我无法知道如何设置相机。我试过的是使用一个例子,只是将OBJLoader url更改为我的文件
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - OBJLoader + MTLLoader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader + MTLLoader
</div>
<script src="../build/three.js"></script>
<script src="js/loaders/DDSLoader.js"></script>
<script src="js/loaders/MTLLoader.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
render();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = -25;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
//directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var mtlLoader = new THREE.MTLLoader();
mtlLoader.load( '140018_2.mtl', function( materials ) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials( materials );
objLoader.load( '140018_2.obj', function ( object ) {
object.position.set(0, 0, 0);
console.log("loaded");
scene.add( object );
});
});
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // add this only if there is no animation loop (requestAnimationFrame)
controls.enableZoom = true;
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
它有点奏效。当我加载页面时,我什么也看不见。但是当我缩小时,对象从屏幕的左上角“飞入”。我真正需要的只是让对象集中在屏幕上。
你们是如何实现这一目标的? OBJ不是由我创建的,其设置(高度,宽度等)可能会有所不同。
答案 0 :(得分:1)
你说“对象'从左上角飞过'的事实告诉我你的.OBJ没有居中,就像从3D编辑器导出它时,它没有居中。<登记/> 它需要在3D创作程序中居中并再次导出。