我有一个应用程序,我需要等待一段特定的时间,但我还需要能够取消当前操作,如果需要。我有以下代码:
private void waitTimer(int days)
{
TimeSpan waitTime = TimeSpan.FromDays(days);
System.Timers.Timer timer = new System.Timers.Timer(waitTime.TotalMilliseconds); // Wait for some number of milliseconds
timer.Enabled = true;
timer.Start();
timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler
while (!TimerSettings.TimerFinished && !quitToken.IsCancellationRequested); // Loop forever untill timer is finished or operation is cancled.
timer.Elapsed -= new ElapsedEventHandler(OnTimedEvent); // Unsubscribe
DoWork(); // Do work when timer finishes.......
}
以下是计时器结束事件的事件处理程序:
private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
TimerSettings.TimerFinished = true;
}
while循环只是无限循环,直到定时器完成或直到放入取消请求。我想保留此功能但我宁愿在等待定时器完成时永远循环。我的计时器可以设置为以多天为间隔运行,因此循环这么长时间没有意义。
还有另一种方法吗?
我知道我能做到:
Thread.Sleep(runDuration.TotalMilliseconds);
然而,这将是阻止,我将无法提出取消请求。
编辑:所以为了详细说明我需要暂停的内容/原因是对我的应用程序进行更详细的探讨。基本上我想要一个执行"工作"定期间隔。因此,基于下面提供的答案之一,如果我做了类似的事情:
class Program
{
// Do something in this method forever on a regular interval
//(could be every 5min or maybe every 5days, it's up to the user)
static void Main(string[] args)
{
while(true)
{
if(args?.Length > 0)
waitTimer(args[0]);
else
wiatTimer(TimeSpan.FromDays(1).TotalSeconds); // Default to one day interval
}
}
private void waitTimer(int numIntervals)
{
this.ElapsedIntervals = 0;
this.IntervalsRequired = numIntervals;
this.timer = new System.Timers.Timer(1000); // raise the elapsed event every second
timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler
//timer.Enabled = true; timer.Start() does this for you, don't do this
timer.Start();
//thats all here
}
private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
this.ElapsedIntervals += 1;
if(this.CancelRequested)
{
this.ElapsedIntervals = 0;
this.timer.Stop();
return;
}
if(this.ElapsedIntervals >= this.IntervalsRequired)
{
this.ElapsedIntervals = 0;
this.timer.Stop();
DoWork(); // This is where my work gets done.......
return;
}
}
}
然后我的服务/控制台应用程序将启动并进入一个无限循环,它只是整天设置计时器。以前,我实际上停止执行任何其他代码:
while (!TimerSettings.TimerFinished && !quitToken.IsCancellationRequested);
至少工作,但如上所述,可能是资源密集的方式来暂停一个线程。基本上我真正需要的是一种阻止我的线程的方法,直到计时器启动。
EDIT2:这是我的最终实现,似乎对我使用等待句柄...
class TimerClass
{
/// <summary>
/// Initialize new timer. To set timer duration,
/// either set the "IntervalMinutes" app config
/// parameter, or pass in the duration timespan.
/// </summary>
/// <param name="time"></param>
internal bool StartTimer(CancellationToken quitToken, TimeSpan? duration = null)
{
TimeSpan runDuration = new TimeSpan();
runDuration = duration == null ? GetTimerSpan() : default(TimeSpan);
if (runDuration != default(TimeSpan))
{
WaitTimer(runDuration); // Waits for the runduration to pass
}
return true;
}
/// <summary>
/// Get duration to run the timer for.
/// </summary>
internal TimeSpan GetTimerSpan()
{
TimerSettings.Mode = App.Settings.Mode;
DateTime scheduledTime = new DateTime();
switch (TimerSettings.Mode)
{
case "Daily":
scheduledTime = DateTime.ParseExact(App.Settings.ScheduledTime, "HH:mm:ss", CultureInfo.InvariantCulture);
if (scheduledTime > DateTime.Now)
TimerSettings.TimerInterval = scheduledTime - DateTime.Now;
else
TimerSettings.TimerInterval = (scheduledTime + TimeSpan.FromDays(1)) - DateTime.Now;
break;
case "Interval":
double IntervalMin = double.TryParse(App.Settings.PollingIntervalMinutes, out IntervalMin) ? IntervalMin : 15.00;
int IntervalSec = Convert.ToInt32(Math.Round(60 * IntervalMin));
TimeSpan RunInterval = new TimeSpan(0, 0, IntervalSec);
TimerSettings.TimerInterval = RunInterval;
break;
case "Manual":
TimerSettings.TimerInterval = TimeSpan.FromMilliseconds(0);
break;
default:
TimerSettings.TimerInterval = (DateTime.Today + TimeSpan.FromDays(1)) - DateTime.Now;
break;
}
return TimerSettings.TimerInterval;
}
/// <summary>
/// Event handler for each timer tick.
/// </summary>
/// <param name="obj"></param>
/// <param name="e"></param>
private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
ElapsedIntervals += 1;
if (CancelRequested.IsCancellationRequested) // If the application was cancled
{
ElapsedIntervals = 0;
timer.Stop();
WaitHandle.Set();
return;
}
if (ElapsedIntervals >= IntervalsRequired) // If time is up
{
ElapsedIntervals = 0;
timer.Stop();
WaitHandle.Set();
return;
}
}
/// <summary>
/// Timer method to wait for a
/// specified duration to pass.
/// </summary>
/// <param name="span"></param>
private void WaitTimer(TimeSpan span)
{
WaitHandle = new AutoResetEvent(false);
int tickDuration = 1000; // Number of milliseconds for each tick
IntervalsRequired = Convert.ToInt64(span.TotalMilliseconds / (tickDuration > 0 ? tickDuration : 0.01));
timer = new System.Timers.Timer(tickDuration); // Raise the elapsed event every tick
timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler for when each tick is complete
timer.Start(); // Start ticking
WaitHandle.WaitOne(); // Halt the main thread untill span is reached
}
// Timer parameters:
private static long ElapsedIntervals { get; set; }
private static long IntervalsRequired { get; set; }
private static System.Timers.Timer timer { get; set; }
private static CancellationToken CancelRequested { get; set; }
private static string Mode { get; set; }
private static TimeSpan TimerInterval { get; set; }
private static EventWaitHandle WaitHandle { get; set; }
}
internal static class TimerSettings
{
internal static string Mode { get; set; }
internal static TimeSpan TimerInterval { get; set; }
}
答案 0 :(得分:0)
您应该查看Timer.Elapsed事件文档。每当间隔过去而AutoReset属性设置为true(默认值)时,将重复引发此事件。我将保留自己已经过了多少个间隔的计数,并将其与此事件处理程序中所需的已用间隔进行比较,以检查是否是时间停止计时器。在那种情况下,您还可以处理取消。如果您的计时器完成所需的间隔数,您可以从该事件处理程序调用您的doWork函数。
private void waitTimer(int numIntervals)
{
this.ElapsedIntervals = 0;
this.IntervalsRequired = numIntervals;
this.timer = new System.Timers.Timer(1000); // raise the elapsed event every second
timer.Elapsed += new ElapsedEventHandler(OnTimedEvent); // Subscribe to event handler
//timer.Enabled = true; timer.Start() does this for you, don't do this
timer.Start();
//thats all here
}
private void OnTimedEvent(object obj, ElapsedEventArgs e)
{
this.ElapsedIntervals += 1;
if(this.CancelRequested)
{
this.ElapsedIntervals = 0;
this.timer.Stop();
return;
}
if(this.ElapsedIntervals >= this.IntervalsRequired)
{
this.ElapsedIntervals = 0;
this.timer.Stop();
DoWork();
return;
}
}
https://msdn.microsoft.com/en-us/library/system.timers.timer.elapsed(v=vs.110).aspx
正如我所看到的,关于“暂停”,有两个理由要暂停,我不确定哪个理由是你的:
如果你的理由是#2,那么这个答案就完成了。
答案 1 :(得分:-2)
首先:“你绝对不要(!)想要'忙着等待'任何东西!”(坏狗!没有饼干!)
恩...
此问题的实际解决方案是在信号量(或任何其他合适的互斥对象...)上执行定时等待,而不是使用实际的定时器。如果你需要在等待完成之前完成等待,只需选择它等待的东西。
您现在的“解决方案”的一个关键问题是,它会将进程严重影响<100> CPU利用率。 从不这样做!