我的C ++代码使用IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS调用DeviceIoControl,我需要将其转换为C#。
我发现很多DeviceIoControl p \ invoke样本,但没有这个特定的标志。
我尝试过使用以下extern:
[DllImport("kernel32", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DeviceIoControl(SafeFileHandle hVol, int controlCode, IntPtr inBuffer, int inBufferSize, ref DiskExtents outBuffer, int outBufferSize, ref int bytesReturned, IntPtr overlapped);
结构:
[StructLayout(LayoutKind.Sequential)]
public struct DiskExtent
{
public uint DiskNumber;
public long StartingOffset;
public long ExtentLength;
}
[StructLayout(LayoutKind.Sequential)]
public struct DiskExtents
{
public int numberOfExtents;
public DiskExtent[] first;
}
以下调用代码:
int bytesReturned = 0;
DiskExtents diskExtents = new DiskExtents();
bool res = DeviceIoControl(hVol, 5636096, IntPtr.Zero, 0, ref diskExtents, Marshal.SizeOf(diskExtents), ref bytesReturned, IntPtr.Zero);
但是调用返回false并且数据结构始终为空。 任何帮助都会很棒!
答案 0 :(得分:2)
您的代码存在的问题是,除非已知大小,否则无法对数组进行编组。这意味着,在进行DiskExtents
调用时,无法正确编组DeviceIoControl
结构。
以下代码适用于我(我倾向于选择显式大小的类型用于互操作目的,并且更喜欢坚持使用Win32标头中的名称,因为我已经知道它们的含义并且可以轻松地将它们谷歌):
internal static class NativeMethods
{
internal const UInt32 IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS = 0x00560000;
[StructLayout(LayoutKind.Sequential)]
internal class DISK_EXTENT
{
public UInt32 DiskNumber;
public Int64 StartingOffset;
public Int64 ExtentLength;
}
[StructLayout(LayoutKind.Sequential)]
internal class VOLUME_DISK_EXTENTS
{
public UInt32 NumberOfDiskExtents;
public DISK_EXTENT Extents;
}
[DllImport("kernel32", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool DeviceIoControl(SafeFileHandle hDevice,
UInt32 ioControlCode,
IntPtr inBuffer,
UInt32 inBufferSize,
IntPtr outBuffer,
UInt32 outBufferSize,
out UInt32 bytesReturned,
IntPtr overlapped);
}
class Program
{
static void Main(string[] args)
{
// Open the volume handle using CreateFile()
SafeFileHandle sfh = ...
// Prepare to obtain disk extents.
// NOTE: This code assumes you only have one disk!
NativeMethods.VOLUME_DISK_EXTENTS vde = new NativeMethods.VOLUME_DISK_EXTENTS();
UInt32 outBufferSize = (UInt32)Marshal.SizeOf(vde);
IntPtr outBuffer = Marshal.AllocHGlobal((int)outBufferSize);
UInt32 bytesReturned = 0;
if (NativeMethods.DeviceIoControl(sfh,
NativeMethods.IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS,
IntPtr.Zero,
0,
outBuffer,
outBufferSize,
out bytesReturned,
IntPtr.Zero))
{
// The call succeeded, so marshal the data back to a
// form usable from managed code.
Marshal.PtrToStructure(outBuffer, vde);
// Do something with vde.Extents here...e.g.
Console.WriteLine("DiskNumber: {0}\nStartingOffset: {1}\nExtentLength: {2}",
vde.Extents.DiskNumber,
vde.Extents.StartingOffset,
vde.Extents.ExtentLength);
}
Marshal.FreeHGlobal(outBuffer);
}
}
当然,这假设您只需要获取有关单个磁盘的信息。如果您需要DeviceIoControl
函数来填充VOLUME_DISK_EXTENTS
结构中包含多个磁盘的信息,则必须加倍努力。
问题是,在运行时确切地知道有多少磁盘。 DeviceIoControl
将返回ERROR_MORE_DATA
,通知您表格中还有更多信息,您需要使用更大的缓冲区再次调用。你会按照与上面相同的方式做到这一点,还有许多额外的复杂功能。您需要使用类似Marshal.ReAllocHGlobal
的内容来扩展缓冲区的大小以容纳其他DISK_EXTENT
结构。在第一次VOLUME_DISK_EXTENTS.NumberOfDiskExtents
未成功通话后,DeviceIoControl
会员将返回所需的号码。 This C# code显示了类似的实现。
编写这样令人讨厌的代码所花费的时间是我在很大程度上放弃了用C#开发Windows应用程序的原因。它创造了不可避免的悖论,其中C ++将更清晰,更优雅,更容易编写,并且更不容易出错。 (你确定我没有在上面的代码中泄漏任何句柄吗?我不是。)