我想要做的是将图像左侧的矩阵更改为右侧。据我所知,我们不能只用基本的转换方法改变。
真正的问题是我在下图中有一个矩形。我需要将不规则矩形更改为常规矩形。
答案 0 :(得分:2)
所以,第一个问题是拐角顺序。它们在两个向量中的顺序必须相同。所以,如果在第一个向量中你的顺序是:(左上角,左下角,右下角,右上角),它们必须在另一个向量中的顺序相同。
其次,要使结果图像仅包含感兴趣的对象,必须将其宽度和高度设置为与生成的矩形宽度和高度相同。别担心,warpPerspective中的src和dst图像可以有不同的大小。
第三,表现关注。虽然你的方法是绝对准确的,因为你只做仿射变换(旋转,调整大小,去歪斜),在数学上,你可以使用你的函数的仿射对应。它们要快得多。
getAffineTransform()
warpAffine().
重要提示:getAffine转换需要并且只需要3个点,结果矩阵是2乘3,而不是3乘3。
如何使结果图像的大小与输入的大小不同:
cv::warpPerspective(src, dst, dst.size(), ... );
use
cv::Mat rotated;
cv::Size size(box.boundingRect().width, box.boundingRect().height);
cv::warpPerspective(src, dst, size, ... );
所以,你就是这样,你的编程任务结束了。
void main()
{
cv::Mat src = cv::imread("r8fmh.jpg", 1);
// After some magical procedure, these are points detect that represent
// the corners of the paper in the picture:
// [408, 69] [72, 2186] [1584, 2426] [1912, 291]
vector<Point> not_a_rect_shape;
not_a_rect_shape.push_back(Point(408, 69));
not_a_rect_shape.push_back(Point(72, 2186));
not_a_rect_shape.push_back(Point(1584, 2426));
not_a_rect_shape.push_back(Point(1912, 291));
// For debugging purposes, draw green lines connecting those points
// and save it on disk
const Point* point = ¬_a_rect_shape[0];
int n = (int)not_a_rect_shape.size();
Mat draw = src.clone();
polylines(draw, &point, &n, 1, true, Scalar(0, 255, 0), 3, CV_AA);
imwrite("draw.jpg", draw);
// Assemble a rotated rectangle out of that info
RotatedRect box = minAreaRect(cv::Mat(not_a_rect_shape));
std::cout << "Rotated box set to (" << box.boundingRect().x << "," << box.boundingRect().y << ") " << box.size.width << "x" << box.size.height << std::endl;
Point2f pts[4];
box.points(pts);
// Does the order of the points matter? I assume they do NOT.
// But if it does, is there an easy way to identify and order
// them as topLeft, topRight, bottomRight, bottomLeft?
cv::Point2f src_vertices[3];
src_vertices[0] = pts[0];
src_vertices[1] = pts[1];
src_vertices[2] = pts[3];
//src_vertices[3] = not_a_rect_shape[3];
Point2f dst_vertices[3];
dst_vertices[0] = Point(0, 0);
dst_vertices[1] = Point(box.boundingRect().width-1, 0);
dst_vertices[2] = Point(0, box.boundingRect().height-1);
Mat warpAffineMatrix = getAffineTransform(src_vertices, dst_vertices);
cv::Mat rotated;
cv::Size size(box.boundingRect().width, box.boundingRect().height);
warpAffine(src, rotated, warpAffineMatrix, size, INTER_LINEAR, BORDER_CONSTANT);
imwrite("rotated.jpg", rotated);
}