我需要帮助完成我的Tic Tac Toe游戏。我认为我需要的是一个while循环,它将继续运行,直到满足胜利条件或抽奖。我还需要以某种方式使董事会更新而不是刷新。无需完成代码,我只想将其发送到正确的方向
`
import random
xOro = ['X','O']
board = [0,1,2,3,4,5,6,7,8]
print ("Would You Like To Play Versus Another Human Player Or Versus The Computer ?")
vsWho = int(raw_input("Press 1 to play against a human player \nPress 2 to play against the computer \n"))
if vsWho == 1:
player1 = random.choice(xOro)
player2 = 0;
if player1 == 'X':
player2 = 'O'
elif player1 == 'O':
player2 = 'X'
print "Player 1 is : " + player1 + " and Player 2 is : " + player2
elif vsWho == 2:
humanPlayer = random.choice(xOro)
print "You will play as " + humanPlayer
if humanPlayer == 'X':
computer = 'O'
elif humanPlayer == 'O':
computer = 'X'
elif vsWho != 1 or vsWho != 2:
print "The number you entered is incorrect"
class Piece(object):
'''
Checks to see whether a spot is filled or not
'''
def __init__(self):
pass;
humanTurn = int(raw_input("Select A Spot You Want To Play On : "))
if humanTurn < 0 or humanTurn > 8:
print "There is no such spot"
if board[humanTurn] != 'X' and board[humanTurn] != 'O':
board[humanTurn] = 'X'
while True:
computerTurn = random.randint(0,8)
if board[computerTurn] != 'O' and board[computerTurn] != 'X':
board[computerTurn] = 'O'
break
else:
print ("This Spot Is Taken Already")
class X(Piece):
'''
This is for X, which can either be human or computer
'''
def __init__(self, moves):
self.moves = moves
def xMovement(self):
humanTurn = int(raw_input("Select A Spot You Want To Play On : "))
if humanTurn < 0 or humanTurn > 8:
print "There is no such spot"
elif humanTurn == board["X"] or humanTurn == board["O"]:
print ("This Spot Is Taken Already")
class O(Piece):
'''
This is for O, which can either be human or computer
'''
def __init__(self, moves):
self.moves = moves
def oMovement(self):
humanTurn = int(raw_input("Select A Spot You Want To Play On : "))
if humanTurn < 0 or humanTurn > 8:
print "There is no such spot"
elif humanTurn == board["X"] or humanTurn == board["O"]:
print ("This Spot Is Taken Already")
class TicTacToeBoard(object):
'''
Creates The Board, and also refreshes everytime a move is made
'''
print '========'
print board[0],'|',board[1],'|',board[2]
print '========'
print board[3],'|',board[4],'|',board[5]
print '========'
print board[6],'|',board[7],'|',board[8]
print '========'
def Win():
'''
Checks Win Condition for both players
'''
if board[0] == 'O' and board[1] == 'O' and board[2] == 'O' :
print "O Wins"
quit
elif board[3] == 'O' and board[4] == 'O' and board[5] == 'O' :
print "O Wins"
quit
elif board[6] == 'O' and board[7] == 'O' and board[8] == 'O' :
print "O Wins"
quit
elif board[0] == 'O' and board[3] == 'O' and board[6] == 'O' :
print "O Wins"
quit
elif board[1] == 'O' and board[4] == 'O' and board[7] == 'O' :
print "O Wins"
quit
elif board[2] == 'O' and board[5] == 'O' and board[8] == 'O' :
print "O Wins"
quit
elif board[0] == 'O' and board[4] == 'O' and board[8] == 'O' :
print "O Wins"
quit
elif board[2] == 'O' and board[4] == 'O' and board[6] == 'O' :
print "O Wins"
quit
elif board[0] == 'X' and board[1] == 'X' and board[2] == 'X' :
print "X Wins"
quit
elif board[3] == 'X' and board[4] == 'X' and board[5] == 'X' :
print "X Wins"
quit
elif board[6] == 'X' and board[7] == 'X' and board[8] == 'X' :
print "X Wins"
quit
elif board[0] == 'X' and board[3] == 'X' and board[6] == 'X' :
print "X Wins"
quit
elif board[1] == 'X' and board[4] == 'X' and board[7] == 'X' :
print "X Wins"
quit
elif board[2] == 'X' and board[5] == 'X' and board[8] == 'X' :
print "X Wins"
quit
elif board[0] == 'X' and board[4] == 'X' and board[8] == 'X' :
print "X Wins"
quit
elif board[2] == 'X' and board[4] == 'X' and board[6] == 'X' :
print "X Wins"
quit