在pygame

时间:2016-05-20 21:01:05

标签: python class oop attributes pygame

我正在从一本书中做一个pygame程序,其中一位厨师放下比萨饼,你必须用平底锅捕捉它们。厨师和平底锅精灵只创造一次,而披萨精灵显然不断创造。我试图让它变得更高,厨师开始更快地移动(仅在x中移动)。我认为我遇到了类属性与实例属性的问题。我一直无法找到从厨师班获得分数的方法,即使我尝试将分数作为全局变量,或者甚至只是将其分配给虚拟全局变量(这将允许我更改厨师的速度)更新方法)。或者,我尝试访问pan类中的chefs dx,因为那是得分的位置。即使使用getattr方法,我也无法访问它。非常感谢对此提出任何建议。这是pan和chef类的代码。我已经评论了我尝试过但没有用的部分内容。

from livewires import games, color
import random

games.init(screen_width = 640, screen_height = 480, fps = 50)


class Pan(games.Sprite):
    """
    A pan controlled by player to catch falling pizzas.
    """
    image = games.load_image("pan.bmp")

    def __init__(self):
        """ Initialize Pan object and create Text object for score. """
        super(Pan, self).__init__(image = Pan.image,
                                  x = games.mouse.x,
                                  bottom = games.screen.height)


        self.score = games.Text(value = 0, size = 25, color = color.black,
                                top = 5, right = games.screen.width - 10)
        games.screen.add(self.score)

    def update(self):
        """ Move to mouse x position. """
        self.x = games.mouse.x

        if self.left < 0:
            self.left = 0

        if self.right > games.screen.width:
            self.right = games.screen.width

        self.check_catch()
    def check_catch(self):
        """ Check if catch pizzas. """
        for pizza in self.overlapping_sprites:
            self.score.value += 10

#increase the speed of the pizza

 #           if self.score.value % 100 == 0:
#             Pizza.speed += 0.1
     #           print(Pizza.speed)

#increase the speed of the chef


   #         if self.score.value % 100 == 0:
     #          print(Chef.dx)
      #         print(x)
       #        y = int(x)*2
        #       print(y)

            self.score.right = games.screen.width - 10 
            pizza.handle_caught()




class Chef(games.Sprite):
    """
    A chef which moves left and right, dropping pizzas.
    """
    image = games.load_image("chef.bmp")
    speed  = 2

    def __init__(self, y = 55, odds_change = 200):
        """ Initialize the Chef object. """
        super(Chef, self).__init__(image = Chef.image,
                                   x = games.screen.width / 2,
                                   y = y,
                                   dx = Chef.speed)

        self.odds_change = odds_change
        self.time_til_drop = 0

    def update(self):
        #x = getattr(Pan,"score")
        #print(x)
        """ Determine if direction needs to be reversed. """
        if self.left < 0 or self.right > games.screen.width:
            self.dx = -self.dx
        elif random.randrange(self.odds_change) == 0:
           self.dx = -self.dx       
        self.check_drop()


    def check_drop(self):
        """ Decrease countdown or drop pizza and reset countdown. """
        if self.time_til_drop > 0:
            self.time_til_drop -= 1
        else:
            new_pizza = Pizza(x = self.x)
            games.screen.add(new_pizza)

            # set buffer to approx 30% of pizza height, regardless of pizza speed   
            self.time_til_drop = int(new_pizza.height * 1.3 / Pizza.speed) + 1      


def main():
    """ Play the game. """
    wall_image = games.load_image("wall.jpg", transparent = False)
    games.screen.background = wall_image

    the_chef = Chef()
    games.screen.add(the_chef)

    the_pan = Pan()
    games.screen.add(the_pan)

    games.mouse.is_visible = False

    games.screen.event_grab = True
    games.screen.mainloop()

# start it up!
main()   

2 个答案:

答案 0 :(得分:0)

由于厨师速度是一个类变量,您需要添加类名来访问它,如:Chef.speed。披萨类在哪里?我不知道Livewire所以无法解释为什么你无法访问乐谱,但你肯定可以用某种方式将它设置为数字并以这种方式使用它?

答案 1 :(得分:0)

感谢您的时间。我能够通过在Pan类中创建属性标志来检查分数,然后在Chef的更新方法中访问该属性标志来解决它,然后能够更改dx。 Chef.speed只是最初的厨师速度,因此更改它不会更新厨师的dx。