我有
struct data_cell{
int owner;
std::vector<int> shares;
};
data_cell** data; //grid, very big
std::map<data_cell, data_cell*> cells; //all uniq cells
bool operator==(const data_cell &b, const data_cell &o) {
return (b.owner == o.owner && b.shares == o.shares);
}
bool operator<(const data_cell &b, const data_cell &o) {
return (b.owner < o.owner && b.shares != o.shares);
}
int to_grid(float, float);
有时当我这样做时:
for (int i=0;i<ids.size();i++){//example
data_cell o=ids[i];
//some work where fills o.shares
data[to_grid(x,y)]=(cells[o]?:cells[o]=(new data_cell(o)));
printf("%d |%d|%d|%d %d\n", s.id, o.owner, cells[o]->owner, data[to_grid(x,y)]->owner, to_grid(x,y));
}
我得到o.owner!= cells [o] - &gt; owner,(printf显示不同的值),如果我在分配之前打印单元格[o]则返回非零指针,但此键不存在于地图。
我使用gcc-4.6。
这段代码有什么问题?
ADD1: 改为
bool operator<(const data_cell &b, const data_cell &o) {
return (b.owner < o.owner && b.shares < o.shares);
}
没有帮助,但
bool operator<(const data_cell &b, const data_cell &o) {
return (b.owner < o.owner && b.shares <= o.shares);
}
ADD2: 最后一个版本(我希望):
bool operator<(const data_cell &b, const data_cell &o) {
return (b.owner < o.owner && b.shares <= o.shares) ||
(b.owner <= o.owner && b.shares < o.shares);
}
可能会有一些补充吗?
答案 0 :(得分:3)
您的==
和<
运营商必须满足a < b
,a == b
和b < a
true
之一,并且另外两个false
。由于您在b.shares != o.shares
的实施中operator<
,因此情况并非如此。