显示Google Play游戏排行榜用户界面根本不起作用

时间:2016-07-04 03:29:48

标签: android authentication unity3d google-play-games leaderboard

试图弄清楚这个GPG插件出了什么问题。我按照说明操作并了解文档,以便通过此one测试运行登录和显示排行榜UI。我确实通过Google Play开发者帐户制作了游戏成就+排行榜,进行了设置,复制粘贴来源和完成。通过添加 Admob Unity软件包和GPG Unity软件包测试广告,效果非常好。我甚至更新了Android的一些插件(等.aar文件,firebase-common,manifest),以便最大限度地提高兼容性和效率,这样我就可以构建APK而不会出现任何干扰构建的问题。

然而,有一个问题:在我登录并尝试点击"显示排行榜UI"按钮以及询问用户是否经过身份验证的按钮事件,它将允许您在显示排行榜UI之前通过更新来记录最新的高分。以下是代码的工作原理:

首先,在Start()回调...

PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
        .Build();

    PlayGamesPlatform.InitializeInstance(config);
    PlayGamesPlatform.DebugLogEnabled = true;
    PlayGamesPlatform.Activate();

接下来,这是登录/注销过程......

public void LogInAccount() {
// Show dialog.
y = 0;
dialogPanel.SetActive (true);
dialogBackground.SetActive (true);

// You can logout if you're logged in.
if(Social.localUser.authenticated) {

    ((PlayGamesPlatform)Social.Active).SignOut ();

    y = 0;
    message.text = "Your account have been logged out.";
    logButtonLabel.text = "Log-in via Google";
    button.SetActive (true);
    confirmSound.Play();

    return;

} 

// Check for status.
if (CheckNetwork.checkOnlineStatus ()) {

    Social.localUser.Authenticate ((bool success) => {

        if (success) {

            // LOG IN SUCCESS! (Check if the email is identified or not.)
            if((((PlayGamesLocalUser)Social.localUser).Email != null) || (((PlayGamesLocalUser)Social.localUser).Email != "")) {

                y = 0;
                message.text = "Login complete. However, email is not verified or unknown.";
                logButtonLabel.text = "Log-out";
                button.SetActive (true);
                errorSound.Play();

            } else {

                y = 0;
                message.text = "Login complete!\nYour email:" + ((PlayGamesLocalUser)Social.localUser).Email;
                logButtonLabel.text = "Log-out";
                button.SetActive (true);
                confirmSound.Play();

            }

        } else if (!success) {

            // LOG IN FAILED.
            if((((PlayGamesLocalUser)Social.localUser).Email != null) || (((PlayGamesLocalUser)Social.localUser).Email != "")) {

                message.text = "Login failed. Please try again later.\nYour email: ? ? ?";

            } else {

                message.text = "Login failed. Please try again later.\nYour email: " + ((PlayGamesLocalUser)Social.localUser).Email;

            }

            y = 0;
            button.SetActive (true);
            logButtonLabel.text = "Log-in via Google";
            errorSound.Play();

        }

    });

} else {

    message.text = "Connection is lost. Please enable online.";
    button.SetActive (true);

}

}

然后,显示排行榜回调/按钮事件。

    public void OpenLeaderboard() {

        // Show dialog.
        y = 0;
        dialogPanel.SetActive (true);
        dialogBackground.SetActive (true);

        // Check for status.
        if (Social.localUser.authenticated && CheckNetwork.checkOnlineStatus ()) {

            // Updating your highscore...
            Social.ReportScore ((long)Score.GetScore (), 
                AchievementReference.leaderboard_best_intergalactic_chasers_top_score,
                (bool success) => {

                    if(success) {

                        // LEADERBOARD APPEARED!
                        dialogPanel.SetActive (false);
                        dialogBackground.SetActive (false);
                        confirmSound.Play();
                        Social.ShowLeaderboardUI();
//                      ((PlayGamesPlatform)Social.Active).ShowLeaderboardUI(AchievementReference.leaderboard_best_intergalactic_chasers_top_score);

                    } else {

                        y = 0;
                        message.text = "Load failed. Please try again later.";
                        button.SetActive (true);
                        errorSound.Play();

                    }

                });

        } else if (!Social.localUser.authenticated) {

            y = 0;
            confirmSound.Play();
            button.SetActive (true);

            if (!CheckNetwork.checkOnlineStatus ()) {

                message.text = "Connection not available at a moment.";

            } else if (CheckNetwork.checkOnlineStatus ()) {

                message.text = "You must login first in order to see the leaderboard.";

            }

        }

    }

在我第一次尝试时,我会登录(有时会显示欢迎标志)并点击排行榜按钮但2分钟后没有任何反应。第二次尝试,我做login-logout-login方法,GPG提示我选择电子邮件地址,欢迎用户名签名出现在顶部。但是,当我点击节目排行榜UI按钮时,3分钟后没有任何反应。我使用this引用来获得有关显示leaderboardc UI并检查代码示例的更多想法。最后的尝试,我认为排行榜UI不会出现,直到我发布我创建的游戏服务(之前已经设置为测试模式)并查看排行榜UI是否正常工作。然后在一两天后,从第一次尝试使用相同的方法,但仍然没有运气。

问题是:在测试模式期间甚至在通过Google Play服务开发人员部分发布游戏服务后,排行榜用户界面如何仍然无法显示?在Achievements UI中显示同样的事情。即使我在设置上正确地执行了操作,阻止排行榜UI显示的原因是什么?我怀疑是因特网连接问题还是wifi信号。问题可能是我所做的非常简单的游戏服务的长期负担。我只创造了两个排行榜(高分和没有被毁的船只)和五个成就达到一定的分数而没有。船只被毁坏了。

此外,除了显示排行榜用户界面问题之外,还有一个错误,即使通过Google帐户成功登录后,字符串值(实际上是我选择的电子邮件地址检索)为null或为空通过屏幕顶部的欢迎用户名标记。

更新 我检查了错误并提供了来自 S的解决方案。 Tarik Cetin ,我在logcat上查了一下登录信息。起初,我认为它成功登录。然后,我注意到了这一点:

W/Unity   (32099): *** [Play Games Plugin DLL] 07/05/16 14:33:54 -07:00 ERROR: E
xception launching token request: java.lang.ClassNotFoundException: com.google.g
ames.bridge.TokenFragment
W/Unity   (32099):
W/Unity   (32099): (Filename: ./artifacts/generated/common/runtime/UnityEngineDe
bugBindings.gen.cpp Line: 37)
W/Unity   (32099):
W/Unity   (32099): *** [Play Games Plugin DLL] 07/05/16 14:33:54 -07:00 ERROR: U
nityEngine.AndroidJavaException: java.lang.ClassNotFoundException: com.google.ga
mes.bridge.TokenFragment
W/Unity   (32099): java.lang.ClassNotFoundException: com.google.games.bridge.Tok
enFragment
W/Unity   (32099):      at java.lang.Class.classForName(Native Method)
W/Unity   (32099):      at java.lang.Class.forName(Class.java:217)
W/Unity   (32099):      at java.lang.Class.forName(Class.java:172)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer.nativeRender(Native Me
thod)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer.a(Unknown Source)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer$b.run(Unknown Source)
W/Unity   (32099): Caused by: java.lang.NoClassDefFoundError: com/google/games/b
ridge/TokenFragment
W/Unity   (32099):      ... 6 more
W/Unity   (32099): Caused by: java.lang.ClassNotFoundException: com.google.games
.bridge.TokenFragment
W/Unity   (32099):      at dalvik.system.BaseDexClassLoader.findClass(BaseDexCla
ssLoader.java:61)
W/Unity   (32099):      at java.lang.ClassLoader.loadClass(ClassLoader.java:501)

W/Unity   (32099):      at java.lang.ClassLoader.loadClass(ClassLoader.java:461)

W/Unity   (32099):      ... 6 more
W/Unity   (32099):   at UnityEngine.AndroidJNISafe.CheckException () [0x00000] i
n <filename unknown>:0
W/Unity   (32099):   at UnityEn

另外,当我登录和退出一次时,我遇到了我的logcat状态。

W/Unity   (32099):   at UnityEn
I/Unity   (32099):  [Play Games Plugin DLL] 07/05/16 14:38:07 -07:00 DEBUG: Star
ting Auth Transition. Op: SIGN_OUT status: ERROR_NOT_AUTHORIZED
I/Unity   (32099):
I/Unity   (32099): (Filename: ./artifacts/generated/common/runtime/UnityEngineDe
bugBindings.gen.cpp Line: 37)
I/Unity   (32099):

最后,这是在尝试直接打开排行榜UI时发现的问题。

W/Unity   (32099): *** [Play Games Plugin DLL] 07/05/16 14:40:31 -07:00 ERROR: U
nityEngine.AndroidJavaException: java.lang.ClassNotFoundException: com.google.ga
mes.bridge.NativeBridgeActivity
W/Unity   (32099): java.lang.ClassNotFoundException: com.google.games.bridge.Nat
iveBridgeActivity
W/Unity   (32099):      at java.lang.Class.classForName(Native Method)
W/Unity   (32099):      at java.lang.Class.forName(Class.java:217)
W/Unity   (32099):      at java.lang.Class.forName(Class.java:172)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer.nativeRender(Native Me
thod)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer.a(Unknown Source)
W/Unity   (32099):      at com.unity3d.player.UnityPlayer$b.run(Unknown Source)
W/Unity   (32099): Caused by: java.lang.NoClassDefFoundError: com/google/games/b
ridge/NativeBridgeActivity
W/Unity   (32099):      ... 6 more
W/Unity   (32099): Caused by: java.lang.ClassNotFoundException: com.google.games
.bridge.NativeBridgeActivity
W/Unity   (32099):      at dalvik.system.BaseDexClassLoader.findClass(BaseDexCla
ssLoader.java:61)
W/Unity   (32099):      at java.lang.ClassLoader.loadClass(ClassLoader.java:501)

W/Unity   (32099):      at java.lang.ClassLoader.loadClass(ClassLoader.java:461)

W/Unity   (32099):      ... 6 more
W/Unity   (32099):   at UnityEngine.AndroidJNISafe.CheckException () [0x00000] i
n <filen

更新 我在检查电子邮件是否为空时犯了一个错误。我读错了。虽然,电子邮件地址值仍然存在问题,它应该以字符串值的形式返回,并在读取非空时留空。

// LOG IN SUCCESS! (Check if the email is identified or not.)
if((((PlayGamesLocalUser)Social.localUser).Email != null) || (((PlayGamesLocalUser)Social.localUser).Email != "")) {

    y = 0;
    message.text = "Login complete!\nYour email:" + ((PlayGamesLocalUser)Social.localUser).Email;
    logButtonLabel.text = "Log-out";
    button.SetActive (true);
    confirmSound.Play();

} else {

    y = 0;
    message.text = "Login complete. However, email is not verified or unknown.";
    logButtonLabel.text = "Log-out";
    button.SetActive (true);
    errorSound.Play();

}

1 个答案:

答案 0 :(得分:-1)

我从App Guruz检查并观察了本教程,并将示例设为一个。我观察了这个游戏如何流动并使用我的包名来修改它。幸运的是,排行榜UI最终出现了。当我尝试从示例项目表格App Guruz网站进行比较时,我认为Android上的插件(某些库文件夹,如 firebase 和.aar文件)存在某些特定问题或问题。可能是兼容性问题。

如果您想制作排行榜的用户界面和内容并依赖this Unity Plugin via GIT website,请远离此软件。它不值得使用它。充满了bug,特别是Android插件。首先从头开始制作自己的GPG并观察插件和罐子,因为我只专注于Android。