我试图创建一个动画,在给定的延迟时间内将屏幕上的圆圈移动到随机点。
我的问题是,当我打电话重复动画时。它将我的圆圈移回原点并使用完全相同的坐标重复精确的动画。有没有办法让我有一个重复动画,每次都会调用新的坐标?
startAnimations():
store.sort({
property:'name',
direction:'ASC'
})
moveCircle():
func startAnimations() {
UIView.beginAnimations(nil, context: nil)
UIView.setAnimationDelay(gameSpeed)
UIView.setAnimationRepeatCount(100)
moveCircle()
UIView.setAnimationDelegate(self)
UIView.setAnimationDidStopSelector(#selector(killFloor))
UIView.commitAnimations()
}
grabRandomPoint():
func moveCircle() {
self.view.layoutIfNeeded()
animator.removeAllBehaviors()
let randomPoint = grabRandomPoint(from: self)
print("Random Point (\(randomPoint.x), \(randomPoint.y))")
circle.center = randomPoint
}
答案 0 :(得分:1)
您好我一直在处理您的问题,这是我发现的,检查此代码,此代码永远不会停止,但您可以使用执行次数定义变量
func startAnimations() {
UIView.beginAnimations(nil, context: nil)
UIView.setAnimationDelay(0.5)
moveCircle()
UIView.setAnimationDelegate(self)
UIView.setAnimationDidStopSelector(#selector(self.startAnimations))
UIView.commitAnimations()
}
func moveCircle() {
self.view.layoutIfNeeded()
//animator.removeAllBehaviors()
let randomPoint = grabRandomPoint(from: self)
print("Random Point (\(randomPoint.x), \(randomPoint.y))")
objectToMove.center = randomPoint
}
func grabRandomPoint(from vc: ViewController) -> CGPoint {
// x coordinate between MinX (left) and MaxX (right):
let randomX = randomIntBewtween(Int(CGRectGetMinX(vc.view.frame)), max: Int(CGRectGetMaxX(vc.view.frame)))
// y coordinate between MinY (top) and MidY (middle):
let randomY = randomIntBewtween(Int(CGRectGetMinY(vc.view.frame)), max: Int(CGRectGetMidY(vc.view.frame)))
let randomPoint = CGPoint(x: randomX, y: randomY)
return randomPoint
}
这是我在
之间找到Random值的代码func randomIntBewtween(min : Int, max : Int) ->Int
{
let randomNumber = arc4random_uniform(UInt32(max) - UInt32(min)) + UInt32(min)
return Int(randomNumber)
}
我希望这有助于你