public class gameMain implements Screen {
final main game;
SpriteBatch batch;
Texture img;
private Texture alexTexture;
private Rectangle alex;
private Texture cTex;
private Texture dropper;
private Texture ender;
private Texture partsImg;
private Texture toy;
private OrthographicCamera camera;
private Array<Rectangle> part; // ******
private long lastDropTime;
private int beltSpeed = 100; // ******
//Score Keeper
private int score;
private String scoreName;
//basically a create method
public gameMain(final main gam){
this.game = gam;
// load images into memory
dropper = new Texture("android/assets/dropper.png");
ender = new Texture("android/assets/endOfBelt.png");
partsImg = new Texture("android/assets/unmadeToyParts.png");
toy = new Texture("android/assets/toymade.png");
cTex = new Texture("android/assets/conveyerBeltBackground.png");
alexTexture = new Texture(Gdx.files.internal("android/assets/alexAlpha2.png"));
// set the game window resolution
camera = new OrthographicCamera();
camera.setToOrtho(false, 1080,720);
// Alex's position / hitbox
alex = new Rectangle();
alex.x = 250;
alex.y = 150;
alex.width = 126;
alex.height = 75;
// part stuff
part = new Array<Rectangle>();
spawnPart();
// score handler
score = 0;
scoreName = "Toys Made: ";
}
private void spawnPart(){ // *******
Rectangle parts = new Rectangle();
parts.x = 0;
parts.y = 210;
parts.width = 52;
parts.height = 60;
part.add(parts);
lastDropTime = TimeUtils.nanoTime();
} //********
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
// load alex sprite
game.batch.setProjectionMatrix(camera.combined);
// begin drawing to screen
game.batch.begin();
batch.draw(cTex, -5, 200); // draw conveyer background
batch.draw(dropper, 0, 210); // draw the dropper
batch.draw(ender, 600, 200); // draw the ender
game.batch.draw(alexTexture, alex.x, alex.y); // draw alex
for(Rectangle parts: part){
game.batch.draw(partsImg, parts.x, parts.y); // draw part
}
game.font.draw(game.batch, scoreName, 25, 100); // draw scoreboard
game.batch.end(); // end drawing to screen
//******************************************************************************
//HERE IS WHERE I AM TRYING TO PUT IT
part.x += beltspeed;
if (part.rectangle overlaps ender.rectangle){
despawn part;
}
//******************************************************************************
}
@Override
public void show() {
}
@Override
public void hide() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void resize(int width, int height) {
}
@Override
public void dispose() {
}
}
您好我是LibGDX的新手,在做了一些研究后,我决定制作一个游戏,你是一个名叫亚历克斯的工厂工人,你制造玩具。我很乐意接受您的任何反馈,以使我的代码更加专业化或更好地工作。我用一些星号突出了我认为与我的问题相关的所有内容。
但我的问题是:你如何制作一个长方形&#39;比如我的部分&#39;独自行动。我添加了一个皮带速度和一个产卵区,一旦它的命中箱越过了'ender&#39; hitbox我想要消灭它。
此外,我还没有达到这个目标,但是当这部分&#39;部分&#39; hitbox传递了Alex&#39; hitbox我想要一个小小的名字出现在你必须向上,向下,向左,向右(随机)按下以构建玩具的地方。如果您对我应该如何处理有任何建议,我将非常感激。
"C:\Program Files\Java\jdk1.7.0_79\jre\bin\java" -Didea.launcher.port=7532 "-Didea.launcher.bin.path=C:\Program Files (x86)\JetBrains\IntelliJ IDEA Community Edition 2016.1.1\bin" -Dfile.encoding=UTF-8 -classpath "C:\Program Files\Java\jdk1.7.0_79\jre\lib\charsets.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\deploy.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\access-bridge-64.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\dnsns.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\jaccess.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\localedata.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\sunec.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\sunjce_provider.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\sunmscapi.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\ext\zipfs.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\javaws.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\jce.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\jfr.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\jfxrt.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\jsse.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\management-agent.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\plugin.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\resources.jar;C:\Program Files\Java\jdk1.7.0_79\jre\lib\rt.jar;C:\Users\RAFiredog\Desktop\Intellij\AlexTheTemp\out\production\desktop;C:\Users\RAFiredog\Desktop\Intellij\AlexTheTemp\out\production\core;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx\1.9.2\e641cb91bec06bc64d9ddf7a7d7062caceec73cd\gdx-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-box2d\1.9.2\b78eaa90aaaf7830e6dffff587ea6e859c2787b2\gdx-box2d-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-freetype\1.9.2\3609253d14edb1b3ca5aacff4e06989edde75be4\gdx-freetype-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-backend-lwjgl\1.9.2\d710a8704ed584ec2ba9ca52e3a6a5885dd759cc\gdx-backend-lwjgl-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-platform\1.9.2\dde4cf7e9ce61c24042f512203aed87657496639\gdx-platform-1.9.2-natives-desktop.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-box2d-platform\1.9.2\497cbfbf81e7e8b1e8433b19291c5af4bbc2ec66\gdx-box2d-platform-1.9.2-natives-desktop.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-tools\1.9.2\37d8e3009ae0febdf93717b21980c67c8cadac07\gdx-tools-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-freetype-platform\1.9.2\1e1afb0b6c9e8aeb7d495cb8f55c353d3da58cf0\gdx-freetype-platform-1.9.2-natives-desktop.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.lwjgl.lwjgl\lwjgl\2.9.2\a9d80fe5935c7a9149f6584d9777cfd471f65489\lwjgl-2.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.lwjgl.lwjgl\lwjgl_util\2.9.2\4b9e37300a87799856e0bd15ed81663cdb6b0947\lwjgl_util-2.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.jlayer\jlayer\1.0.1-gdx\7cca83cec5c1b2f011362f4d85aabd71a73b049d\jlayer-1.0.1-gdx.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.jcraft\jorbis\0.0.17\8872d22b293e8f5d7d56ff92be966e6dc28ebdc6\jorbis-0.0.17.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\com.badlogicgames.gdx\gdx-backend-headless\1.9.2\813e6020de85cd831f02cb5e9060fd7ea8cb208e\gdx-backend-headless-1.9.2.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.lwjgl.lwjgl\lwjgl-platform\2.9.2\510c7d317f5e9e700b9cfaac5fd38bdebf0702e0\lwjgl-platform-2.9.2-natives-windows.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.lwjgl.lwjgl\lwjgl-platform\2.9.2\d276cdf61fe2b516c7b7f4aa1b8dea91dbdc8d56\lwjgl-platform-2.9.2-natives-linux.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\org.lwjgl.lwjgl\lwjgl-platform\2.9.2\d55b46b40b40249d627a83a7f7f22649709d70c3\lwjgl-platform-2.9.2-natives-osx.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\net.java.jinput\jinput\2.0.5\39c7796b469a600f72380316f6b1f11db6c2c7c4\jinput-2.0.5.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\net.java.jutils\jutils\1.0.0\e12fe1fda814bd348c1579329c86943d2cd3c6a6\jutils-1.0.0.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\net.java.jinput\jinput-platform\2.0.5\7ff832a6eb9ab6a767f1ade2b548092d0fa64795\jinput-platform-2.0.5-natives-linux.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\net.java.jinput\jinput-platform\2.0.5\385ee093e01f587f30ee1c8a2ee7d408fd732e16\jinput-platform-2.0.5-natives-windows.jar;C:\Users\RAFiredog\.gradle\caches\modules-2\files-2.1\net.java.jinput\jinput-platform\2.0.5\53f9c919f34d2ca9de8c51fc4e1e8282029a9232\jinput-platform-2.0.5-natives-osx.jar;C:\Program Files (x86)\JetBrains\IntelliJ IDEA Community Edition 2016.1.1\lib\idea_rt.jar" com.intellij.rt.execution.application.AppMain com.rafiredog.game.desktop.DesktopLauncher
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.rafiredog.game.gameMain.render(gameMain.java:97)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.rafiredog.game.main.render(main.java:45)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Process finished with exit code 0
最后,我现在收到此错误。我在'batch.draw&#39;附近移动了一些代码。但是,这可能不是错误的原因?我现在有点失落。但是,一旦错误得到解决,我很乐意截现我现在对游戏的看法。
感谢您对修复此游戏的任何见解。
答案 0 :(得分:2)
您需要进行游戏更新,然后在游戏循环的每个周期进行渲染。代码的游戏更新部分可以迭代您的对象来为它们做些事情。
例如,您的渲染方法看起来像这样。您需要为for循环显式使用Iterator,因为否则在迭代时无法从列表中删除项目。
@Override
public void render(float delta) {
//Update game
Iterator<Rectangle> iterator = parts.iterator();
while (iterator.hasNext()){
Rectangle part = iterator.next();
part.x += beltSpeed * delta; //distance = speed * time
if (part.rectangle.overlaps(ender.rectangle)){
iterator.remove(); //removes rectangle from the list
}
}
//This is also where you would update movement for anything else,
//such as a character jumping, or counting down a timer and spawning
//something when it reaches zero, for example.
//Draw everything
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
//...
game.batch.end();
}
如果你产生并“消灭”了很多对象,你可能需要使用池来避免因内存释放造成的口吃。您可以将new Rectangle()
替换为Pools.obtain(Rectangle.class)
并在Pools.free(part)
之后添加行iterator.remove()
来执行此操作。
我还注意到你通过交换复数和单数来反对直观地使用“部分”和“部分”这两个词。确保不会绊倒你。
至于你的NullPointerException,read here。
答案 1 :(得分:0)
小猪支持Tenfour04的回答并试图在评论中回答你的问题。我建议查看以下链接:https://github.com/libgdx/libgdx/wiki/The-life-cycle