我正在为android / ios制作一个启用陀螺仪的应用程序,你可以用你的陀螺仪环顾四周。我希望播放器重置他们的摄像头位置(重新设置设备前面的场景),但是我无法让系统为此工作。
以下是环顾四周的代码:
using UnityEngine;
using System.Collections;
public class CameraControl : MonoBehaviour {
void Start () {
if (SystemInfo.supportsGyroscope) {
Input.gyro.enabled = true;
//Create parent object and set this object's parent to that
GameObject camParent = new GameObject ("CamParent");
camParent.transform.position = transform.position;
transform.parent = camParent.transform;
// Rotate the parent object by 90 degrees around the x axis
camParent.transform.Rotate (Vector3.right, 90);
}
}
void Update () {
if (SystemInfo.supportsGyroscope) {
Quaternion rotation = new Quaternion (Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
transform.localRotation = rotation;
}
}
void OnGUI () {
if (SystemInfo.supportsGyroscope) {
GUILayout.Label (transform.localRotation.ToString());
GUILayout.Label (transform.parent.rotation.ToString());
if (GUILayout.Button ("Recenter View")) {
//RECENTER THE CAMERA VIEW
}
}
}
}
答案 0 :(得分:0)
您需要添加原点旋转 - 通过四元数旋转您的旋转,该四元数与您要重置的旋转相反。
在你的情况下,这将是:
using UnityEngine;
using System.Collections;
public class CameraControl : MonoBehaviour {
void Start () {
if (SystemInfo.supportsGyroscope) {
Input.gyro.enabled = true;
//Create parent object and set this object's parent to that
GameObject camParent = new GameObject ("CamParent");
camParent.transform.position = transform.position;
transform.parent = camParent.transform;
// Rotate the parent object by 90 degrees around the x axis
camParent.transform.Rotate (Vector3.right, 90);
}
}
Quaternion origin = Quaternion.identity;
void Update () {
if (SystemInfo.supportsGyroscope) {
Quaternion rotation = new Quaternion (Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
transform.localRotation = rotation * origin;
}
}
void OnGUI () {
if (SystemInfo.supportsGyroscope) {
GUILayout.Label (transform.localRotation.ToString());
GUILayout.Label (transform.parent.rotation.ToString());
if (GUILayout.Button ("Recenter View")) {
//RECENTER THE CAMERA VIEW
origin = Quaternion.Inverse(transform.localRotation);
}
}
}
}