首先我在UINT** framebuffer
中将一些UINT写为颜色,然后通过CreateDIBSection创建一个BITMAPINFO,但是在运行程序之后,窗口是黑色而不是我设置的颜色,这是错的?
PAINTSTRUCT ps;
HDC hdc;
static int s_widthClient, s_heightClient;
static BITMAPINFO s_bitmapInfo;
static HDC s_hdcBackbuffer;
static HBITMAP s_hBitmap;
static HBITMAP s_hOldBitmap;
static void* s_pData;
switch (message)
{
case WM_CREATE:
{
RECT rc;
GetClientRect(hWnd, &rc);
s_widthClient = rc.right - rc.left;
s_heightClient = rc.bottom - rc.top;
Tiny3DDevice pDevice(s_widthClient, s_heightClient, s_pData);
pDevice.Test();
BITMAPINFOHEADER bmphdr = { 0 };
bmphdr.biSize = sizeof(BITMAPINFOHEADER);
bmphdr.biWidth = s_widthClient;
bmphdr.biHeight = -s_heightClient;
bmphdr.biPlanes = 1;
bmphdr.biBitCount = 32;
bmphdr.biSizeImage = s_heightClient * s_widthClient * 4;
s_hdcBackbuffer = CreateCompatibleDC(nullptr);
HDC hdc = GetDC(hWnd);
//s_hBitmap = CreateCompatibleBitmap(hdc, s_widthClient, s_heightClient);
s_hBitmap = CreateDIBSection(nullptr, (PBITMAPINFO)&bmphdr, DIB_RGB_COLORS,
reinterpret_cast<void**>(&pDevice.m_pFramebuffer), nullptr, 0);
s_hOldBitmap = (HBITMAP)SelectObject(s_hdcBackbuffer, s_hBitmap);
ReleaseDC(hWnd, hdc);
}
break;
case WM_PAINT:
{
hdc = BeginPaint(hWnd, &ps);
//BitBlt(s_hdcBackbuffer, 0, 0, s_widthClient, s_heightClient, nullptr, 0, 0, WHITENESS);
////draw text
//SetTextColor(s_hdcBackbuffer, RGB(0, 0, 0));
//SetBkMode(s_hdcBackbuffer, TRANSPARENT);
//TextOut(s_hdcBackbuffer, 0, 5, text.c_str(), text.size());
BitBlt(ps.hdc, 0, 0, s_widthClient, s_heightClient, s_hdcBackbuffer, 0, 0, SRCCOPY);
EndPaint(hWnd, &ps);
}
break;
和Tiny3DDevice:
class Tiny3DDevice
{
public:
Tiny3DDevice(int width, int height, void *fb);
~Tiny3DDevice();
public:
void Test();
public:
int m_width;
int m_height;
UINT** m_pFramebuffer;
};
Tiny3DDevice::Tiny3DDevice(int width, int height, void *fb)
{
m_width = width;
m_height = height;
m_pFramebuffer = new UINT*[width];
for (int i = 0; i < width; ++i)
{
m_pFramebuffer[i] = new UINT[height];
}
}
void Tiny3DDevice::Test()
{
ZCFLOAT3 color(0.5f, 0.5f, 0.5f);
for (int i = 0; i < m_width; ++i)
for (int j = 0; j < m_height; ++j)
{
//m_pFramebuffer[i][j] = MathUtil::ColorToUINT(color);
m_pFramebuffer[i][j] = 0x3fbcefff;
}
}
有什么不对?我应该如何在m_framebuffer?
任何想法中写数据?。
答案 0 :(得分:2)
你需要像这样的代码
PVOID pv;
if (s_hBitmap = CreateDIBSection(nullptr, (PBITMAPINFO)&bmphdr, DIB_RGB_COLORS, &pv, 0, 0))
{
RtlFillMemoryUlong((PULONG)pv, bmphdr.biSizeImage, 0x3fbcefff);
}
你不需要在你的代码中分配pv(pDevice.m_pFramebuffer),因为它在CreateDIBSection中分配。你只需填写它。你的Tiny3DDevice代码完全错误和无意义。 对s_hdcBackbuffer等使用静态变量 - 噩梦
BITMAPINFOHEADER bmphdr = { 0 };
没有人尝试使用这个:)?
BITMAPINFOHEADER bmphdr = { };