在自定义类中初始化数组

时间:2016-07-15 13:09:39

标签: c++ arrays visual-studio c++11 playing-cards

我在too many initializers类文件中收到错误deckofcardsclass.cpp。我已经看过几个关于这个的帖子,但它们并没有直接关联,而我正在遇到的事情有点复杂,因为我用另一个类的实例填充数组。它只是一个语法错误?或者我的初始化背后的逻辑是不正确的?

要清除:初始化cards_ array时实现文件中发生错误

班级标题

#pragma once
#ifndef DECKOFCARDS_H_
#define DECKOFCARDS_H_

#include <array>
#include "Card.h"

class DeckOfCards
{

    public:
        DeckOfCards();
        void printDeck();


    private:
        std::array<Card, 52> cards_;

};


#endif // !1

班级实施

#include "stdafx.h"
#include <iostream>
#include "DeckOfCards.h"
#include "Card.h"
#include <array>


DeckOfCards::DeckOfCards()
    :
    cards_
{
    { Card::Diamonds, Card::Two },
    { Card::Diamonds, Card::Three },
    { Card::Diamonds, Card::Four },
    { Card::Diamonds, Card::Five },
    { Card::Diamonds, Card::Six },
    { Card::Diamonds, Card::Seven },
    { Card::Diamonds, Card::Eight },
    { Card::Diamonds, Card::Nine },
    { Card::Diamonds, Card::Ten },
    { Card::Diamonds, Card::Jack },
    { Card::Diamonds, Card::Queen },
    { Card::Diamonds, Card::King },
    { Card::Diamonds, Card::Ace },
    { Card::Hearts, Card::Two },
    { Card::Hearts, Card::Three },
    { Card::Hearts, Card::Four },
    { Card::Hearts, Card::Five },
    { Card::Hearts, Card::Six },
    { Card::Hearts, Card::Seven },
    { Card::Hearts, Card::Eight },
    { Card::Hearts, Card::Nine },
    { Card::Hearts, Card::Ten },
    { Card::Hearts, Card::Jack },
    { Card::Hearts, Card::Queen },
    { Card::Hearts, Card::King },
    { Card::Hearts, Card::Ace },
    { Card::Spades, Card::Two },
    { Card::Spades, Card::Three },
    { Card::Spades, Card::Four },
    { Card::Spades, Card::Five },
    { Card::Spades, Card::Six },
    { Card::Spades, Card::Seven },
    { Card::Spades, Card::Eight },
    { Card::Spades, Card::Nine },
    { Card::Spades, Card::Ten },
    { Card::Spades, Card::Jack },
    { Card::Spades, Card::Queen },
    { Card::Spades, Card::King },
    { Card::Spades, Card::Ace },
    { Card::Clubs, Card::Two },
    { Card::Clubs, Card::Three },
    { Card::Clubs, Card::Four },
    { Card::Clubs, Card::Five },
    { Card::Clubs, Card::Six },
    { Card::Clubs, Card::Seven },
    { Card::Clubs, Card::Eight },
    { Card::Clubs, Card::Nine },
    { Card::Clubs, Card::Ten },
    { Card::Clubs, Card::Jack },
    { Card::Clubs, Card::Queen },
    { Card::Clubs, Card::King },
    { Card::Clubs, Card::Ace } }
{}

void DeckOfCards::printDeck()
{

    bool first = true;

    for (auto card : cards_)
    {
        if (!first)
        {

            std::cout << ", ";

        }
        card.printCard();
        first = false;
    }

}

卡片标题

#pragma once

#ifndef CARD_H_
#define CARD_H_

struct Card
{

    enum Suit_Type
    {

        Diamonds,
        Hearts,
        Spades,
        Clubs,
    } suit;

    enum Value_Type
    {
        Two = 2,
        Three = 3,
        Four = 4,
        Five = 5,
        Six = 6,
        Seven = 7,
        Eight = 8,
        Nine = 9,
        Ten = 10,
        Jack = 11,
        Queen = 12,
        King = 13,
        Ace = 14
    } value;

    void printCard();

};


#endif // !CARD_H

_

1 个答案:

答案 0 :(得分:0)

你可能会发现这会拉伸你,但是在填充数组或向量的地方可以用算法术语来描述,我可能会这样做。

在这种情况下,我使用constexpr生成数组,因为std::array支持constexpr构造。如果您决定使用矢量,类似的方法可行,但您需要删除constexpr

#include <array>
#include <iostream>
#include <utility>
#include <random>
#include <algorithm>

struct Card
{

    enum Suit_Type
    {

        Diamonds,
        Hearts,
        Spades,
        Clubs,
    } suit;
    friend std::ostream& operator<<(std::ostream& os, Suit_Type s) {
        switch (s) {
            case Card::Diamonds: return os << "Diamonds";
            case Card::Hearts: return os << "Hearts";
            case Card::Spades: return os << "Spades";
            case Card::Clubs: return os << "Clubs";
        }
    }

    enum Value_Type
    {
        Two = 2,
        Three = 3,
        Four = 4,
        Five = 5,
        Six = 6,
        Seven = 7,
        Eight = 8,
        Nine = 9,
        Ten = 10,
        Jack = 11,
        Queen = 12,
        King = 13,
        Ace = 14
    } value;

    friend std::ostream& operator<<(std::ostream& os, Value_Type s) {
        switch (s) {
            case Card::Two: return os << "Two";
            case Card::Three: return os << "Three";
            case Card::Four: return os << "Four";
            case Card::Five: return os << "Five";
            case Card::Six: return os << "Six";
            case Card::Seven: return os << "Seven";
            case Card::Eight: return os << "Eight";
            case Card::Nine: return os << "Nine";
            case Card::Ten: return os << "Ten";
            case Card::Jack: return os << "Jack";
            case Card::Queen: return os << "Queen";
            case Card::King: return os << "King";
            case Card::Ace: return os << "Ace";
        }
    }

    void printCard();
};

void Card::printCard() {
    std::cout << value << " of " << suit;
}

constexpr Card card_from_index(int index) {
    return {
        static_cast<Card::Suit_Type>(index / 13),
        static_cast<Card::Value_Type>((index % 13) + 2)
    };
}

class DeckOfCards
{

public:
    DeckOfCards();
    void printDeck();

    template<class Engine>
    void shuffle(Engine&& eng) {
        std::shuffle(std::begin(cards_), std::end(cards_),
                     std::forward<Engine>(eng));
    }

private:
    static constexpr int nof_cards = 52;
    using deck_store = std::array<Card, nof_cards>;

    template<int...Is>
    constexpr static deck_store generate_deck(std::integer_sequence<int, Is...>)
    {
        deck_store result{ card_from_index(Is)... };
        return result;
    }
private:
    deck_store cards_;

};


DeckOfCards::DeckOfCards()
: cards_ (generate_deck(std::make_integer_sequence<int, nof_cards>()))
{}


void DeckOfCards::printDeck()
{

    bool first = true;

    for (auto card : cards_)
    {
        if (!first)
        {

            std::cout << ", ";

        }
        card.printCard();
        first = false;
    }

    std::cout << "\n";

}

int main()
{
    DeckOfCards deck;
    deck.printDeck();

    deck.shuffle(std::default_random_engine { std::random_device {} ()});
    std::cout << "\nafter shuffling:\n\n";
    deck.printDeck();

}