背景
我有Trigger
相同的guard
条件定义了PermitIf
,这将导致根据这些条件转换到不同的状态。
警卫已定义Descriptions
,并且它们在导出的DOT图表的括号中很好地显示,因此很容易遵循。
machine
.Configure(Status.Registered)
.PermitIf(Activity.Submit, Status.Submitted, IsGoodRating, "Is good rating")
.PermitIf(Activity.Submit, Status.Denied, IsBadRating, "Is bad rating")
现在,我知道有machine.PermittedTriggers
属性可以返回当前状态下允许的触发器,这很好,但这是问题。
问题:
在这种情况下,有没有办法获得PermittedTriggers
的列表,其中包含状态Registered
的相应保护条件?
答案 0 :(得分:1)
我猜你可以这样做,但是......我不知道它有多大帮助:
class Program
{
enum Status { Registered, Submitted, Denied }
static void Main(string[] args)
{
int currentRating = 91;
RatingTrigger RatingTrigger = new RatingTrigger();
StateMachine<Status, Trigger> _sm = new StateMachine<Status, Trigger>(Status.Registered);
_sm.Configure(Status.Registered)
.PermitIf(RatingTrigger, Status.Submitted, () => RatingTrigger.Guard(currentRating), RatingTrigger.GuardDescription)
.PermitIf(RatingTrigger, Status.Denied, () => RatingTrigger.Guard(currentRating), RatingTrigger.GuardDescription);
var list = _sm.PermittedTriggers;
foreach (var item in list)
{
if (item.GetType().Equals(typeof(RatingTrigger)))
{
Console.WriteLine(((RatingTrigger)item).GuardDescription);
}
else
Console.WriteLine(item);
}
}
private static bool evaluate()
{
return true;
}
}
public abstract class Trigger
{
public abstract bool Guard(object something);
}
public class RatingTrigger : Trigger
{
public string GuardDescription = "This Guard evaluaties the current rating. Retuns true if good rating, false if bad rating";
public override bool Guard(object rating)
{
return (((int)rating) > 90);
}
}