无法通过统一构建微软hololens模拟器

时间:2016-08-08 06:19:49

标签: c# unity3d hololens-emulator

我正在尝试使用统一3D为hololens准备构建,我安装了视觉工作室社区2015更新,microsoft hololens模拟器10.0.14393.0,Windows SDK-10.0.14393.33。在尝试使构建获得跟随错误时面临一个奇怪的问题:

  

IOException:Win32 IO返回112.路径:C:\ Program Files \ Unity HoloLens 5.4.0f3-HTP \ Editor \ Data \ PlaybackEngines \ MetroSupport \ Players \ UAP \ dotnet \ x64 \ debug \ UnityPlayer_UAP_x64_debug_dotnet.pdb"或"。\ App \ Players \ UAP \ x64 \ debug \ UnityPlayer_UAP_x64_debug_dotnet.pdb   System.IO.File.Copy(System.String sourceFileName,System.String destFileName,Boolean overwrite)(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:124)   PostProcessWinRT.CopyPlayerFiles(System.String [] extensions)(在C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:830)   PostProcessUAPDotNet.CopyPlayerFiles()(在C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessUAPDotNet.cs:69)   PostProcessWinRT.Process()(在C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:151)   UnityEditor.Metro.BuildPostprocessor.PostProcess(BuildPostProcessArgs args)(在C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:130)   UnityEditor.PostprocessBuildPlayer.Postprocess(BuildTarget target,System.String installPath,System.String companyName,System.String productName,Int32 width,Int32 height,System.String downloadWebplayerUrl,System.String manualDownloadWebplayerUrl,BuildOptions options,UnityEditor.RuntimeClassRegistry usedClassRegistry,UnityEditor。 BuildReporting.BuildReport报告)(在C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176)   UnityEditor.HostView:OnGUI()

注意:在构建应用程序之前,我在Unity编辑器中选择推荐选项,如

  • SDK:Universal 10
  • UWP构建类型:D3D
  • 构建并运行:本地计算机。
  • 检查了PLayer设置:Virtual realty SDK。

2 个答案:

答案 0 :(得分:1)

在其他地方找到它 - 错误112是“磁盘空间不足”。 AKA,你的硬盘已满,删除了一些东西。

答案 1 :(得分:0)

播放器设置:虚拟现实SDK是错误的,它应该是专门用于hololens的SDK。