我正在试图弄清楚如何从屏幕获取原始像素信息。到目前为止,我一直在将屏幕捕获到HBITMAP,填充BITMAPINFO,然后创建此BITMAPINFO变量的指针,以直接从内存中读取。 我知道标题必须从文件中“删除”,所以我将指针直接前进到位图数据(将sizeof(MyBMInfo2-> bmiHeader)添加到我的指针偏移量)。我也知道这个位图是反转/自顶向下的,第一个像素位于原始数据的末尾。我需要弄清楚如何从图像中的给定X和Y中提取R G和B字节,这就是我无法做到的。 所以我问你先生一个灯光,一个片段或任何提示,可以帮助我从gdi32重新创建Bitmap.GetPixel(x,y)的脏尝试(这么慢,我需要一个更好的)。
到目前为止,我的源代码的代码段:
...
HDC hCaptureDC = CreateCompatibleDC(hdc);
HBITMAP hBitmap = CreateCompatibleBitmap(hdc, nScreenWidth, nScreenHeight);
HGDIOBJ hOld = SelectObject(hCaptureDC, hBitmap);
BOOL bOK = BitBlt(hCaptureDC,0,0,nScreenWidth, nScreenHeight, hdc,0,0,SRCCOPY|CAPTUREBLT);
SelectObject(hCaptureDC, hOld); // always select the previously selected object once done
DeleteDC(hCaptureDC);
BITMAPINFO MyBMInfo = {0};
MyBMInfo.bmiHeader.biSize = sizeof(MyBMInfo.bmiHeader);
// Get the MyBMInfo structure from the bitmap
if(0 == GetDIBits(hdc, hBitmap, 0, 0, NULL, &MyBMInfo, DIB_RGB_COLORS)) {
printf("error\n");
}
BITMAPINFO* MyBMInfo2 = &MyBMInfo;
BYTE* bitmapBits=(BYTE*)MyBMInfo2+sizeof(MyBMInfo2->bmiHeader);
//So... how do I acess X and Y RGB bytes now? xD
...
顺便说一下....还有其他更直接的方法可以做到这一点而不会引发内存保护错误吗?或者......另一种更快的方式? 谢谢。
- 编辑 -
使用Barmak的代码我已经弄清楚如何根据当前光标位置访问X和Y rgb,这里是源代码:
#include <windows.h>
int main()
{
HWND hwnd = GetDesktopWindow();
RECT rc;
GetClientRect(hwnd, &rc);
int width = rc.right;
int height = rc.bottom;
if (width < 1 || height < 1)
{
OutputDebugStringA("error\n");
return 0;
}
HDC hdc = GetDC(hwnd);
HDC hCaptureDC = CreateCompatibleDC(hdc);
HBITMAP hBitmap = CreateCompatibleBitmap(hdc, width, height);
HGDIOBJ hOld = SelectObject(hCaptureDC, hBitmap);
BitBlt(hCaptureDC, 0, 0, width, height, hdc, 0, 0, SRCCOPY | CAPTUREBLT);
SelectObject(hCaptureDC, hOld);
BITMAPINFO MyBMInfo = { 0 };
MyBMInfo.bmiHeader.biSize = sizeof(MyBMInfo.bmiHeader);
BITMAPINFOHEADER bmpInfoHeader = { sizeof(BITMAPINFOHEADER) };
bmpInfoHeader.biWidth = width;
bmpInfoHeader.biHeight = height;
bmpInfoHeader.biPlanes = 1;
bmpInfoHeader.biBitCount = 32;
DWORD size = ((width * bmpInfoHeader.biBitCount + 31) / 32) * 4 * height;
BYTE *bits = malloc(size);
if (GetDIBits(hdc, hBitmap, 0, height, bits, (BITMAPINFO*)&bmpInfoHeader, DIB_RGB_COLORS))
{
OutputDebugStringA("success\n");
//you can use bits here
//access bits from upper-left to lower-right corner
POINT p;
GetCursorPos(&p);
int x = p.x;
int y = p.y;
int col = x;
int row = height - y - 1;
int index = (row * width + col) * 4;
BYTE b = bits[index + 0];
BYTE g = bits[index + 1];
BYTE r = bits[index + 2];
printf("r:%i g:%i b:%i \n",r,g,b);
}
else
{
OutputDebugStringA("error\n");
}
free(bits);
DeleteDC(hCaptureDC);
DeleteObject(hBitmap);
ReleaseDC(hwnd, hdc);
return 0;
}
非常感谢谢米拉尼先生。对于那些低估我的答案的人,请考虑撤回它吗? :) 和平。
答案 0 :(得分:0)
GetDibBits
需要一个缓冲区来接收这些位。您必须分配缓冲区,然后在不再需要时删除。
#include <windows.h>
int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPTSTR, int)
{
HWND hwnd = GetDesktopWindow();
RECT rc;
GetClientRect(hwnd, &rc);
int width = rc.right;
int height = rc.bottom;
if (width < 1 || height < 1)
{
OutputDebugStringA("error\n");
return 0;
}
HDC hdc = GetDC(hwnd);
HDC hCaptureDC = CreateCompatibleDC(hdc);
HBITMAP hBitmap = CreateCompatibleBitmap(hdc, width, height);
HGDIOBJ hOld = SelectObject(hCaptureDC, hBitmap);
BitBlt(hCaptureDC, 0, 0, width, height, hdc, 0, 0, SRCCOPY | CAPTUREBLT);
SelectObject(hCaptureDC, hOld);
BITMAPINFO MyBMInfo = { 0 };
MyBMInfo.bmiHeader.biSize = sizeof(MyBMInfo.bmiHeader);
BITMAPINFOHEADER bmpInfoHeader = { sizeof(BITMAPINFOHEADER) };
bmpInfoHeader.biWidth = width;
bmpInfoHeader.biHeight = height;
bmpInfoHeader.biPlanes = 1;
bmpInfoHeader.biBitCount = 32;
DWORD size = ((width * bmpInfoHeader.biBitCount + 31) / 32) * 4 * height;
BYTE *bits = malloc(size);
if (GetDIBits(hdc, hBitmap, 0, height, bits, (BITMAPINFO*)&bmpInfoHeader, DIB_RGB_COLORS))
{
OutputDebugStringA("success\n");
//you can use bits here
//access bits from lower-left to upper-right corner
for (int row = 0; row < height; row++)
{
for (int col = 0; col < width; col++)
{
//for 32 bit image only:
int index = (row * width + col) * 4;
BYTE blue = bits[index + 0];
BYTE green = bits[index + 1];
BYTE red = bits[index + 2];
}
}
//access bits from upper-left to lower-right corner
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int col = x;
int row = height - y - 1;
int index = (row * width + col) * 4;
BYTE b = bits[index + 0];
BYTE g = bits[index + 1];
BYTE r = bits[index + 2];
}
}
}
else
{
OutputDebugStringA("error\n");
}
free(bits);
DeleteDC(hCaptureDC);
DeleteObject(hBitmap);
ReleaseDC(hwnd, hdc);
return 0;
}