我目前正在为一个课程作业,要求我使用GTK和C来创建一个TicTacToe游戏,我几乎就在那里,但出于某种原因,每当我点击一个框来放一个“x”或“o”进入,它做了它应该做的事情,但也添加了一行,每当我点击任何东西,它只是添加一行。我不确定如何在这里发布代码,但任何帮助将不胜感激!
#include <stdio.h>
#include <stdlib.h>
#include <gtk/gtk.h>
GtkWidget *window;
GtkWidget *upperLeftButton;
GtkWidget *upperMidButton;
GtkWidget *upperRightButton;
GtkWidget *midLeftButton;
GtkWidget *midMidButton;
GtkWidget *midRightButton;
GtkWidget *lowerLeftButton;
GtkWidget *lowerMidButton;
GtkWidget *lowerRightButton;
GtkWidget *col1;
GtkWidget *col2;
GtkWidget *col3;
GtkWidget *hbox;
int c = 0;
char ticTacToeBoard[3][3] =
{
{'0','0','0'},{'0','0','0'},{'0','0','0'}
};
void upperLeftButton(GtkWidget *widget, gpointer data)
{
if(c%2 == 0)
{
upperLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
c = c +1;
ticTacToeBoard[0][0] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 1 wins");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard [2][2])
printf("Player 1 wins");
}
else if(c%2 == 1)
{ upperLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
c = c +1;
ticTacToeBoard[0][0] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
}
}
void upperMidButton(GtkWidget *widget, gpointer data)
{
if(c%2 == 0)
{
upperMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
c = c +1;
ticTacToeBoard[0][1] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{
upperMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
c = c +1;
ticTacToeBoard[0][1] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
}
}
void toprightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ topRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
c = c +1;
ticTacToeBoard[0][2] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[0][2] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ topRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
c = c +1;
ticTacToeBoard[0][2] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[0][1] && ticTacToeBoard[0][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
}
}
void midleftButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
c = c +1;
ticTacToeBoard[1][0] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[1][0] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
c = c +1;
ticTacToeBoard[1][0] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
}
}
void midmidButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
c = c +1;
ticTacToeBoard[1][1] = 'X';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[1][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
c = c +1;
ticTacToeBoard[1][1] = 'O';
if(ticTacToeBoard[0][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[1][1])
printf("Player 2 wins!");
}
}
void midrightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ midRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
c = c +1;
ticTacToeBoard[1][2] = 'X';
if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ midRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
c = c +1;
ticTacToeBoard[1][2] = 'O';
if(ticTacToeBoard[1][0] == ticTacToeBoard[1][1] && ticTacToeBoard[1][0] == ticTacToeBoard[1][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
}
}
void lowleftButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowLeftButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
c = c +1;
ticTacToeBoard[2][0] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][1] && ticTacToeBoard[0][2] == ticTacToeBoard [2][0])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowLeftButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
c = c +1;
ticTacToeBoard[2][0] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][0] == ticTacToeBoard[1][0] && ticTacToeBoard[0][0] == ticTacToeBoard[2][0])
printf("Player 2 wins!");
else if(ticTacToeBoard[2][0] == ticTacToeBoard[1][1] && ticTacToeBoard[2][0] == ticTacToeBoard[0][2])
printf("Player 2 wins!");
}
}
void lowmidButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowMidButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
c = c +1;
ticTacToeBoard[2][1] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowMidButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
c = c +1;
ticTacToeBoard[2][1] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][1] == ticTacToeBoard[1][1] && ticTacToeBoard[0][1] == ticTacToeBoard[2][1])
printf("Player 2 wins!");
}
}
void lowrightButton(GtkWidget *widget,
gpointer data)
{
if(c%2 == 0)
{ lowRightButton = gtk_button_new_with_label("X");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
c = c +1;
ticTacToeBoard[2][2] = 'X';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
else if(ticTacToeBoard[2][2] == ticTacToeBoard[1][1] && ticTacToeBoard[0][0] == ticTacToeBoard[2][2])
printf("Player 1 wins!");
}
else if(c%2 == 1)
{ lowRightButton = gtk_button_new_with_label("O");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
c = c +1;
ticTacToeBoard[2][2] = 'O';
if(ticTacToeBoard[2][0] == ticTacToeBoard[2][1] && ticTacToeBoard[2][0] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[0][2] == ticTacToeBoard[1][2] && ticTacToeBoard[0][2] == ticTacToeBoard[2][2])
printf("Player 2 wins!");
else if(ticTacToeBoard[2][2] == ticTacToeBoard[1][1] && ticTacToeBoard[2][2] == ticTacToeBoard[0][0])
printf("Player 2 wins!");
}
}
int main(int argc, char** argv)
{
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
gtk_container_set_border_width(GTK_CONTAINER (window), 10);
g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
col1 = gtk_vbox_new(FALSE, 0);
col2 = gtk_vbox_new(FALSE, 0);
col3 = gtk_vbox_new(FALSE, 0);
hbox = gtk_hbox_new(FALSE, 0);
gtk_container_add(GTK_CONTAINER(window), hbox);
gtk_container_add(GTK_CONTAINER(hbox), col1);
gtk_container_add(GTK_CONTAINER(hbox), col2);
gtk_container_add(GTK_CONTAINER(hbox), col3);
gtk_widget_show(col1);
gtk_widget_show(col2);
gtk_widget_show(col3);
gtk_widget_show(hbox);
GtkWidget *label1 = gtk_label_new("Tic Tac Toe");
gtk_box_pack_start(GTK_BOX(hbox), label1, FALSE, FALSE, 0);
gtk_widget_show(label1);
upperLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), upperLeftButton, TRUE, TRUE, 0);
gtk_widget_show(upperLeftButton);
upperMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), upperMidButton, TRUE, TRUE, 0);
gtk_widget_show(upperMidButton);
topRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), topRightButton, TRUE, TRUE, 0);
gtk_widget_show(topRightButton);
midLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), midLeftButton, TRUE, TRUE, 0);
gtk_widget_show(midLeftButton);
midMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), midMidButton, TRUE, TRUE, 0);
gtk_widget_show(midMidButton);
midRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), midRightButton, TRUE, TRUE, 0);
gtk_widget_show(midRightButton);
lowLeftButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col1), lowLeftButton, TRUE, TRUE, 0);
gtk_widget_show(lowLeftButton);
lowMidButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col2), lowMidButton, TRUE, TRUE, 0);
gtk_widget_show(lowMidButton);
lowRightButton = gtk_button_new_with_label(" ");
gtk_box_pack_start(GTK_BOX(col3), lowRightButton, TRUE, TRUE, 0);
gtk_widget_show(lowRightButton);
g_signal_connect(upperLeftButton, "clicked", G_CALLBACK(upperLeftButton), NULL);
g_signal_connect(upperMidButton, "clicked", G_CALLBACK(upperMidButton), NULL);
g_signal_connect(topRightButton, "clicked", G_CALLBACK(toprightButton), NULL);
g_signal_connect(midLeftButton, "clicked", G_CALLBACK(midleftButton), NULL);
g_signal_connect(midMidButton, "clicked", G_CALLBACK(midmidButton), NULL);
g_signal_connect(midRightButton, "clicked", G_CALLBACK(midrightButton), NULL);
g_signal_connect(lowLeftButton, "clicked", G_CALLBACK(lowleftButton), NULL);
g_signal_connect(lowMidButton, "clicked", G_CALLBACK(lowmidButton), NULL);
g_signal_connect(lowRightButton, "clicked", G_CALLBACK(lowrightButton), NULL);
gtk_widget_show(window);
g_print("main: calling gtk_main\n");
gtk_main();
return EXIT_SUCCESS;
}
答案 0 :(得分:1)
gtk_box_pack_start
用于向网格添加新窗口小部件。当然,这将添加一个新的行/列,因为您正在添加一个新的小部件!相反,重复使用GtkButton
,并在其上调用gtk_button_set_label
来更改其标签。
还有更多要说的,但是嘿,每个人都必须先学习;)。但请注意,读取非缩进文本非常不舒服,并且大多数代码编辑器都具有自动缩进功能。
您还应该在is_game_over
函数中分解游戏状态逻辑,这样您就可以避免每次点击都进行多次测试。当用户点击按钮时,只需更改结构中的相应值,然后调用is_game_over
函数确定是否有赢家。