统一大师的游戏插件(设置)

时间:2016-06-27 14:28:17

标签: unity3d java-8 google-play-services

大家好我想在我的游戏中开始使用谷歌播放服务。从周五开始,我试图解决这个错误。当我在Unity编辑器中设置服务时。我有这个错误:

  

Win32Exception:ApplicationName =' C:\ Program Files   (x86)\ Java \ jdk1.8.0_92 \ bin \ bin \ jar.exe',CommandLine =' xvf   " G:\ Buldings \资产\插件\的Android \火力-共9.0.2.aar"&#39 ;,   currentDirectory所=' G:\ Buldings \资产\插件\的Android \火力-共9.0.2'   System.Diagnostics.Process.Start_noshell   (System.Diagnostics.ProcessStartInfo startInfo,   System.Diagnostics.Process进程)   System.Diagnostics.Process.Start_common   (System.Diagnostics.ProcessStartInfo startInfo,   System.Diagnostics.Process process)System.Diagnostics.Process.Start   ()(包装器remoting-invoke-with-check)   System.Diagnostics.Process:Start()   GooglePlayServices.DefaultResolver.ProcessAar(System.String目录,   System.String aarFile)(at   Assets / PlayServicesResolver / Editor / DefaultResolver.cs:213)Rethrow as   TargetInvocationException:目标抛出了异常   一个调用。 System.Reflection.MonoMethod.Invoke(System.Object obj,   BindingFlags invokeAttr,System.Reflection.Binder binder,   System.Object []参数,System.Globalization.CultureInfo文化)   (在   /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)   System.Reflection.MethodBase.Invoke(System.Object obj,   System.Object []参数)(at   /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)   UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets   (System.String [] importedAssets,System.String [] addedAssets,   System.String [] deletedAssets,System.String [] movedAssets,   System.String [] movedFromPathAssets)(at   C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)

下面你可以找到我的问题的一些图片。你有一些想法如何解决它?

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谢谢大家。

0 个答案:

没有答案