用Java

时间:2016-06-17 09:41:18

标签: java android timer game-physics mathematical-optimization

我正在做一个关于鸟类杀戮游戏的项目。每件事情都很好,但我希望我的小鸟在任何给定的手机屏幕上以 35秒的方式穿过屏幕。在每 20秒之后,它的时间减少到31.在35秒内穿过屏幕的数学公式(速度)是多少?目前我正在更新更新方法中的x轴值并为鸟精灵创建矩形。

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;

import java.util.Random;
public class Birds extends GameObject implements View.OnTouchListener{
private Bitmap spritesheet;
private Rect rect;
public boolean firstTym = true;
private Animation animation = new Animation();
private String tag = "";
private int  y,touchX,touchY;
public int x=0;
private long startTime;

public Birds(String tag)
{
    this.tag = tag;
    spritesheet = BitmapFactory.decodeResource(Constants.res, R.drawable.bird_sprites);
    dy = 0;
    if(Constants.Width > 1300) {
        width = 120;
        height = 140;

    }
    else {

        width = 80;
        height = 72;
    }
    Bitmap[] image = new Bitmap[5];


    for (int i = 0; i < image.length; i++)
    {
        image[i] = Bitmap.createBitmap(spritesheet, i*width, 0, width, height);
    }

    animation.setFrames(image);
    animation.setDelay(10);
    startTime = System.nanoTime();
}
public void update()
{
    if(!firstTym) {
// here i am updating speed of bird in x-axis.
//i want bird to cross the screen in 35 seconds
        x += Constants.speed;
        Log.e("speed = ","" + Constants.speed);
    }
    else
    {
        Random r = new Random();
        r.nextInt(Constants.Width);
    }

    if(x > GamePanel.WIDTH){
        Constants.missed ++;
        x = 0;
    }
    if(y > GamePanel.HEIGHT)
    {
        x = 0;
    }
}
public void draw(Canvas canvas) {
    Random r = new Random();
    if (x == 0 || firstTym) {
        y = r.nextInt(GamePanel.HEIGHT - 150);

        Constants.RAND = r.nextInt(1);
        firstTym = false;
    }
    animation.update();

    y += Constants.RAND;
    rect = new Rect(x, y, x + 80, 72 + y);
    setRect(rect);
    setTag(tag);
    canvas.drawBitmap(animation.getImage(), null, rect, null);
    if (x < 0) {
        canvas.drawBitmap(animation.getImage(), null, rect, null);
    }
}
public int getX()
{
    return x;
}
public int getY()
{
    return y;
}

@Override
public boolean onTouch(View v, MotionEvent event) {
    touchX = (int)event.getX();
    touchY = (int)event.getY();
    return true;
}
}

1 个答案:

答案 0 :(得分:0)

速度是一段时间的距离。如果我在2秒钟内移动10米,那么我将以每秒2米的速度移动10米,即每秒5米。我们可以将其写为s = D / t,其中s是速度,D是距离,t是时间。有了它,我们可以安排它,以便我们可以根据其他两个组件定义任何组件。

因此我们得到了

s = D / t; // get the speed in term of distance and time
t = D / s; // get the time in term of distance and speed
D = t * s; // get the distance in term of time and speed

您有以像素为单位的距离D(即宽度)和以秒为单位的时间。当您开始飞行时,您需要获得系统时钟startTime,即当前时间timeNow。您将需要鸟类开始的xy位置,以及鸟类在当时所在位置的x和y位置xEndyEnd以及你想要它的时间time

一开始你需要设置你需要的变量。我不做java(yuck)因此不记得该类获得系统时间。只需在参考文档中查找。

// set up
time = 35; // how long to cross the screen
x = 0; // start pos
y = 100; // 
xEnd = screenWidth;  // end pos
yEnd = 100;
startTime = ?.now() // ? is whatever class you get the system time from 

用这一切来获得鸟的位置。

// each frame get the time in seconds
timeNow = ?;
if( timeNow - startTime < time) { // make sure time is not over
    currentX = x + ((xEnd - x) / time) * (timeNow - startTime))
    currentY = y + ((yEnd - y) / time) * (timeNow - startTime))
}else{
   // All done
}

timeNow - startTime > time

时,你知道它的全部

如果时间以毫秒或更短为单位,您需要通过除法将其转换为秒。即毫秒time = timeInMillisecond / 1000;