在iOS游戏应用和Swift中使用AdMob插页式广告

时间:2016-06-20 03:02:38

标签: ios swift sprite-kit admob interstitial

好的,我已经花了几天时间做这件事。我已经浏览了admob的教程,youtube,堆栈交换,一切,我无法找到解决问题的方法。

我正在尝试将admob的插页式广告应用到我的iOS游戏应用中。代码编译,构建,运行,游戏播放,但广告不会显示。这是我的GameViewController.swift

import UIKit
import SpriteKit
import GoogleMobileAds


class GameViewController: UIViewController, GADInterstitialDelegate {

//AD STUFF-----------------------------vBELOWv----------------------------------------------
//AD STUFF-----------------------------vBELOWv----------------------------------------------
var interstitialAd: GADInterstitial?

func createInterstitialAd() -> GADInterstitial {
    let request = GADRequest()
    let interstitial = GADInterstitial(adUnitID: "ca-app-pub-******")
    request.testDevices = [kGADSimulatorID, "C966DEAC-A2FD-4FBA-80B5-802B7E394C6D", "F3E1897A-3556-4704-9C85-3D70B4672F44","090DCEE5-6B1C-4DFB-83CE-FE800A242008", "1B93E43B-E9B3-4482-8B11-4F3614A26EA2"]
    interstitial.delegate = self
    interstitial.loadRequest(request)

    return interstitial
}

//func to show the ad
func showAd() {
    if interstitialAd != nil {
        if interstitialAd!.isReady{
            interstitialAd?.presentFromRootViewController(self)
        }
        else {print("found not ready")}
    }
}

//func to pre-load new ad - calls automatically when closes an ad
func interstitialWillDismissScreen(ad: GADInterstitial!) {
    interstitialAd = createInterstitialAd()

}
//AD STUFF--------------------------^ABOVE^--------------------------------------------------
//AD STUFF--------------------------^ABOVE^--------------------------------------------------

override func viewDidLoad() {
    super.viewDidLoad()
    interstitialAd = createInterstitialAd()
    if let scene = GameScene(fileNamed:"GameScene") {
        // Configure the view.
        let skView = self.view as! SKView
        skView.showsFPS = true
        skView.showsNodeCount = true

        /* Sprite Kit applies additional optimizations to improve rendering performance */
        skView.ignoresSiblingOrder = true

        /* Set the scale mode to scale to fit the window */
        scene.scaleMode = .AspectFill
        scene.size = self.view.bounds.size
        skView.presentScene(scene)
    }
}

这就是我将其称为我的GameScene

//makes the restart button appear
func createRestartBTN(){
    restartBTN = SKSpriteNode(color: SKColor.clearColor(), size: CGSize(width: 200, height: 100))
    restartBTN.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
    restartBTN.zPosition = 10

    addChild(restartBTN)
    createReplayText()
    varForGVC.showAd()
}

所以当游戏结束时,一个函数会出现一个重启按钮。然后我希望我的插页式广告会弹出,以便用户退出插页式广告以点击重播按钮。该变量varForGVC是之前在GameScene.swift中通过varForGVC = GameViewController()实现的

我让我的应用与Firebase和admob同步。我的root中有GoogleService-Info.plist。我在我的root中也有admob所需的框架列表。我在Firebase上安装了pod。我已经尝试将我在GameViewController中使用的代码放入我的GameScene.swift中,但它也没有在那里工作。我不知道这是否重要,但我的游戏有一个主屏幕,只能通过主屏幕访问规则屏幕,然后用户点击播放按钮开始在另一个屏幕(GameScene)中玩游戏。我对.isReady的检查未返回found not ready。我需要一些帮助解决这个问题。现在,我将尝试重新安装框架,看看是不是。

2 个答案:

答案 0 :(得分:2)

这是我使用AdMob处理插页式广告的方式 - 使用扩展程序。我认为这是更清洁的解决方案。希望它会对你有所帮助!

GameViewController.swift

class GameViewController: UIViewController {
    var interstitial: GADInterstitial?

    override func viewDidLoad() {
        createInterstitial()
    }

    func presentInterstitial() {
        guard let interstitial = self.interstitial where interstitial.isReady else {
            return
        }

        dispatch_async(dispatch_get_main_queue(), {
            interstitial.presentFromRootViewController(self)
        })
    }
}

GameViewController + GADInterstitialDelegate.swift

import GoogleMobileAds

extension GameViewController: GADInterstitialDelegate {
    func interstitial(ad: GADInterstitial!, didFailToReceiveAdWithError error: GADRequestError!) {
        print("\(#function): \(error.localizedDescription)")
    }

    func interstitialDidDismissScreen(ad: GADInterstitial!) {
        // Recycle interstitial
        createInterstitial()

        unpauseGame() // Some method from GameViewController
    }

    func interstitialWillPresentScreen(ad: GADInterstitial!) {
        pauseGame() // Some method from GameViewController
    }

    func createInterstitial() {
        interstitial = GADInterstitial(adUnitID: interstitialAdUnitID)
        interstitial!.loadRequest(AdMobHelper.createRequest())
        interstitial!.delegate = self
    }
}

最后一部分 - AdMobHelper.swift

import GoogleMobileAds

let interstitialAdUnitID =  "Some Id"

class AdMobHelper {
    static func createRequest() -> GADRequest {
        let request = GADRequest()
        request.testDevices = ["Check this in your logs"]
        return request
    }
}

答案 1 :(得分:0)

我终于明白了。我使用了NSNotifcationCenter。我在我的viewDidLoad函数的GameViewController.swift中加入了一个观察者,然后是一个我希望它弹出的接收器。