制作正弦图移动

时间:2016-06-06 02:34:49

标签: java stddraw

public class SimpleHarmonic {
    public static void main(String[] args) {
        StdDraw.setXscale(0,900);
        StdDraw.setYscale(0,700);

        while (true) {
            StdDraw.setPenColor(StdDraw.BLACK);
            StdDraw.line(0,350,900,350); // x-axis
            StdDraw.line(450,0,450,900); // y-axis
            StdDraw.setPenColor(StdDraw.RED);

            for (double x = -450; x <= 450; x += 0.5) {
                double y = 50 * Math.sin(x * (Math.PI / 180));
                int Y = (int) y;
                int X = (int) x;
                StdDraw.line(450 + X, 350 - Y, 450 + X, 350 - Y);
            }
            StdDraw.clear();

        }
    }
}

在这段代码中,我试图模拟简谐运动。但是,我只能绘制静态图形,但我需要它不断移动。

我相信我需要使用一个循环来逐渐重绘点数,但我不知道该怎么做。

如何使我当前的正弦曲线图一致地移动?

编辑:投票结束非编程? 是什么?

1 个答案:

答案 0 :(得分:2)

我看了一下你正在使用的StdDraw课程,它看起来像你想要的是

StdDRaw.show(int)方法,此方法注释说明:

/**
 * Display on screen, pause for t milliseconds, and turn on
 * <em>animation mode</em>: subsequent calls to
 * drawing methods such as {@code line()}, {@code circle()}, and {@code square()}
 * will not be displayed on screen until the next call to {@code show()}.
 * This is useful for producing animations (clear the screen, draw a bunch of shapes,
 * display on screen for a fixed amount of time, and repeat). It also speeds up
 * drawing a huge number of shapes (call {@code show(0)} to defer drawing
 * on screen, draw the shapes, and call {@code show(0)} to display them all
 * on screen at once).
 * @param t number of milliseconds
 */

在此库中,只要您调用绘图方法(例如linecircle),它就会有条件地重新绘制框架。通过将int参数传递给draw方法,它会将所有绘制方法转换为“动画模式”,并推迟重新绘制框架,直到您调用draw()(无参数)。

要使其成为动画,您必须对while循环1动画帧进行每次迭代,每个帧都需要与前一帧不同。您可以通过在循环外使用变量来将每个帧偏移一个小的ammount来完成此操作。我称之为offset

使用此信息,您可以将循环更改为:

    double offset = 0;
    while (true) {
        offset+=1; // move the frame slightly
        StdDraw.show(10); // defer repainting for 10 milisecoinds

        StdDraw.clear(); // clear before painting

        StdDraw.setPenColor(StdDraw.BLACK);
        StdDraw.line(0,350,900,350); // x-axis
        StdDraw.line(450,0,450,900); // y-axis
        StdDraw.setPenColor(StdDraw.RED);

        for (double x = -450; x <= 450; x += 0.5) {
            // apply the offset inside of calculation of Y only such that it 
            // slowly "moves" the sin wave
            double y = 50 * Math.sin((offset+x) * (Math.PI / 180));
            int Y = (int) y;
            int X = (int) x;
            StdDraw.line(450 + X, 350 - Y, 450 + X, 350 - Y);
        }

        StdDraw.show(); // end animation frame. force a repaint 
    }

<小时/> 代码中的一些改进

1 在您绘制每个“点”的循环中,您将增加.5。因为X值实际上是1个像素,所以你不能通过.5而不是1获得任何东西。 1是你在这个环境中可以看到的最小的字面。我建议至少将其x+=1

for (double x = -450; x <= 450; x += 1)

2 您正在使用.line方法,但绘制到同一点。通过仅计算每个第3像素Y值并连接点,可以显着加快程序的速度。例如

double prevX = -450;
double prevY = 50 * Math.sin((prevX+offset) * (Math.PI / 180)); // seed the previous Y to start
for (double x = 0; x <= 450; x += 3) {
    double y = 50 * Math.sin((x+offset) * (Math.PI / 180));
    StdDraw.line(450 + (int)prevX, 350 - (int)prevY, 450 + (int)x, 350 - (int)y);
    prevX = x;
    prevY = y;
}

3 这不是您的代码,但在StdDraw.init方法中,您可以设置一些渲染提示以允许更清晰的线条。这应该让它看起来更好

offscreen.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, 
                           RenderingHints.VALUE_STROKE_PURE);

结合所有这些事情,我写的是

public static void main(String[] args) {
    StdDraw.setXscale(0,900);
    StdDraw.setYscale(0,700);

    double offset = 0;
    while (true) {
        StdDraw.show(10);
        StdDraw.clear();
        offset-=1;

        StdDraw.setPenColor(StdDraw.BLACK);
        StdDraw.line(0,350,900,350); // x-axis
        StdDraw.line(450,0,450,900); // y-axis
        StdDraw.setPenColor(StdDraw.RED);


        double prevX = 0;
        double prevY = 50 * Math.sin((prevX+offset) * (Math.PI / 180)); // seed the previous Y to start
        StdDraw.filledCircle(450 + prevX, 350 - prevY, 5);

        for (double x = 0; x <= 450; x += 3) {
            double y = 50 * Math.sin((x+offset) * (Math.PI / 180));
            StdDraw.line(450 + (int)prevX, 350 - (int)prevY, 450 + (int)x, 350 - (int)y);
            prevX = x;
            prevY = y;
        }
        StdDraw.show();

    }
}

我没有动画录像机,因此有一张照片 Screenshot