我正在创建一个WebGL画布,我正在尝试使用onmousemove片段为movieclip按钮创建翻转。
首先,我将按钮的翻转状态设置为不可见,如下所示:
// Regular callback:
var App = {
method : function (value, callback) {
if (typeof callback === 'function') {
callback();
}
}
}
App.method('Hey there', function(){
console.log(
'A regular callback was executed!',
'And its context is Window:',
this === window
);
});
// Context modified callback:
var App = {
method : function (value, callback) {
if (typeof callback === 'function') {
callback.call( this );
}
}
}
App.method('Hey there', function(){
console.log(
'A context modified callback was executed!',
'And its context is App:',
this === App
);
});
然后我使用onmousemove函数使它在按钮上方变为可见,如下所示:
this.YesHOT.setVisible(false);
这样可行,但翻转状态仍然可见,不会关闭。如何让它关闭?
答案 0 :(得分:0)
您实际上从未进行package main
import (
"container/list"
"fmt"
)
type A struct {
B int
}
func main() {
l := list.New()
for i := 0; i < 5; i++ {
c := A{i}
l.PushFront(c)
}
for e := l.Front(); e != nil; e = e.Next() {
v := e.Value.(A)
fmt.Println(v.B)
}
}
来电。如果我理解你的意图,那么代码应该是这样的:
this.YesHOT.setVisible(false)