我正在尝试创建一个名为Simon(https://en.wikipedia.org/wiki/Simon_(game))
的记忆游戏我已经完成了一切。唯一的问题是,每当必须显示一个完整的序列时(当播放器按下错误的按钮,或者如果添加了新的序列),所有的声音都会同时播放,而按钮只会闪烁第二。如何制作它以便首先显示一个按钮,播放它的声音然后继续播放下一个按钮? 我尝试在for循环中设置setTimeout,但它给出了一个错误,说'btn'未定义。
这是我的代码:
$(document).ready(function(){
var button = $(".buttons");
var redbtn = $("#red");
var bluebtn = $("#blue");
var greenbtn = $("#green");
var yellowbtn = $("#yellow");
var allButtons = [redbtn, bluebtn, greenbtn, yellowbtn];
var sequence, playerTurn, wins, strict, seqPosition;
startGame();
function startGame() {
console.log("Starting game...");
strict = confirm("Would you like to play the difficult mode?");
sequence = [];
playerTurn = false;
wins = 0;
computerTurn();
}
function computerTurn() {
seqPosition = 0; // position of player in sequence
$("#count").html(wins);
console.log("It's the computer's turn");
if (wins === 20) {
alert("You win!");
startGame();
} else {
sequence.push(Math.floor(Math.random() * 4));
console.log("Picked new button");
playSequence();
}
}
function playSequence() {
setTimeout(function(){
console.log("Playing the sequence... " + sequence.toString());
playSound(allButtons[sequence[0]]);
var progress = false;
for (var i = 1; i < sequence.length; i++){
console.log(i);
playSound(allButtons[sequence[i]])
}
playerTurn = true;
}, 1000)
}
function playSound(btn) {
btn.toggleClass("act");
console.log("Playing the sound...");
var link;
switch (parseInt(btn.attr("val"))) {
case 0:
link = "https://s3.amazonaws.com/freecodecamp/simonSound1.mp3";
break;
case 1:
link = "https://s3.amazonaws.com/freecodecamp/simonSound2.mp3";
break;
case 2:
link = "https://s3.amazonaws.com/freecodecamp/simonSound3.mp3";
break;
case 3:
link = "https://s3.amazonaws.com/freecodecamp/simonSound4.mp3";
break;
}
var audio = new Audio(link);
audio.play();
setTimeout(function(){
btn.toggleClass("act")
}, 700);
}
button.on("click", function(){
if (playerTurn) {
var btnVal = parseInt($(this).attr("val"));
if (btnVal === sequence[seqPosition]) {
console.log("Correct button pressed!");
playSound(allButtons[sequence[seqPosition]]);
seqPosition++;
console.log("seq position is " + seqPosition);
setTimeout(function(){
if (seqPosition === sequence.length) {
playerTurn = false;
wins++;
computerTurn();
}
}, 1000);
} else {
playerTurn = false;
if (strict) {
alert("You lose!");
startGame();
} else {
console.log("Incorrect button pressed!");
seqPosition = 0;
var audio = new Audio("horn.mp3");
audio.play();
playSequence();
}
}
}
});
});
答案 0 :(得分:3)
使用setTimeout
不会中断for循环:for循环将以毫秒为单位循环到终点,无论setTimeout
如何。
另一种方法是使用在setTimeout
中调用自身的IIFE:
function playSequence() {
console.log("Playing the sequence... " + sequence.toString());
playSound(allButtons[sequence[0]]);
var i = 0
var progress = false;
(function loop(){
if(i++ == sequence.length) return;
setTimeout(function(){
playSound(allButtons[sequence[i]])
loop();
},1000);
})();
playerTurn = true;
}
答案 1 :(得分:2)
我建议你:
所以代码是:
$(document).ready(function () {
var button = $(".buttons");
var redbtn = $("#red");
var bluebtn = $("#blue");
var greenbtn = $("#green");
var yellowbtn = $("#yellow");
var allButtons = [redbtn, bluebtn, greenbtn, yellowbtn];
var sequence, playerTurn, wins, strict, seqPosition;
startGame();
function startGame() {
console.log("Starting game...");
strict = confirm("Would you like to play the difficult mode?");
sequence = [];
playerTurn = false;
wins = 0;
computerTurn();
}
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
function sleep(milliseconds) {
var start = new Date().getTime();
for (var i = 0; i < 1e7; i++) {
if ((new Date().getTime() - start) > milliseconds) {
break;
}
}
}
function computerTurn() {
seqPosition = 0; // position of player in sequence
$("#count").html(wins);
console.log("It's the computer's turn");
if (wins === 20) {
alert("You win!");
startGame();
} else {
sequence = shuffleArray([0, 1, 2, 3]);
console.log("Picked new button");
playSequence();
}
}
function playSequence() {
for (var i = 0; i < sequence.length; i++) {
(function (i) {
setTimeout(function () {
console.log("Playing the sequence... " + sequence.toString());
playSound(allButtons[sequence[0]]);
var progress = false;
console.log(i);
playSound(allButtons[sequence[i]]);
if ((i + 1) == sequence.length) {
setTimeout(function () {
$(".buttons.act").removeClass('act');
playerTurn = true;
}, 1000);
}
}, i * 1000);
})(i);
}
}
function playSound(btn) {
$(".buttons.act").removeClass('act');
btn.toggleClass("act").show();
console.log("Playing the sound...");
var link;
switch (parseInt(btn.attr("val"))) {
case 0:
link = "https://s3.amazonaws.com/freecodecamp/simonSound1.mp3";
break;
case 1:
link = "https://s3.amazonaws.com/freecodecamp/simonSound2.mp3";
break;
case 2:
link = "https://s3.amazonaws.com/freecodecamp/simonSound3.mp3";
break;
case 3:
link = "https://s3.amazonaws.com/freecodecamp/simonSound4.mp3";
break;
}
var audio = new Audio(link);
audio.play();
}
button.on("click", function (e) {
if (playerTurn) {
var btnVal = parseInt($(this).attr("val"));
if (btnVal === sequence[seqPosition]) {
console.log("Correct button pressed!");
playSound(allButtons[sequence[seqPosition]]);
seqPosition++;
console.log("seq position is " + seqPosition);
if (seqPosition === sequence.length) {
playerTurn = false;
wins++;
computerTurn();
}
} else {
playerTurn = false;
if (strict) {
alert("You lose!");
startGame();
} else {
console.log("Incorrect button pressed!");
seqPosition = 0;
var audio = new Audio("horn.mp3");
audio.play();
playSequence();
}
}
}
});
});
h1 {
font-size: 3em;
}
.buttons {
cursor: pointer;
height: 200px;
width: 200px;
display: inline-block;
vertical-align: middle;
}
.act {
background-color: black !important;
}
#red {
background-color: red;
}
#red:active {
background-color: black;
}
#blue {
background-color: blue;
}
#blue:active {
background-color: black;
}
#green {
background-color: green;
}
#green:active {
background-color: black;
}
#yellow {
background-color: yellow;
}
#yellow:active {
background-color: black;
}
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css">
<script src="https://code.jquery.com/jquery-1.12.1.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js"></script>
<div class="container-fluid">
<h1>Simon Game</h1>
<div class="buttons" id="red" val="0"></div>
<div class="buttons" id="blue" val="1"></div>
<div class="buttons" id="green" val="2"></div>
<div class="buttons" id="yellow" val="3"></div>
<div class="row">
<div class="col-md-5"></div>
<div class="col-md-1"><h4>Count: <span id="count">0</span></h4></div>
</div>
</div>