我想做一个策略/管理游戏。 我希望用户能够单击背景来移动内容。 (全部内容无法在屏幕上显示,因为它应该更大) 这是一个常见的功能,但我无法弄清楚如何做到这一点。 这有什么东西可以内置吗?任何图书馆可能吗?
答案 0 :(得分:2)
这是一张大型世界地图,您可以拖动。您可以根据需要更改图片。
var ctx = canvas.getContext('2d'),
ix = 0, iy = 0, /// image position
offsetX = 0, offsetY = 0, /// current offsets
deltaX, deltaY, /// deltas from mouse down
mouseDown = false, /// in mouse drag
img = null, /// background
rect, /// rect position
rectW = 200, rectH = 150; /// size of highlight area
/// we start off with setting sizes
setSize();
/// load background, then start
img = new Image();
img.onload = update;
img.src = 'http://www.mytripolog.com/wp-content/uploads/2011/05/large-size-world-map.jpg';
canvas.onmousedown = function(e) {
/// don't do anything until we have an image
if (img === null) return;
/// correct mouse pos
var coords = getPos(e),
x = coords[0],
y = coords[1];
/// store current position to calc deltas
deltaX = x;
deltaY = y;
/// here we go..
mouseDown = true;
}
canvas.onmousemove = function(e) {
/// in a drag?
if (mouseDown === true) {
var coords = getPos(e),
x = coords[0],
y = coords[1];
/// offset = current - original position
offsetX = x - deltaX;
offsetY = y - deltaY;
/// redraw what we have so far
update();
}
}
document.onmouseup = function(e) {
/// was in a drag?
if (mouseDown === true) {
/// not any more!!!
mouseDown = false;
/// make image pos. permanent
ix += offsetX;
iy += offsetY;
/// so we need to reset offsets as well
offsetX = offsetY = 0;
}
}
/// window resize so recalc canvas and rect
window.onresize = setSize;
/// main draw
function update() {
if (img === null) return;
/// limit x/y as drawImage cannot draw with negative
/// offsets for clipping
if (ix + offsetX > rect[0]) ix = rect[0] - offsetX;
if (iy + offsetY > rect[1]) iy = rect[1] - offsetY;
/// clear background to clear off garbage
ctx.clearRect(0, 0, canvas.width, canvas.height);
/// make everything transparent
ctx.globalAlpha = 0.2;
/// draw complete background
ctx.drawImage(img, ix + offsetX, iy + offsetY);
/// reset alpha as we need opacity for next draw
ctx.globalAlpha = 1;
/// draw a clipped version of the background and
/// adjust for offset and image position
ctx.drawImage(img, -ix - offsetX + rect[0], /// sx
-iy - offsetY + rect[1], /// sy
rect[2], rect[3], /// sw/h
/// destination
rect[0], rect[1], rect[2], rect[3]);
/// make a nice sharp border by offsetting it half pixel
ctx.strokeRect(rect[0] + 0.5, rect[1] + 0.5, rect[2], rect[3]);
}
/// correct mouse position by making it relative to canvas
function getPos(e) {
var r = canvas.getBoundingClientRect(),
x = e.clientX - r.left,
y = e.clientY - r.top;
return [x, y];
}
/// calc canvas w/h in relation to window as well as
/// setting rectangle in center with the pre-defined
/// width and height
function setSize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
rect = [canvas.width * 0.5 - rectW * 0.5,
canvas.height * 0.5 - rectH * 0.5,
rectW, rectH]
update();
}
<canvas id="canvas"></canvas>
对于缩放画布,我相信这篇文章已经在这篇文章中得到了回答 - 你应该可以将其与这里给出的答案合并: Zoom Canvas to Mouse Cursor
使用此css隐藏滚动条
html, body {margin:0;padding:0;overflow:hidden}