我想了解iPhone的Audio *内容
目前正在阅读:core audio overview
我有一个问题:
来自apple示例代码:
- (void) calculateSizesFor: (Float64) seconds {
UInt32 maxPacketSize;
UInt32 propertySize = sizeof (maxPacketSize);
AudioFileGetProperty (
audioFileID,
kAudioFilePropertyPacketSizeUpperBound,
&propertySize,
&maxPacketSize
);
static const int maxBufferSize = 0x10000; // limit maximum size to 64K
static const int minBufferSize = 0x4000; // limit minimum size to 16K
if (audioFormat.mFramesPerPacket) {
Float64 numPacketsForTime =
audioFormat.mSampleRate / audioFormat.mFramesPerPacket * seconds;
[self setBufferByteSize: numPacketsForTime * maxPacketSize];
} else {
// if frames per packet is zero, then the codec doesn't know the
// relationship between packets and time. Return a default buffer size
[self setBufferByteSize:
maxBufferSize > maxPacketSize ? maxBufferSize : maxPacketSize];
}
// clamp buffer size to our specified range
if (bufferByteSize > maxBufferSize && bufferByteSize > maxPacketSize) {
[self setBufferByteSize: maxBufferSize];
} else {
if (bufferByteSize < minBufferSize) {
[self setBufferByteSize: minBufferSize];
}
}
[self setNumPacketsToRead: self.bufferByteSize / maxPacketSize];
}
我几乎了解了所有事情,但我只是不明白为什么这样:
Float64 numPacketsForTime = audioFormat.mSampleRate / audioFormat.mFramesPerPacket * seconds;
我觉得这样的事情会起作用:
numPacketsForTime = seconds * packetsPerSecond
所以,packetsPerSecond = audioFormat.mSampleRate / audioFormat.mFramesPerPacket
????
谢谢!
答案 0 :(得分:3)
Apple的公式是:
audioFormat.mSampleRate / audioFormat.mFramesPerPacket * seconds;
组合你的公式给出:
seconds * audioFormat.mSampleRate / audioFormat.mFramesPerPacket
与更改订单的公式完全相同。请注意:
seconds * audioFormat.mSampleRate / audioFormat.mFramesPerPacket
= seconds * (audioFormat.mSampleRate / audioFormat.mFramesPerPacket)
= (audioFormat.mSampleRate / audioFormat.mFramesPerPacket) * seconds
= audioFormat.mSampleRate / audioFormat.mFramesPerPacket * seconds
你似乎从不同的方向理解它。 8)