我正在尝试在ActionListener中停止一个计时器。以下是我正在尝试做的代码。我想在actionPerformed方法中遇到某个条件时停止我创建的计时器。 timer.stop()不起作用,编译器不允许我这样做。
任何帮助。建议,建议会非常有帮助。
public class ToggleAnnotationsAction extends IdentifiedMultiAction {
//This status indicates if the Toggle action has been completed
/**
* Defines the toggling direction of a <code>ToggleAnnotationAction</code> instance.
*/
public static enum Direction {FORWARD, BACKWARD};
private Direction myDir;
/**
* Create an action with the direction presets given by the provided <code>Enum</code>.
*
* @param dir An <code>Enum</code> defined in this class which maps to the correct direction of toggling
* @see behaviors.multiact.IdentifiedMultiAction#IdentifiedMultiAction(Enum)
*/
public ToggleAnnotationsAction(Direction dir) {
super(dir);
this.myDir = dir;
}
/**
* Performs the toggling, moving the audio position to the next/previous annotation.
*
* Afterward sends an update to all <code>UpdatingActions<code>.
*
* Since the waveform display autonomously decides when to paint itself, this action may not result in an instant visual change.
*
* <p>Prints warnings if an appropriate Annotation could not be found, despite the action being enabled.
*
* @param e The <code>ActionEvent</code> provided by the trigger
*/
public void actionPerformed(ActionEvent e) {
//Reset Status to 0
status =0;
Annotation ann = findAnnotation(myDir, CurAudio.getMaster().framesToMillis(CurAudio.getAudioProgress()));
if(ann == null) {
System.err.println("It should not have been possible to call " + getClass().getName() + ". Could not find matching annotation");
}
else {
final long approxFrame = CurAudio.getMaster().millisToFrames(ann.getTime());
final long curFrame = CurAudio.getAudioProgress();
if(approxFrame < 0 || approxFrame > CurAudio.getMaster().durationInFrames() - 1) {
GiveMessage.errorMessage("The annotation I am toggling to isn't in range.\nPlease check annotation file for errors.");
return;
}
Timer timer = new Timer(10, new ActionListener() {
private long panFrame = curFrame;
private long endFrame = approxFrame;
public void actionPerformed(ActionEvent evt) {
if(myDir == Direction.FORWARD){
if (panFrame >= endFrame) {
//How do i Stop my timer here ?
return;
}
CurAudio.setAudioProgressWithoutUpdatingActions(panFrame);
panFrame += 4000;
}
else if(myDir == Direction.BACKWARD){
if (panFrame <= endFrame) {
// How do i Stop my timer here ?
return;
}
CurAudio.setAudioProgressWithoutUpdatingActions(panFrame);
panFrame -= 4000;
}
}
}
);
timer.start();
}
MyFrame.getInstance().requestFocusInWindow();
}
/**
* A forward (backward) <code>ToggleAnnotationsAction</code> should be enabled only when audio is open, not playing, and when there is an annotation following (preceding) the current position.
*/
@Override
public void update() {
if(CurAudio.audioOpen()) {
if(CurAudio.getPlayer().getStatus() == PrecisionPlayer.Status.PLAYING) {
setEnabled(false);
}
else {
double curTimeMillis = CurAudio.getMaster().framesToMillis(CurAudio.getAudioProgress());
if(findAnnotation(myDir, curTimeMillis) != null) {
setEnabled(true);
}
else {
setEnabled(false);
}
}
}
else {
setEnabled(false);
}
}
/**
* Finds the next/previous <code>Annotation</code> relative to a certain audio position in milliseconds.
*
* @param dir The direction of movement
* @param curTimeMillis The present time in milliseconds
*
* @return In principle, the <code>Annotation</code> after/before <code>curTimeMillis</code>
*/
private Annotation findAnnotation(Direction dir, double curTimeMillis) {
Annotation[] anns = AnnotationDisplay.getAnnotationsInOrder();
if(myDir == Direction.FORWARD) {
for(int i = 0; i < anns.length; i++) {
if(anns[i].getTime() - curTimeMillis > 1) {
return anns[i];
}
}
}
else {
for(int i = anns.length - 1; i >= 0; i--) {
if(curTimeMillis - anns[i].getTime() > 1) {
return anns[i];
}
}
}
return null;
}
}
先谢谢 克里希南
答案 0 :(得分:45)
也可能:
final Timer timer = new Timer(10, null);
timer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
(as in the question, except that you can refer to timer here)
}
});
或者,使用事件对象获取源(并投射它, boo ):
final Timer timer = new Timer(10, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
((Timer)evt.getSource()).stop();
}
});
或者,将计时器保存在实例变量中,您可以从处理程序中引用它,或让处理程序在您的类上调用一个可以停止/启动它的方法。
答案 1 :(得分:4)
有趣的问题。
你必须让Timer最终在你要阻止它的匿名ActionListener中访问它。但匿名的ActionListener仍然无法编译,因为Timer还没有被初始化。
请注意,定时器可能不是您的最佳选择。但为了使这个工作原样,我将Timer包装在一个内部类中。
在ToggleAnnotationsAction.actionPerformed()
方法中添加以下行:
MyTimer timer = new MyTimer();
timer.start();
然后可以使用这样的类,用Timer的ActionListener代码替换我的简单ActionListener代码:
private class MyTimer implements ActionListener{
private Timer timer;
private MyTimer(){
timer = new Timer(10, this);
}
public void start(){
timer.start();
}
public void stop(){
timer.stop();
}
public void actionPerformed(ActionEvent e){
if(isTimeToStop()){
stop();
}
}
public boolean isTimeToStop(){
return true;
}
}