我正在写一个简单的棋盘游戏。程序运行时我想要做的是首先打印空板,然后询问用户X
和Y
坐标,然后在他输入的坐标中用玩家令牌打印板。当我运行该程序时,它打印空板然后询问我X
坐标,然后是Y
坐标,然后它给出了以下错误:
X:1,Y:2
Y:2,Y:3
分段错误(核心转储)
是什么造成了这个错误,我该如何解决?谢谢
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <stdbool.h>
struct p1Data{
int xCoordinate;
int yCoordinate;
bool flag;
};
char **gameBoard;
int height, width, boardArea, xCor, yCor, dataSize, i;
char **allocateMemory(int boardHeight, int boardWidth);
void fillBoard(char **board, int height, int width, struct p1Data data[], int sizeData);
void printBoard(char **board, int boardHeight, int boardWidth);
void freeBoardArray(char **board, int boardHeight);
int main(int argc, char** argv ){
height = 4;
width = 4;
boardArea = height * width;
struct p1Data data[boardArea];
dataSize = sizeof(data)/sizeof(data[0]);
data[0].flag = false;
gameBoard = allocateMemory(height, width);
fillBoard(gameBoard, height, width, data, dataSize);
printBoard(gameBoard, height, width);
printf("\n");
for(i = 0; i < boardArea; i++ ){
printf("Enter X-Coordinate: ");
scanf("%d", &xCor);
printf("Enter Y-Coordinate: ");
scanf("%d", &yCor);
data[i].flag = true;
data[i].xCoordinate = xCor;
data[i].yCoordinate = yCor;
fillBoard(gameBoard, height, width, data, dataSize);
printBoard(gameBoard, height, width);
printf("\n");
}
return 0;
}
char **allocateMemory(int boardHeight, int boardWidth){
int i;
char **gameBoard;
gameBoard = (char **)malloc(sizeof(char *)*boardHeight);
for( i = 0; i < boardWidth; i++ ){
gameBoard[i] = (char *)malloc(sizeof(char)*boardWidth);
}
return gameBoard;
}
void fillBoard(char** board, int height, int width, struct p1Data data[], int sizeData){
int i, j, x, y;
for(i = 0; i < height; i++){
for(j = 0; j < width; j++ ){
board[i][j] = '.';
}
}
if(data[0].flag == true ){
for( i = 0; i < sizeData; i++ ){
x = data[i].xCoordinate;
y = data[i].yCoordinate;
board[x][y] = 'O';
printf("X: %d, Y: %d\n", x, y);
}
}
}
void printBoard(char **board, int boardHeight, int boardWidth){
int i, j;
printf("/");
for( i = 0; i < boardWidth; i++ ){
printf("-");
}
printf("\\");
printf("\n");
for(i = 0; i < boardHeight; i++ ){
printf("|");
for(j = 0; j < boardWidth; j++ ){
printf("%c", board[i][j]);
}
printf("|");
printf("\n");
}
printf("\\");
for( i = 0; i < boardWidth; i++ ){
printf("-");
}
printf("/");
}
void freeBoardArray(char **board, int boardHeight){
int i;
for( i = 0; i < boardHeight; i++ )
free(board[i]);
free(board);
}
答案 0 :(得分:4)
if (data[0].flag == true) {
for (i = 0; i < sizeData; i++) {
x = data[i].xCoordinate; //<== not intialized
y = data[i].yCoordinate; //<== not intialized
board[x][y] = 'O'; //<= x/y are undefined
printf("X: %d, Y: %d\n", x, y);
}
}
您必须初始化data[i].xCoordinate
和data[i].yCoordinate
,否则这些值是未定义的。稍后您调用board[x][y]
会导致错误。
//initialize here:
for (i = 0; i < boardArea; i++)
{
data[i].flag = false;
data[i].xCoordinate = 0;
data[i].yCoordinate = 0;
}
fillBoard(gameBoard, height, width, data, dataSize);
...
在这种情况下,您还可以使用memset(&data, 0, sizeof(data));
初始化将初始值设置为零。
注意,您还可以通过避免使用二维阵列来简化游戏。知道X / Y坐标和宽度/高度,您可以将索引计算为x + y * width
。或者使用除法和运算符%
从1-D数组索引中提取X / Y坐标。例如:
void printBoard(char *data, int w, int h)
{
int x, y;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
printf("%c", data[x + y * w] ? 'O' : '.');
printf("\n");
}
printf("\n");
}
int main(int argc, char** argv)
{
int width = 4;
int height = 4;
int area = width * height;
int i, xCor, yCor;
char data[area];
memset(data, 0, area);
for (i = 0; i < area; i++)
{
printBoard(data, width, height);
printf("Enter X-Coordinate: ");
scanf("%d", &xCor);
printf("Enter Y-Coordinate: ");
scanf("%d", &yCor);
int index = xCor + yCor * width;
if (index < area)
data[index] = 1;
}
return 0;
}