我无法弄清楚为什么我的碰撞没有被发现。我希望你能弄明白为什么,因为它给我带来了很多问题,我需要学习如何正确地做到这一点。 Swift,SceneKit。
好吧,我一如既往地从这句话开始:
E/Value inserting ==: second
E/SQLiteLog: (1) near "null": syntax error
E/SQLiteDatabase: Error inserting
android.database.sqlite.SQLiteException: near "null": syntax error (code 1): , while compiling: INSERT INTO Mylist(null) VALUES (NULL)
at android.database.sqlite.SQLiteConnection.nativePrepareStatement(Native Method)
at android.database.sqlite.SQLiteConnection.acquirePreparedStatement(SQLiteConnection.java:889)
at android.database.sqlite.SQLiteConnection.prepare(SQLiteConnection.java:500)
at android.database.sqlite.SQLiteSession.prepare(SQLiteSession.java:588)
at android.database.sqlite.SQLiteProgram.<init>(SQLiteProgram.java:58)
at android.database.sqlite.SQLiteStatement.<init>(SQLiteStatement.java:31)
at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1469)
at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1341)
at todo.do2.com.todo.dbHandler.addListItem(dbHandler.java:56)
at todo.do2.com.todo.MainActivity.onCreate(MainActivity.java:70)
at android.app.Activity.performCreate(Activity.java:6251)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1108)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2403)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2510)
at android.app.ActivityThread.-wrap11(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1363)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5461)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:726)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
at de.robv.android.xposed.XposedBridge.main(XposedBridge.java:117)
E/count: 0
我想在球和盒子节点之间发生碰撞。我的盒子节点是mainBox,我的球是......球。
override func viewDidLoad() {
super.viewDidLoad()
createScene()
scene.physicsWorld.contactDelegate = self
// This Statement.^
motionManager = CMMotionManager()
motionManager.startAccelerometerUpdates()
}
现在魔法发生的地方,也是魔法没有发生的地方......
ball.position = SCNVector3Make(0, 1.75, 3)
ball.geometry = ballGeometry
ballMaterial.diffuse.contents = UIColor.greenColor()
ballGeometry.materials = [ballMaterial]
scene.rootNode.addChildNode(ball)
ball.physicsBody = SCNPhysicsBody(type: .Dynamic, shape: SCNPhysicsShape(geometry: ballGeometry, options: nil))
ball.physicsBody?.angularVelocityFactor = SCNVector3Make(0, 0, 0)
ball.physicsBody?.angularVelocity = SCNVector4Make(0, 0, 0, 0)
ball.name = "sphere"
ball.physicsBody?.categoryBitMask = bodyNames.Person
ball.physicsBody?.contactTestBitMask = bodyNames.Floor
ball.physicsBody?.collisionBitMask = bodyNames.Floor
ball.physicsBody?.affectedByGravity = true
ball.addChildNode(cameraNode)
mainBox.position = SCNVector3Make(0, -0.75, 2)
mainBox.geometry = mainBoxGeometry
mainBoxMaterial.diffuse.contents = UIColor.whiteColor()
mainBox.physicsBody?.categoryBitMask = bodyNames.Floor
mainBox.physicsBody?.contactTestBitMask = bodyNames.Person
mainBox.physicsBody?.collisionBitMask = bodyNames.Person
mainBox.physicsBody = SCNPhysicsBody.staticBody()
mainBoxGeometry.materials = [mainBoxMaterial]
mainBox.name = "floor"
scene.rootNode.addChildNode(mainBox)
哦,这就是bodyNames的来源。
func physicsWorld(world: SCNPhysicsWorld, didBeginContact contact: SCNPhysicsContact) {
let nodeA = contact.nodeA
let nodeB = contact.nodeB
if nodeA.physicsBody?.categoryBitMask == bodyNames.Person && nodeB.physicsBody?.categoryBitMask == bodyNames.Floor || nodeA.physicsBody?.categoryBitMask == bodyNames.Floor && nodeB.physicsBody?.categoryBitMask == bodyNames.Person {
print("I collided with the damn box.")
}
}
如果我需要添加更多代码来回答,请告诉我。我很乐意这样做。
答案 0 :(得分:0)
您是否检查了didBeginContact
是否已访问过?
如果访问,请检查if条件
nodeA.physicsBody?.categoryBitMask == bodyNames.Person && nodeB.physicsBody?.categoryBitMask == bodyNames.Floor || nodeA.physicsBody?.categoryBitMask == bodyNames.Floor && nodeB.physicsBody?.categoryBitMask == bodyNames.Person
如果没有访问过,你必须检查世界,盒子和球配置是否physicsBody
正确