我很抱歉这样问,但我无法弄清楚如何将UIImage表示为每个像素的UIColor数组。我已经尽力转换UIImagePNG/JPEGRepresentation
,但无法获得理想的结果。
答案 0 :(得分:2)
这只是斯威夫特将Olie's answer翻译成ObjC中的同一个问题。确保你也给他一个upvote。
extension UIImage {
func colorArray() -> [UIColor] {
let result = NSMutableArray()
let img = self.CGImage
let width = CGImageGetWidth(img)
let height = CGImageGetHeight(img)
let colorSpace = CGColorSpaceCreateDeviceRGB()
var rawData = [UInt8](count: width * height * 4, repeatedValue: 0)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bytesPerComponent = 8
let bitmapInfo = CGImageAlphaInfo.PremultipliedLast.rawValue | CGBitmapInfo.ByteOrder32Big.rawValue
let context = CGBitmapContextCreate(&rawData, width, height, bytesPerComponent, bytesPerRow, colorSpace, bitmapInfo)
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), img);
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
let red = CGFloat(rawData[byteIndex] ) / 255.0
let green = CGFloat(rawData[byteIndex + 1]) / 255.0
let blue = CGFloat(rawData[byteIndex + 2]) / 255.0
let alpha = CGFloat(rawData[byteIndex + 3]) / 255.0
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
result.addObject(color)
}
}
return (result as NSArray) as! [UIColor]
}
}
请注意,这种运行速度相当慢。模拟器需要35秒才能解码15MP图像,这是四核i7上的。
答案 1 :(得分:2)
这是一个Swiftier版本(Swift 3):
extension UIImage {
var colors: [UIColor]? {
var colors = [UIColor]()
let colorSpace = CGColorSpaceCreateDeviceRGB()
guard let cgImage = cgImage else {
return nil
}
let width = Int(size.width)
let height = Int(size.height)
var rawData = [UInt8](repeating: 0, count: width * height * 4)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bytesPerComponent = 8
let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | CGBitmapInfo.byteOrder32Big.rawValue
let context = CGContext(data: &rawData,
width: width,
height: height,
bitsPerComponent: bytesPerComponent,
bytesPerRow: bytesPerRow,
space: colorSpace,
bitmapInfo: bitmapInfo)
let drawingRect = CGRect(origin: .zero, size: CGSize(width: width, height: height))
context?.draw(cgImage, in: drawingRect)
for x in 0..<width {
for y in 0..<height {
let byteIndex = (bytesPerRow * x) + y * bytesPerPixel
let red = CGFloat(rawData[byteIndex]) / 255.0
let green = CGFloat(rawData[byteIndex + 1]) / 255.0
let blue = CGFloat(rawData[byteIndex + 2]) / 255.0
let alpha = CGFloat(rawData[byteIndex + 3]) / 255.0
let color = UIColor(red: red, green: green, blue: blue, alpha: alpha)
colors.append(color)
}
}
return colors
}
}
答案 2 :(得分:0)
要获取像素,请尝试
let image = UIImage(named: "pic2.png")
if let cgImage = image?.cgImage, let data = cgImage.dataProvider?.data, let bytes = CFDataGetBytePtr(data){
assert(cgImage.colorSpace?.model == .rgb)
var stringArray = [String]()
let bytesPerPixel = cgImage.bitsPerPixel / cgImage.bitsPerComponent
for y in 0 ..< cgImage.height{
for x in 0 ..< cgImage.width{
let offset = (y * cgImage.bytesPerRow) + ( x * bytesPerPixel)
let components = (r: bytes[offset], g: bytes[offset + 1], b: bytes[offset + 2])
stringArray.append("[x: \(x), y:\(y)] \(components)")
}
}
print(stringArray)
}