我已完成游戏的主要代码,我已开始制作菜单屏幕。我可以在屏幕上显示按钮,但是当我点击某个地方时,我会得到Error:
我该如何解决这个问题?如果我在这个问题上没有说清楚,请告诉我,我可以澄清一下。谢谢!
以下是菜单屏幕的代码:
import pygame
import random
import time
pygame.init()
#colours
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
blue = (50,50,155)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Numeracy Ninjas')
clock = pygame.time.Clock()
#Fonts
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 75)
#Sprites
img_button_start = pygame.image.load('Sprites/Buttons/button_start.png')
img_button_options = pygame.image.load('Sprites/Buttons/button_options.png')
gameDisplay.fill(white)
pygame.display.update()
class Button(pygame.sprite.Sprite):
def __init__(self, image, buttonX, buttonY):
super().__init__()
gameDisplay.blit(image, (buttonX, buttonY))
pygame.display.update()
selfrect = image.get_rect()
def wasClicked(event):
if selfrect.collidepoint(event.pos):
return True
def gameIntro():
buttons = pygame.sprite.Group()
button_start = Button(img_button_start, 27, 0)
button_options = Button(img_button_options, 27, 500)
buttons.add(button_start)
buttons.add(button_options)
print(buttons)
#main game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
print(event.pos)
#check for every button whether it was clicked
for btn in buttons:
print('forbtninbuttons')
if btn.wasClicked():
print('clicked!')
if event.type == pygame.QUIT:
pygame.quit()
答案 0 :(得分:2)
您尚未为您的类声明任何属性,只是本地变量。尝试在初始化程序中执行self.selfrect = image.get_rect()
,并在wasClicked(event)
方法中执行:
def wasClicked(self, event):
if self.selfrect.collidepoint(event.pos):
return True
通常会将你的rect变量命名为 rect 。
class Button(pygame.sprite.Sprite):
def __init__(self, image, buttonX, buttonY):
super().__init__()
# This code doesn't make sense here. It should be inside your game loop.
# gameDisplay.blit(image, (buttonX, buttonY))
# pygame.display.update()
self.image = image # It's usually good to have a reference to your image.
self.rect = image.get_rect()
def wasClicked(self, event):
if self.rect.collidepoint(event.pos):
return True
else:
return False