答案 0 :(得分:1)
您将不得不从第一个线段开始并检查交叉点。显然,如果前两个线段相交,那么它们是同一条线而你的形状只是一条线,所以忽略这种情况。当你找到一个相交的线段对继续你的线段时,你就有了自己的形状。
检查线段2对线段1.然后检查线段3对线段2,然后检查线段1.然后检查4对3,然后2,然后1等...如果找到该线段7与线段3相交,删除线段3的第一个点并将其连接到找到的交点。然后删除第7行的最后一个点并将其设置为您找到的交叉点。你有自己的形状。
这是一个查找2个线段的交集的示例方法(用C#编写,但它是直接的数学,因此它应该很容易转换为您想要的任何语言)。 Taken from here:
// Determines if the lines AB and CD intersect.
static bool LinesIntersect(PointF A, PointF B, PointF C, PointF D)
{
PointF CmP = new PointF(C.X - A.X, C.Y - A.Y);
PointF r = new PointF(B.X - A.X, B.Y - A.Y);
PointF s = new PointF(D.X - C.X, D.Y - C.Y);
float CmPxr = CmP.X * r.Y - CmP.Y * r.X;
float CmPxs = CmP.X * s.Y - CmP.Y * s.X;
float rxs = r.X * s.Y - r.Y * s.X;
if (CmPxr == 0f)
{
// Lines are collinear, and so intersect if they have any overlap
return ((C.X - A.X < 0f) != (C.X - B.X < 0f))
|| ((C.Y - A.Y < 0f) != (C.Y - B.Y < 0f));
}
if (rxs == 0f)
return false; // Lines are parallel.
float rxsr = 1f / rxs;
float t = CmPxs * rxsr;
float u = CmPxr * rxsr;
return (t >= 0f) && (t <= 1f) && (u >= 0f) && (u <= 1f);
}
答案 1 :(得分:0)
我已经找到了解决方案。
此函数为每个被相交线关闭的区域返回一个多边形。
func intersectionOfLineFrom(p1: CGPoint, to p2: CGPoint, withLineFrom p3: CGPoint, to p4: CGPoint) -> NSValue? {
let d: CGFloat = (p2.x - p1.x) * (p4.y - p3.y) - (p2.y - p1.y) * (p4.x - p3.x)
if d == 0 {
return nil
}
// parallel lines
let u: CGFloat = ((p3.x - p1.x) * (p4.y - p3.y) - (p3.y - p1.y) * (p4.x - p3.x)) / d
let v: CGFloat = ((p3.x - p1.x) * (p2.y - p1.y) - (p3.y - p1.y) * (p2.x - p1.x)) / d
if u < 0.0 || u > 1.0 {
return nil
}
// intersection point not between p1 and p2
if v < 0.0 || v > 1.0 {
return nil
}
// intersection point not between p3 and p4
var intersection: CGPoint = CGPointZero
intersection.x = p1.x + u * (p2.x - p1.x)
intersection.y = p1.y + u * (p2.y - p1.y)
return NSValue(CGPoint: intersection)
}
func intersectedPolygons(points: [CGPoint]) -> [[CGPoint]] {
var removeIndexBelow : Int = 0
var removeIndexAbove : Int = 0
var resultArrays : [[CGPoint]] = [[CGPoint]]()
for i in 1..<points.count {
let firstLineStart = points[i-1] as CGPoint
let firstLineEnd = points[i] as CGPoint
for var j = points.count-1; j > i+1; j-- {
let lastLineStart = points[j-1] as CGPoint
let lastLineEnd = points[j] as CGPoint
if let intersect: NSValue = self.intersectionOfLineFrom(firstLineStart, to: firstLineEnd, withLineFrom: lastLineStart, to: lastLineEnd){
var pointsCopy = points
let intersection = intersect.CGPointValue()
pointsCopy[i-1] = intersection
pointsCopy[j] = intersection
removeIndexBelow = i
removeIndexAbove = j
let fullPoly = Array(pointsCopy[removeIndexBelow-1..<removeIndexAbove])
resultArrays.append(fullPoly)
break;
}
}
}
return resultArrays
}