好的,这个让我头疼,但我确信比我更聪明的人可以很容易地解决这个问题。我有一些变量可以计算视图中可以容纳多少个小方块。我想以编程方式使用特定顺序的小方块填充此视图。我想动画这个并改变颜色和所有这些其他的东西,但我真正努力的部分是以正确的顺序获得这些正方形。我将尝试说明我尝试添加这些视图的顺序。我希望这个没问题。
或另一种很酷的方式是:
好的,所以如果没有看到图案,它会从左上角开始。它向上移动1,向下移动1,然后填充上方和左侧的单元格,从外部顶部和左侧开始,向内移动。
这是我到目前为止的代码:
[DllImport("HelloCppLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr HelloFromCPP();
public static void Main(string[] args)
{
Console.WriteLine( Marshal.PtrToStringAnsi(HelloFromCPP()) );
我不知道怎么做“for”循环或循环以这个疯狂的顺序填充它。我真的希望有人能解决这个问题!
答案 0 :(得分:1)
试试这个!这是一个完整的viewController(示例):
希望这能让你更接近你想要的东西!
import UIKit
class viewController: UIViewController {
let numberOfRows = 10 //numberOfRows and columns to you can change as needed
let numberOfColumns = 10
var currentNumber = 1 //set the first value in the table, can start anywhere
typealias Position = (Int, Int)
var currentPostion = (0,0) //start at 0,0 in the grid
var rows = [[Int?]]() //rows will hold an array of columns (which is also an array)
var boxes = [UIView]()
var boxTracker = 0
var timer = NSTimer()
override func viewDidLoad() {
super.viewDidLoad()
populateMatrix() //create the row/column matrix
timer = NSTimer.scheduledTimerWithTimeInterval(0.05, target: self, selector: #selector(self.timerTicked), userInfo: nil, repeats: true)
}
func timerTicked() {
UIView.animateWithDuration(1.0) {
self.boxes[self.boxTracker].backgroundColor = UIColor.yellowColor()
}
boxTracker += 1
if boxTracker >= boxes.count {
timer.invalidate()
}
}
func populateMatrix() {
rows = createEmptyMatrix()
while currentPostion < (numberOfRows, numberOfColumns) {
if valueAtPosition(currentPostion) == nil { //check the current position
setValueAtPosition(currentPostion, value: currentNumber) //if it's nil, assign it the next number and increment it
currentNumber += 1
}
let positionNumber = currentPostion.0
for pos in (0..<positionNumber).reverse() { //look up from the current postion and fill it in if it's nil
let upPosition = (pos, currentPostion.1)
if valueAtPosition(upPosition) == nil {
setValueAtPosition(upPosition, value: currentNumber)
currentNumber += 1
}
let leftPosition = (currentPostion.1, pos) //look left from the current position and fill it in if it's nil
if valueAtPosition(leftPosition) == nil {
setValueAtPosition(leftPosition, value: currentNumber)
currentNumber += 1
}
}
currentPostion = (currentPostion.0 + 1, currentPostion.1 + 1) //move diagonally 1 postion and start over again!
}
}
func createEmptyMatrix() -> [[Int?]] {
var viewMatrix = [[Int?]]()
for _ in 0..<numberOfRows {
let newColumn = [Int?](count:numberOfColumns, repeatedValue: nil) //create a column array of nil values and add them to rows
viewMatrix.append(newColumn)
}
return viewMatrix
}
func valueAtPosition(position: Position) -> Int? {
return rows[position.0][position.1]
}
func setValueAtPosition(position: Position, value: Int) {
rows[position.0][position.1] = value
drawBoxForPosition(position)
}
func drawBoxForPosition(position: Position) {
let row = CGFloat(position.0)
let column = CGFloat(position.1)
let itemWidth = self.view.bounds.width / CGFloat(numberOfColumns)
let itemHeight = self.view.bounds.height / CGFloat(numberOfRows)
let frame = CGRectMake(row * itemWidth, column * itemHeight, itemWidth, itemHeight)
let boxView = UIView(frame: frame)
boxView.layer.borderColor = UIColor.blackColor().CGColor
boxView.layer.borderWidth = 0.5
boxView.backgroundColor = UIColor.whiteColor()
self.view.addSubview(boxView)
let label = UILabel(frame: boxView.bounds)
label.text = String(valueAtPosition(position)!)
label.textAlignment = .Center
boxView.addSubview(label)
boxes.append(boxView)
}
}