大家好我想在我的游戏中开始使用谷歌播放服务。从周五开始,我试图解决这个错误。当我在Unity编辑器中设置服务时。我有这个错误:
Win32Exception:ApplicationName =' C:\ Program Files (x86)\ Java \ jdk1.8.0_92 \ bin \ bin \ jar.exe',CommandLine =' xvf " G:\ Buldings \资产\插件\的Android \火力-共9.0.2.aar"&#39 ;, currentDirectory所=' G:\ Buldings \资产\插件\的Android \火力-共9.0.2' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process进程) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)System.Diagnostics.Process.Start ()(包装器remoting-invoke-with-check) System.Diagnostics.Process:Start() GooglePlayServices.DefaultResolver.ProcessAar(System.String目录, System.String aarFile)(at Assets / PlayServicesResolver / Editor / DefaultResolver.cs:213)Rethrow as TargetInvocationException:目标抛出了异常 一个调用。 System.Reflection.MonoMethod.Invoke(System.Object obj, BindingFlags invokeAttr,System.Reflection.Binder binder, System.Object []参数,System.Globalization.CultureInfo文化) (在 /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke(System.Object obj, System.Object []参数)(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String [] importedAssets,System.String [] addedAssets, System.String [] deletedAssets,System.String [] movedAssets, System.String [] movedFromPathAssets)(at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)
下面你可以找到我的问题的一些图片。你有一些想法如何解决它?
谢谢大家。