我在使用GDI +绘制具有内环的多边形时遇到问题,我希望结果为空白,因为当前屏幕位于内环内,但我得到了一个实心填充结果;如果我缩小外圈,我可以得到正确的结果,任何人都可以解释这种行为吗?该代码发布在
下方public static void Main()
{
SaveBitmap(1);
SaveBitmap(10);
}
private static void SaveBitmap(double factor)
{
Bitmap bitmap = new Bitmap(800, 600);
GraphicsPath path = new GraphicsPath();
path.AddPolygon(GetOuterRing(factor));
path.AddPolygon(GetInnerRing());
Graphics g = Graphics.FromImage(bitmap);
g.FillPath(new SolidBrush(Color.LightBlue), path);
g.Dispose();
bitmap.Save(factor + ".jpg");
bitmap.Dispose();
}
private static PointF[] GetOuterRing(double factor)
{
return new PointF[]
{
new PointF((float)(-8388210.0f / factor), (float)(-4194020.5f/ factor)),
new PointF((float)(8389000.0f/ factor), (float)(-4194020.5f/ factor)),
new PointF((float)(8389000.0f/ factor), (float)(4194580.5f/ factor)),
new PointF((float)(-8388210.0f/ factor),(float)(4194580.5f/ factor)),
new PointF((float)(-8388210.0f/ factor), (float)(-4194020.5f/ factor))
};
}
private static PointF[] GetInnerRing()
{
return new PointF[]
{
new PointF(-419038.4f, -209434.7f),
new PointF(-419038.4f, 209995.7f),
new PointF(419822.4f, 209995.7f),
new PointF(419822.4f, -209434.7f),
new PointF(-419038.4f, -209434.7f),
};
}