我正在PC上运行服务器(C ++ Winsock)和客户端(Java)。
我正在从客户端向服务器发送一个大字节数组,并且传输完成时没有任何错误,我的传输速度非常慢。举个例子,对于200.000字节的数组大小,传输需要3-5秒(大约50kB / s)。
这是正常的吗?我不是专家,但我不应该通过局域网达到更高的速度(大约1Mb / s)?
这是我的简化代码:
客户端(Java)
import ...
public class Client {
public static void main(String[] args) throws IOException {
OutputStream outToServer;
DataOutputStream out = null;
String serverHostname = new String ("...");
int port = ...;
Socket client = null;
try {
client = new Socket(serverHostname, port);
outToServer = client.getOutputStream();
out = new DataOutputStream(outToServer);
int size = 200000;
byte[] b = new byte[size];
new Random().nextBytes(b);
for(int i = 0 ; i < size ; i++){
out.writeByte(b[i]);
}
out.close();
} catch (UnknownHostException e) ...//Exit
catch (IOException e) ...//Exit
client.close();
}
}
和Server(C ++,Winsock)
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>...
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "..."
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) //Return
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) ...//Return
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) ...//Return
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) ...//Return
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) ...//Return
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) ...//Return
// No longer need server socket
closesocket(ListenSocket);
// Receive until the peer shuts down the connection
int bytes = 0;
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
bytes += iResult;
else if (iResult == 0)
//Connection Closing
else
...//Return
} while (iResult > 0);
printf("Received %d bytes\n", bytes);
...//Shutdown and Return
}
答案 0 :(得分:0)
将OutputStream
包裹在BufferedOutputStream
中,或者只是手动缓冲输出(例如,首先将字节收集到一个数组中,然后使用#write(byte[])
。每个字节发送一个数据包一定非常慢 - 请参阅Size of empty UDP and TCP packet?;空TCP数据包为64字节,为1字节数据发送64 + 1字节,为您提供~1 / 65的可能传输速率( YMMV,由于消除了VM的额外大量开销 - >每个writeByte
命令的OS通信,你可能会看到传输速率更高的增长。
直接&#39;净转移的经验法则是,如果您打算发送比通常的以太网数据包少得多(即明显小于1KiB,例如100字节)重复时间段,最好先缓冲它并集体发送。