我可以在iOS和Android中保存图片,但我找不到在UWP中保存图像的方法。有什么想法吗?
提前谢谢。
答案 0 :(得分:1)
也许某人需要iOS和Android的解决方案(下图)。与此同时,我正在等待UWP的想法。
/// <summary>
/// Saves the picture to disk.
/// </summary>
/// <returns>The picture to disk.</returns>
/// <param name="imgSrc">Image source.</param>
/// <param name="id">Identifier.</param>
/// <param name="overwriteIfExist">if set to <c>true</c> overwrite if exist.</param>
/// <returns>The picture to disk.</returns>
public async void SaveImage(ImageSource imgSrc, string id, bool overwriteIfExist = false)
{
var renderer = new StreamImagesourceHandler();
var photo = await renderer.LoadImageAsync(imgSrc);
string jpgFilename = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), id + ".jpg");
if (File.Exists(jpgFilename))
{
File.Delete(jpgFilename);
}
NSData imgData = photo.AsJPEG();
NSError err;
if (imgData.Save(jpgFilename, false, out err))
{
Console.WriteLine("saved as " + jpgFilename);
}
else
{
Console.WriteLine("NOT saved as " + jpgFilename
+ " because" + err.LocalizedDescription);
}
}
很高兴知道,当iOS将图像保存为 jpg 时,图像标题会显示 png 。
/// <summary>
/// Saves the picture to disk.
/// </summary>
/// <param name="imgSrc">Image source.</param>
/// <param name="id">The image identifier.</param>
/// <param name="overwriteIfExist">if set to <c>true</c> overwrite if exist.</param>
/// <returns>The picture to disk.</returns>
public async void SaveImage(ImageSource imgSrc, string id,
bool overwriteIfExist = false)
{
var renderer = new StreamImagesourceHandler();
var photo = await renderer.LoadImageAsync(imgSrc, Forms.Context);
string jpgFilename = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), id + ".jpg");
if (File.Exists(jpgFilename))
{
File.Delete(jpgFilename);
}
using (FileStream fs = new FileStream(jpgFilename, FileMode.OpenOrCreate))
{
photo.Compress(Bitmap.CompressFormat.Jpeg, 100, fs);
}
}
答案 1 :(得分:1)
我找不到在UWP中保存图像的方法
不,我们无法从Xamarin ImageSource
对象中提取图像数据。
UWP中有StreamImagesourceHandler
个类实现,请参阅here
public sealed class StreamImageSourceHandler : IImageSourceHandler
{
public async Task<Windows.UI.Xaml.Media.ImageSource> LoadImageAsync(ImageSource imagesource, CancellationToken cancellationToken = new CancellationToken())
{
BitmapImage bitmapimage = null;
//Omitted
return bitmapimage;
}
}
因此我们需要从BitmapImage
中提取数据。
实际上BitmapImage
类是继承自ImageSource
类,而我们无法从ImageSource
中提取图像数据,因此请看这两个问题:
此处的解决方案是对Windows运行时(W / WP8.1和UWP)应用程序使用不同的方法,在UWP中支持从System.IO.Stream
类提取图像数据。
我们可以使用DependencyService
来访问本机平台功能,首先,在PCL中创建一个界面:
public interface ISaveImage
{
void SavePictureToDisk(ImageSource imgSrc, string Id, bool OverwriteIfExist = false);
void SavePictureToDiskWINRT(System.IO.Stream imgStream, string Id, bool OverwriteIfExist = false);
}
在Xamarin页面背后的代码中:
var memoryStream = new MemoryStream(Convert.FromBase64String("iVBOxxxxxxxxxxMVEX/uQOAuwPzUxxxxxxxxxxxx="));
ImageSource imgsource = ImageSource.FromStream(() => memoryStream);
if (Device.OS == TargetPlatform.Windows|| Device.OS == TargetPlatform.WinPhone)
DependencyService.Get<ISaveImage>().SavePictureToDiskWINRT(memoryStream, "1");
else
DependencyService.Get<ISaveImage>().SavePictureToDisk(imgsource, "1");
在UWP平台中实现界面:
using Xamarin.Forms;
using WorkingWithImages.WinUniversal;
using System.IO;
using System;
using Windows.Storage.Streams;
[assembly: Xamarin.Forms.Dependency(typeof(SaveImageImplementation))]
namespace WorkingWithImages.WinUniversal
{
public class SaveImageImplementation : ISaveImage
{
public SaveImageImplementation() { }
public void SavePictureToDisk(ImageSource imgSrc, string Id, bool OverwriteIfExist = false)
{
throw new NotImplementedException();
}
public async void SavePictureToDiskWINRT(Stream imgStream, string Id, bool OverwriteIfExist = false)
{
var inStream = imgStream.AsRandomAccessStream();
var fileBytes = new byte[inStream.Size];
using (DataReader reader = new DataReader(inStream))
{
await reader.LoadAsync((uint)inStream.Size);
reader.ReadBytes(fileBytes);
}
var file = await Windows.Storage.ApplicationData.Current.LocalFolder.CreateFileAsync(Id+".jpg", Windows.Storage.CreationCollisionOption.ReplaceExisting);
using (var fs = await file.OpenAsync(Windows.Storage.FileAccessMode.ReadWrite))
{
var outStream = fs.GetOutputStreamAt(0);
var dataWriter = new DataWriter(outStream);
dataWriter.WriteBytes(fileBytes);
await dataWriter.StoreAsync();
dataWriter.DetachStream();
await outStream.FlushAsync();
outStream.Dispose();
fs.Dispose();
}
}
}
}
请在here
中查看已完成的演示关于UWP文件存储指南,请参阅Create, write, and read a file