如何使用OES_texture_float扩展程序? 并创建一个纹理作为浮点数?
as webGL 1扩展名列出:
var ext = gl.getExtension("OES_texture_float");
var linear = gl.getExtension("OES_texture_float_linear");
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);
如何将浮点图像作为纹理输入?
答案 0 :(得分:0)
首先,你并没有真正检查你是否有扩展
您的代码应该是
var ext = gl.getExtension("OES_texture_float");
if (!ext) {
alert("this machine or browser does not support OES_texture_float");
}
var linear = gl.getExtension("OES_texture_float_linear");
if (!linear) {
alert("this machine or browser does not support OES_texture_float_linear");
}
否则你没有显示足够的代码来查看其他可能的错误。你读过任何webgl tutorials吗?你在哪里创建和绑定纹理?你的着色器是什么样的?你使用什么样的属性?
function main() {
var gl = document.querySelector("canvas").getContext("webgl");
var ext = gl.getExtension("OES_texture_float");
if (!ext) {
alert("this machine or browser does not support OES_texture_float");
return;
}
var linear = gl.getExtension("OES_texture_float_linear");
if (!linear) {
alert("this machine or browser does not support OES_texture_float_linear");
return;
}
var vs = `
void main() {
gl_PointSize = 100.0;
gl_Position = vec4(0, 0, 0, 1);
}
`;
var fs = `
precision mediump float;
uniform sampler2D u_tex;
void main () {
gl_FragColor = texture2D(u_tex, gl_PointCoord);
}
`;
var program = twgl.createProgramFromSources(gl, [vs, fs]);
// let's use a canvas instead of an image. It should be the same
var image = document.createElement("canvas");
var ctx = image.getContext("2d");
for (var i = 20; i > 0; --i) {
ctx.fillStyle = i % 2 ? "red" : "yellow";
ctx.beginPath();
ctx.arc(ctx.canvas.width / 2, ctx.canvas.height / 2, i * 20, 0, Math.PI * 2, false);
ctx.fill();
}
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.FLOAT, image);
gl.useProgram(program);
gl.drawArrays(gl.POINTS, 0, 1);
}
main();

canvas { border: 1px solid black; }

<script src="https://twgljs.org/dist/twgl.min.js"></script>
<canvas></canvas>
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此外,还不清楚你的意思是什么&#34;创建纹理作为浮点数#34;。如果支持这些功能,那么上传图像就会转换为浮点(我们在上面的示例中看到),但输入图像最好是8位图像。如果你真的想要浮点数据,你必须使用二进制数据而不是图像。
function main() {
var gl = document.querySelector("canvas").getContext("webgl");
var ext = gl.getExtension("OES_texture_float");
if (!ext) {
alert("this machine or browser does not support OES_texture_float");
return;
}
var linear = gl.getExtension("OES_texture_float_linear");
if (!linear) {
alert("this machine or browser does not support OES_texture_float_linear");
return;
}
var vs = `
void main() {
gl_PointSize = 100.0;
gl_Position = vec4(0, 0, 0, 1);
}
`;
var fs = `
precision mediump float;
uniform sampler2D u_tex;
void main () {
gl_FragColor = texture2D(u_tex, gl_PointCoord) / vec4(32, 16, 32 + 16, 1);
}
`;
var program = twgl.createProgramFromSources(gl, [vs, fs]);
// create floating point data directly
var width = 32;
var height = 16;
var data = new Float32Array(width * height * 4); // RGBA
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
var off = (y * width + x) * 4;
data[off + 0] = x;
data[off + 1] = y;
data[off + 2] = x + y;
data[off + 3] = 1;
}
}
var tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(
gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, data);
gl.useProgram(program);
gl.drawArrays(gl.POINTS, 0, 1);
}
main();
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canvas { border: 1px solid black; }
&#13;
<script src="https://twgljs.org/dist/twgl.min.js"></script>
<canvas></canvas>
&#13;