所以我做了一个简单的“在迷宫中导航你的立方体”类型的游戏。看看youtube周围,我发现了一些可以用来轻松布局迷宫的代码。
level1_map = [[1,0,0,0,0,0,0,0,0,0,0,0],
[1,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,1,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0]]
所以我的窗口大小设置为600x800,因为每个块将是50x50,有12行和18列。
class Level():
def __init__(self,map):
self.map = map
self.blocklist = []
def createMap(self):
for y in range(0,len(self.map)):
for x in range(0,len(self.map[y])):
if self.map[y][x] == 1:
self.blocklist.append(Block(x*12,y*18))
^我的等级班。顺便说一句,我有一个Block类。 好的主要问题是我不理解前面的代码块(for循环)。它工作得很好,但我想让我的游戏能够滚动并跟随立方体,所以我需要使布局延伸到我的600x800窗口之外。 for循环似乎不适用于我的窗口大小,但是当我尝试向我的布局添加更多行/列时,它不会在窗口之外添加块。如果有人可以向我解释for循环并为我的问题提出建议,那将会很有帮助。提前致谢