滑动手势Left,Right,Up和Down未优化。如果必须使用向上滑动执行任务,它将与左滑动混淆并仍然执行它。请建议我优化的参数以区分滑动。或完美滑动识别的命令 它也与圆圈和滑动相混淆。 我添加了我的代码。在一个帧中,只能检测到一个手势。我如何限制它。
public MainWindow()
{
InitializeComponent();
this.controller = new Controller();
this.listener = new LeapListener(this);
controller.AddListener(listener);
for (int iCount = 1; iCount < 23; iCount++)
{
images[iCount] = new BitmapImage();
images[iCount].BeginInit();
images[iCount].UriSource = new Uri("Images/" + iCount + ".png", UriKind.Relative);
images[iCount].EndInit();
}
image.Source = images[1];
}
delegate void LeapEventDelegate(string EventName);
public void LeapEventNotification(string EventName)
{
if (this.CheckAccess())
{
switch (EventName)
{
case "onInit":
break;
case "onConnect":
this.connectHandler();
break;
case "onFrame":
this.checkGestures(this.controller.Frame());
break;
}
}
else
{
Dispatcher.Invoke(new LeapEventDelegate(LeapEventNotification
), new object[] { EventName });
}
}
public void connectHandler()
{
controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE);
this.controller.EnableGesture(Gesture.GestureType.TYPE_CIRCLE);
this.controller.EnableGesture(Gesture.GestureType.TYPE_KEY_TAP);
this.controller.EnableGesture(Gesture.GestureType.TYPE_SCREEN_TAP);
// controller.Config.SetFloat("Gesture.Swipe.Speed", 4000.0f);
controller.Config.SetFloat("Gesture.Swipe.MinVelocity", 750f);
controller.Config.SetFloat("Gesture.Swipe.MinLength", 200f);
controller.Config.SetFloat("Gesture.KeyTap.MinDownVelocity", 40.0f);
controller.Config.SetFloat("Gesture.KeyTap.HistorySeconds", .2f);
controller.Config.SetFloat("Gesture.KeyTap.MinDistance", 40.0f);
controller.Config.SetFloat("Gesture.Circle.MinRadius", 15.0f);
controller.Config.SetFloat("Gesture.Circle.MinArc", 15f);
controller.Config.SetFloat("InteractionBox.Width", 1600.0f);
controller.Config.SetFloat("InteractionBox.Height", 1600.0f);
controller.Config.Save();
}
public void checkGestures(Frame frame)
{
GestureList gestures = frame.Gestures();
foreach (Gesture gesture in gestures)
{
// For Image 1
if (image.Source.Equals(images[1]))
{
if (gesture.Type == Gesture.GestureType.TYPE_SWIPE)
{
SwipeGesture swipe = new SwipeGesture(gesture);
if (swipe.State == Gesture.GestureState.STATE_START && swipe.Direction.x > 0 && Math.Abs(swipe.Direction.y) < 5)
{
image.Source = images[2];
// Console.WriteLine("Second");
}
}
}
// For Image 2
else if (image.Source.Equals(images[2]))
{
if (gesture.Type == Gesture.GestureType.TYPE_SWIPE)
{
SwipeGesture swipe = new SwipeGesture(gesture);
if (swipe.State == Gesture.GestureState.STATE_START && swipe.Direction.y > 0)
{
image.Source = images[3];
}
else if (swipe.State == Gesture.GestureState.STATE_START && swipe.Direction.x > 0 && Math.Abs(swipe.Direction.y) < 5)
{
image.Source = images[7];
}
}
if (gesture.Type == Gesture.GestureType.TYPE_KEY_TAP)
{
KeyTapGesture TapGesture = new KeyTapGesture(gesture);
image.Source = images[1];
Console.WriteLine("Circle");
}
}
// For Image 3
else if (image.Source.Equals(images[3]))
{
if (gesture.Type == Gesture.GestureType.TYPE_SWIPE)
{
SwipeGesture swipe = new SwipeGesture(gesture);
if (swipe.State == Gesture.GestureState.STATE_START && swipe.Direction.y < 0)
{
image.Source = images[4];
}
else if (swipe.State == Gesture.GestureState.STATE_START && swipe.Direction.x < 0 && Math.Abs(swipe.Direction.y) < 5)
{
image.Source = images[16];
}
}
if (gesture.Type == Gesture.GestureType.TYPE_KEY_TAP)
{
KeyTapGesture TapGesture = new KeyTapGesture(gesture);
image.Source = images[1];
}
}
}//foreach
}
}
}
答案 0 :(得分:0)
开箱即用的手势在3.x(猎户座)中被弃用,因为它们不可靠。 最好的办法是了解SDK并只创建自己的手势,你可以超越已经开箱即用,更可靠。 一切都与3d定位有关,所以要注意你的Y,X,Z,使用debuger指针或创建自己的调试系统来看它的行为。