好的,我已经花了几天时间做这件事。我已经浏览了admob的教程,youtube,堆栈交换,一切,我无法找到解决问题的方法。
我正在尝试将admob的插页式广告应用到我的iOS游戏应用中。代码编译,构建,运行,游戏播放,但广告不会显示。这是我的GameViewController.swift
import UIKit
import SpriteKit
import GoogleMobileAds
class GameViewController: UIViewController, GADInterstitialDelegate {
//AD STUFF-----------------------------vBELOWv----------------------------------------------
//AD STUFF-----------------------------vBELOWv----------------------------------------------
var interstitialAd: GADInterstitial?
func createInterstitialAd() -> GADInterstitial {
let request = GADRequest()
let interstitial = GADInterstitial(adUnitID: "ca-app-pub-******")
request.testDevices = [kGADSimulatorID, "C966DEAC-A2FD-4FBA-80B5-802B7E394C6D", "F3E1897A-3556-4704-9C85-3D70B4672F44","090DCEE5-6B1C-4DFB-83CE-FE800A242008", "1B93E43B-E9B3-4482-8B11-4F3614A26EA2"]
interstitial.delegate = self
interstitial.loadRequest(request)
return interstitial
}
//func to show the ad
func showAd() {
if interstitialAd != nil {
if interstitialAd!.isReady{
interstitialAd?.presentFromRootViewController(self)
}
else {print("found not ready")}
}
}
//func to pre-load new ad - calls automatically when closes an ad
func interstitialWillDismissScreen(ad: GADInterstitial!) {
interstitialAd = createInterstitialAd()
}
//AD STUFF--------------------------^ABOVE^--------------------------------------------------
//AD STUFF--------------------------^ABOVE^--------------------------------------------------
override func viewDidLoad() {
super.viewDidLoad()
interstitialAd = createInterstitialAd()
if let scene = GameScene(fileNamed:"GameScene") {
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = true
skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
scene.size = self.view.bounds.size
skView.presentScene(scene)
}
}
这就是我将其称为我的GameScene
//makes the restart button appear
func createRestartBTN(){
restartBTN = SKSpriteNode(color: SKColor.clearColor(), size: CGSize(width: 200, height: 100))
restartBTN.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
restartBTN.zPosition = 10
addChild(restartBTN)
createReplayText()
varForGVC.showAd()
}
所以当游戏结束时,一个函数会出现一个重启按钮。然后我希望我的插页式广告会弹出,以便用户退出插页式广告以点击重播按钮。该变量varForGVC
是之前在GameScene.swift中通过varForGVC = GameViewController()
实现的
我让我的应用与Firebase和admob同步。我的root中有GoogleService-Info.plist。我在我的root中也有admob所需的框架列表。我在Firebase上安装了pod。我已经尝试将我在GameViewController中使用的代码放入我的GameScene.swift中,但它也没有在那里工作。我不知道这是否重要,但我的游戏有一个主屏幕,只能通过主屏幕访问规则屏幕,然后用户点击播放按钮开始在另一个屏幕(GameScene)中玩游戏。我对.isReady
的检查未返回found not ready
。我需要一些帮助解决这个问题。现在,我将尝试重新安装框架,看看是不是。
答案 0 :(得分:2)
这是我使用AdMob处理插页式广告的方式 - 使用扩展程序。我认为这是更清洁的解决方案。希望它会对你有所帮助!
GameViewController.swift
class GameViewController: UIViewController {
var interstitial: GADInterstitial?
override func viewDidLoad() {
createInterstitial()
}
func presentInterstitial() {
guard let interstitial = self.interstitial where interstitial.isReady else {
return
}
dispatch_async(dispatch_get_main_queue(), {
interstitial.presentFromRootViewController(self)
})
}
}
GameViewController + GADInterstitialDelegate.swift
import GoogleMobileAds
extension GameViewController: GADInterstitialDelegate {
func interstitial(ad: GADInterstitial!, didFailToReceiveAdWithError error: GADRequestError!) {
print("\(#function): \(error.localizedDescription)")
}
func interstitialDidDismissScreen(ad: GADInterstitial!) {
// Recycle interstitial
createInterstitial()
unpauseGame() // Some method from GameViewController
}
func interstitialWillPresentScreen(ad: GADInterstitial!) {
pauseGame() // Some method from GameViewController
}
func createInterstitial() {
interstitial = GADInterstitial(adUnitID: interstitialAdUnitID)
interstitial!.loadRequest(AdMobHelper.createRequest())
interstitial!.delegate = self
}
}
最后一部分 - AdMobHelper.swift
import GoogleMobileAds
let interstitialAdUnitID = "Some Id"
class AdMobHelper {
static func createRequest() -> GADRequest {
let request = GADRequest()
request.testDevices = ["Check this in your logs"]
return request
}
}
答案 1 :(得分:0)
我终于明白了。我使用了NSNotifcationCenter。我在我的viewDidLoad函数的GameViewController.swift中加入了一个观察者,然后是一个我希望它弹出的接收器。