Color color){
clr=color;
return clr;
}
public void draw(Graphics g) {
g.setColor(getColor());
g.fillOval(x,y,ballRadius,ballRadius);
}
public int getXPosition(){
return x;
}
public int getYPosition(){
return y;
}
public void move(Container container) {
x += xMovement;
y += yMovement;
if (x - ballRadius < 0) {
xMovement = -xMovement;
x = ballRadius;
}
else if (x + ballRadius > 700) {
xMovement = -xMovement;
x = 700 - ballRadius;
}
if (y - ballRadius < 0) {
yMovement = -yMovement;
y = ballRadius;
}
else if (y + ballRadius > 400) {
yMovement = -yMovement;
y = 400 - ballRadius;
}
}
}
public static class Container {
private static final int hightPanel = 800;
private static final int widthPanel= 800;
public void draw(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, widthPanel, hightPanel);
}
}
}
`
答案 0 :(得分:5)
您已将clr
定义为应用程序的静态字段。当您的Ball
课程调用setColor()
时,您要将clr
的值更改为蓝色...然后调用Ball
的任何getColor()
都会看到clr
1}}是蓝色的。
解决方案:不要让clr
成为应用程序范围内的静态字段。在Ball
类中将其定义为非静态字段,因此每个Ball
都有自己的颜色。