我想要一种方法来生成带边界的随机坐标。像这样的东西:
private Coordinate[] Calculate(Coordinate location1, Coordinate location2, Coordinate location3, Coordinate location4)
public class Coordinate
{
public double Latitude { set; get; }
public double Longitude { set; get; }
}
答案 0 :(得分:6)
只需生成从最小到最大的坐标并排除错误。
private Coordinate[] Calculate(Coordinate location1, Coordinate location2, Coordinate location3,
Coordinate location4)
{
Coordinate[] allCoords = {location1, location2, location3, location4};
double minLat = allCoords.Min(x => x.Latitude);
double minLon = allCoords.Min(x => x.Longitude);
double maxLat = allCoords.Max(x => x.Latitude);
double maxLon = allCoords.Max(x => x.Longitude);
Random r = new Random();
//replase 500 with your number
Coordinate[] result = new Coordinate[500];
for (int i = 0; i < result.Length; i++)
{
Coordinate point = new Coordinate();
do
{
point.Latitude = r.NextDouble()*(maxLat - minLat) + minLat;
point.Longitude = r.NextDouble()*(maxLon - minLon) + minLon;
} while (!IsPointInPolygon(point, allCoords));
result[i] = point;
}
return result;
}
//took it from http://codereview.stackexchange.com/a/108903
//you can use your own one
private bool IsPointInPolygon(Coordinate point, Coordinate[] polygon)
{
int polygonLength = polygon.Length, i = 0;
bool inside = false;
// x, y for tested point.
double pointX = point.Longitude, pointY = point.Latitude;
// start / end point for the current polygon segment.
double startX, startY, endX, endY;
Coordinate endPoint = polygon[polygonLength - 1];
endX = endPoint.Longitude;
endY = endPoint.Latitude;
while (i < polygonLength)
{
startX = endX;
startY = endY;
endPoint = polygon[i++];
endX = endPoint.Longitude;
endY = endPoint.Latitude;
//
inside ^= ((endY > pointY) ^ (startY > pointY)) /* ? pointY inside [startY;endY] segment ? */
&& /* if so, test if it is under the segment */
(pointX - endX < (pointY - endY)*(startX - endX)/(startY - endY));
}
return inside;
}
答案 1 :(得分:1)
我们可以使用以下方法获得一点几何知识:
private Coordinate Calculate(Coordinate location1, Coordinate location2, Coordinate location3,
Coordinate location4)
{
Random random=new Random(DateTime.Now.Millisecond);
Coordinate randomCoordinate = new Coordinate()
{
Latitude = random.Next((int) Math.Floor(location4.Latitude), (int) Math.Floor(location2.Latitude))
};
if (randomCoordinate.Latitude > location1.Latitude)
{
double m1 = (location2.Longitude - location1.Longitude)/(location2.Latitude - location1.Latitude);
double m2 = (location2.Longitude - location3.Longitude)/(location2.Latitude - location3.Latitude);
double maxLongitude = (randomCoordinate.Latitude - location2.Latitude) *m1;
double minLongitude = (randomCoordinate.Latitude - location2.Latitude) *m2;
randomCoordinate.Longitude = random.Next((int) Math.Ceiling(minLongitude), (int) Math.Floor(maxLongitude));
}
else
{
double m1 = (location4.Longitude - location1.Longitude) / (location4.Latitude - location1.Latitude);
double m2 = (location4.Longitude - location3.Longitude) / (location4.Latitude - location3.Latitude);
double maxLongitude = (randomCoordinate.Latitude - location4.Latitude) * m1;
double minLongitude = (randomCoordinate.Latitude - location4.Latitude) * m2;
randomCoordinate.Longitude = random.Next((int)Math.Ceiling(minLongitude), (int)Math.Floor(maxLongitude));
}
return randomCoordinate;
}