您好我正在使用winsock2而我正在尝试进行异步通信。 我试着用TCP server msdn等待接受。
我在listen函数之前尝试使用WSAAsyncSelect。
WSAAsyncSelect(ListenSocket,
m_hWnd,
WM_SOCKET,
(FD_CLOSE | FD_ACCEPT | FD_READ));
并显示以下错误..
Error C4996 'WSAAsyncSelect': Use WSAEventSelect() instead or define _WINSOCK_DEPRECATED_NO_WARNINGS to disable deprecated API warnings
我该如何解决这个问题..提前致谢..
答案 0 :(得分:2)
要消除该警告,您可以在源文件的顶部定义#define _WINSOCK_DEPRECATED_NO_WARNINGS
,这将禁用那些类型的警告。
也就是说,可能值得听取此警告并使用WSAEventSelect
代替。
由于WSAEventSelect
表示事件而不是向Window的消息队列发送消息,这是WSAAsyncSelect
所做的事情。发布到消息队列的速度较慢,并且添加了真正需要的其他处理。
我有一个例子,我将在这里为你发布:
......我可能已经过火了......但这一切都很有用和相关。
if ( socket_name == INVALID_SOCKET )
{
P_ERR( "Could not create socket ( Id: %d ): %d\n", id, WSAGetLastError() );
return INVALID_SOCKET;
}
rerror = bind( socket_name, (SOCKADDR*)&sock_addr, sizeof( sock_addr ) );
if ( rerror != SOCKET_ERROR )
{
rerror = listen( socket_name, MAX_LISTEN_QUEUE );
if ( rerror != SOCKET_ERROR )
{
/* Selects the events that will trigger the `socket_event` windows event. */
/* socket_event was created using 'CreateEvent( NULL, TRUE, FALSE, NULL );' */
WSAEventSelect( socket_name, socket_event, FD_ALL_EVENTS );
if ( !startStatusThread() )
{
rerror = 1;
P_ERR( "Status thread failed: %d\n", id );
}
}
else
{
P_ERR( "listen() error %d : Error %d\n", id, WSAGetLastError() );
closesocket( socket_name );
}
}
else
{
P_ERR( "bind() error ( Id: %d ): %d\n", id, WSAGetLastError() );
closesocket( socket_name );
}
/* waits 10ms for events in the event array ( in this case just 1 event as socket_event ). */
rerror = WSAWaitForMultipleEvents( 1, &socket_event, FALSE, 10, FALSE );
if ( rerror == WSA_WAIT_TIMEOUT )
{
continue; /* this block of code runs in a while loop. */
}
index = rerror - WSA_WAIT_EVENT_0; /* get the smallest index of a triggered event */
if ( rerror != WSA_WAIT_TIMEOUT && rerror != WSA_WAIT_FAILED )
{
/* returns a list of the events that occured. */
rerror = WSAEnumNetworkEvents( socket_name, socket_event, &events );
if ( rerror == SOCKET_ERROR )
{
P_ERR( "WSAEnumNetworkEvents Error %d: Id: %d\n", WSAGetLastError(), pThis->id );
continue;
}
/* look below for this function. */
handleNetworkEvents( events, index );
}
void
handleNetworkEvents( WSANETWORKEVENTS e, const int socket_index )
{
int rerror = 0;
/* on accept. */
if ( e.lNetworkEvents & FD_ACCEPT )
{
if ( e.iErrorCode[FD_ACCEPT_BIT] == 0 )
{
onAccept();
}
else
{
P_ERR( "Unknown network event error %d\n", id );
}
}
/* on connect */
if ( e.lNetworkEvents & FD_CONNECT )
{
if ( e.iErrorCode[FD_CONNECT_BIT] == 0 )
{
sendRead(); /* send first read request */
}
else
{
P_ERR( "Unknown network event error %d\n", id );
}
}
/* on successful read */
if ( e.lNetworkEvents & FD_READ )
{
sendRead(); /* get read data and queue another request. */
callback( id, inBuffer.buf, lastReadSize ); /* process data. */
}
/* on close. */
if ( e.lNetworkEvents & FD_CLOSE )
{
/* close the current event and make a new one ready for a new connection. */
onClose( socket_index );
}
}