我有一个画布将响应鼠标点击(或直到我更改了代码),并且我正在尝试实现一部分将响应触摸的脚本(ipad,智能手机,平板电脑等)。但是,我被困在两者之间;当我尝试一种方法时,它会打破另一种方法,反之亦然。
思想?
<script type="text/javascript">
var canvas, ctx, canvasX, canvasY, mouseIsDown = 0;
function init() {
canvas = document.getElementById("can");
ctx = canvas.getContext("2d");
canvas.addEventListener("mousedown", mouseDown, false);
canvas.addEventListener("mousemove", mouseXY, false);
canvas.addEventListener("touchstart", touchDown, false);
canvas.addEventListener("touchmove", touchXY, true);
canvas.addEventListener("touchend", touchUp, false);
document.body.addEventListener("mouseup", mouseUp, false);
document.body.addEventListener("touchcancel", touchUp, false);
}
function mouseUp() {
mouseIsDown = 0;
mouseXY();
}
function touchUp() {
mouseIsDown = 0;
// no touch to track, so just show state
showPos();
}
function mouseDown() {
mouseIsDown = 1;
mouseXY();
}
function touchDown() {
mouseIsDown = 1;
touchXY();
}
function mouseXY(e) {
if (!e)
var e = event;
canvasX = e.pageX - canvas.offsetLeft;
canvasY = e.pageY - canvas.offsetTop;
showPos();
}
function touchXY(e) {
if (!e)
var e = event;
e.preventDefault();
canvasX = e.targetTouches[0].pageX - canvas.offsetLeft;
canvasY = e.targetTouches[0].pageY - canvas.offsetTop;
showPos();
}
function color(obj) {
switch (obj.id) {
case "green":
x = "green";
break;
case "blue":
x = "blue";
break;
case "red":
x = "red";
break;
case "yellow":
x = "yellow";
break;
case "orange":
x = "orange";
break;
case "black":
x = "black";
break;
case "white":
x = "white";
break;
}
if (x == "white") y = 14;
else y = 2;
}
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}
function erase() {
var m = confirm("Want to clear");
if (m) {
ctx.clearRect(0, 0, w, h);
document.getElementById("canvasimg").style.display = "none";
}
}
function save() {
document.getElementById("canvasimg").style.border = "2px solid";
var dataURL = canvas.toDataURL();
document.getElementById("canvasimg").src = dataURL;
document.getElementById("canvasimg").style.display = "inline";
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
</script>
答案 0 :(得分:0)
您没有将事件对象传递给任何处理程序:
此:
function mouseUp() {
mouseIsDown = 0;
mouseXY();
}
应该是:
function mouseUp(e) { // <- e
mouseIsDown = 0;
mouseXY(e); // e ->
}
(和其他人类似)
使用pageX/Y
也要小心,因为它们是not part of any standard:
此功能不符合标准,不符合标准。不要 在面向Web的生产站点上使用它:它不会适用于所有人 用户。两者之间可能存在很大的不兼容性 实现和行为可能在未来发生变化。
更好地使用getBoundingClientRect()
结合clientX/Y
:
function mouseXY(e) {
var rect = canvas.getBoundingClientRect();
canvasX = e.clientX - rect.left;
canvasY = e.clientY - rect.top;
showPos();
}
您还可以通过从触摸处理程序传入触摸对象来合并mouseXY()
/ touchXY()
:
function touchDown(e) {
mouseIsDown = 1;
mouseXY(e.targetTouches[0]);
}