Everything works fine on Android but I dont know how to make it work for iOS, Please Help out.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
using System;
using System.Collections.Generic;
public class ShareMenu : MonoBehaviour
{
private bool isProcessing = false;
public string AppLinkURL { get; set; }
private string shareText = "Download This Game";
private string gameLink = "Download the game on play store at " + "\nhttps://play.google.com/store/apps/details?id=com.CrazyDrivers";
public void shareImage()
{
if (!isProcessing)
StartCoroutine(ShareScreenshot());
}
private IEnumerator ShareScreenshot()
{
isProcessing = true;
yield return new WaitForEndOfFrame();
string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png");
Debug.Log(destination);
if (!Application.isEditor)
{
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), shareText + gameLink);
intentObject.Call<AndroidJavaObject>("setType", "text/plain");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
isProcessing = false;
}
}
}
Can you somehow help me to change this code for ios to let me share to facebook, twitter, whatsapp. Because on android it works very well. I am newbie to programming.
答案 0 :(得分:1)
我认为应用程序崩溃是因为您在iOS设备上使用AndroidJavaClass
。
你可以试试这个。
#if !UNITY_EDITOR && UNITY_ANDROID
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), shareText + gameLink);
intentObject.Call<AndroidJavaObject>("setType", "text/plain");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
isProcessing = false;
#elif UNITY_IOS
//put iOS share code here
#endif
如果您的应用程序停止崩溃(但它什么都不做。因为我们只允许它在Android设备上运行)。然后,您可以查找iOS实现。 对于iOS代码,您可以在http://forum.unity3d.com/threads/is-it-really-that-hard-to-share-a-simple-score-on-facebook-and-twitter-natively.231390/
查找更多内容对于Facebook(仅),您应该使用官方Facebook Unity SDK https://developers.facebook.com/docs/unity/ https://developers.facebook.com/docs/unity/reference/current/FB.FeedShare