我一直在努力解决我的错误。我的客户端/服务器在同一台机器上似乎工作正常。当代码在不同的PC上执行时,由于某种原因,只有部分字节到达服务器。我似乎无法获得字节来解释我尝试了多少。似乎截止点是367字节,它不再需要传输。如果有人知道我做错了什么,我们将非常感谢解决方案。
提前致谢!
服务器:
using System;
using System.Data.SQLite;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading;
namespace DMAssist
{
// State object for reading client data asynchronously
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
// Current URL string
}
public class asyncserver
{
public asyncserver()
{
}
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public static string GetLocalIPAddress()
{
var host = Dns.GetHostEntry(Dns.GetHostName());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
{
return ip.ToString();
}
}
throw new Exception("Local IP Address Not Found!");
}
public void StartListening()
{
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 25599);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Bind the socket to the local endpoint and listen for incoming connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
public void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public byte[] ObjectToByteArray(object obj)
{
if (obj == null)
return null;
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
bf.Serialize(ms, obj);
return ms.ToArray();
}
private Object ByteArrayToObject(byte[] arrBytes)
{
MemoryStream memStream = new MemoryStream();
BinaryFormatter binForm = new BinaryFormatter();
memStream.Write(arrBytes, 0, arrBytes.Length);
memStream.Seek(0, SeekOrigin.Begin);
Object obj = (Object)binForm.Deserialize(memStream);
return obj;
}
public void ReadCallback(IAsyncResult ar)
{
String content = String.Empty;
String connectedAddress = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;
IPEndPoint remoteIpEndPoint = handler.RemoteEndPoint as IPEndPoint;
connectedAddress = remoteIpEndPoint.Address.ToString();
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0)
{
Console.WriteLine("Bytes read: " + bytesRead);
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));
object rawbytes = ByteArrayToObject(state.buffer);
netObject recvobject = (netObject)rawbytes;
Send(handler, (object)recvobject);
}
}
private void Send(Socket handler, object data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = ObjectToByteArray(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}
}
客户端:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using System.Windows.Forms;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System.Collections;
namespace DMAssist
{
public class asyncsclient {
public asyncsclient()
{
}
public byte[] ObjectToByteArray(object obj)
{
if (obj == null)
return null;
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream();
bf.Serialize(ms, obj);
return ms.ToArray();
}
private Object ByteArrayToObject(byte[] arrBytes)
{
MemoryStream memStream = new MemoryStream();
BinaryFormatter binForm = new BinaryFormatter();
memStream.Write(arrBytes, 0, arrBytes.Length);
memStream.Seek(0, SeekOrigin.Begin);
Object obj = (Object)binForm.Deserialize(memStream);
return obj;
}
static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
return bytes;
}
static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
return new string(chars);
}
public object sendObject(object outgoingObject, bool expectRecieve)
{
try
{
Socket soc = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse("x.x.x.x");
IPEndPoint remoteEP = new IPEndPoint(ip, 25599);
soc.Connect(remoteEP);
byte[] byData = ObjectToByteArray(outgoingObject);
//Console.WriteLine("Array length:" + byData.Length);
soc.Send(byData);
if (expectRecieve)
{
byte[] buffer = new byte[1024];
int iRx = soc.Receive(buffer);
object rawbytes = ByteArrayToObject(buffer);
netObject recvobject = (netObject)rawbytes;
Console.WriteLine("Writing stopped");
soc.Close();
soc.Dispose();
return recvobject;
}
else
{
soc.Close();
soc.Dispose();
return "";
}
}
catch (Exception)
{
MessageBox.Show("Server unreachable. Make sure server is broadcasting on port 25599 successfully.", "DMAssist Error 0xC1");
}
return null;
}
}
}
答案 0 :(得分:1)
正如您在代码中提到的,可能会有更多数据,因此您存储到目前为止收到的数据。但是你没有让代码得到剩下的数据。
MSDN有一个如何正确执行此操作的示例:
https://msdn.microsoft.com/en-us/library/bew39x2a.aspx?f=255&MSPPError=-2147217396
答案 1 :(得分:1)
UDP套接字和TCP套接字之间存在很大差异。 您正在尝试使用UDP可以更好地工作,因为此协议更加面向数据包。这意味着,如果服务器发送一定数量的字节,则客户端可能会'接收相同的特定字节数或根本不接收任何字节。
对于TCP,它是不同的,因为它是一个流协议,这意味着只要服务器认为合适,就会按顺序发送字节。通常它会尝试填充mtu,当你收到时,你很可能会收到你必须自己附加的多个数据块。 TCP也是一种面向连接且可靠的。字节从客户端激活到服务器,反之亦然,如果在适当的时间没有收到确认,则重新传输。这意味着甚至可以无序地接收TCP级别的数据包。 TCP将它们组合在一起。您在应用程序级别将按顺序接收所有内容。
到目前为止你得到的建议是正确的,你必须继续打电话给接收。直到没有什么东西可以接受了。你怎么知道没有什么东西可以收到了?通常通过在0长度的接收中接收TCP消息来检测。这意味着对等体已关闭其套接字的末尾,不再发送。这反过来意味着您可以关闭套接字的末尾。
答案 2 :(得分:0)
这是设计的。这是开发人员在套接字方面犯的一个常见错误。
要正确接收数据,您需要在循环中继续接收数据,直到收到所需的字节数。继续附加到接收缓冲区,直到获得所需的字节数。
某些套接字实现具有"等待所有"的概念。标志(例如MSG_WAITALL),但如果远程在发送后关闭了连接,即使这将返回部分数据。
防守代码。代码就像发送方一次只发送1个字节一样。你将处于良好的状态。