如何使用Scene Builder连接键盘/鼠标等事件? 我的代码如下:
@FXML
public void onKeyPressed() {
group.getScene().setOnKeyPressed(event -> {
double change = 10.0;
if(event.isShiftDown()) { change = 50.0; }
KeyCode keycode = event.getCode();
if(keycode == KeyCode.W) { perspectiveCamera.setTranslateZ(perspectiveCamera.getTranslateZ() + change); }
if(keycode == KeyCode.S) { perspectiveCamera.setTranslateZ(perspectiveCamera.getTranslateZ() - change); }
if(keycode == KeyCode.A) { perspectiveCamera.setTranslateX(perspectiveCamera.getTranslateX() - change); }
if(keycode == KeyCode.D) { perspectiveCamera.setTranslateX(perspectiveCamera.getTranslateX() + change); }
});
}
@FXML
public void onMousePressed() {
group.getScene().setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
}
@FXML
public void onMouseDragged() {
group.getScene().setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
double modifier = 10.0;
double modifierFactor = 0.1;
if (me.isControlDown()) {
modifier = 0.1;
}
if (me.isShiftDown()) {
modifier = 50.0;
}
if (me.isPrimaryButtonDown()) {
cameraTransformer.ry.setAngle(((cameraTransformer.ry.getAngle() + mouseDeltaX * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // +
cameraTransformer.rx.setAngle(((cameraTransformer.rx.getAngle() - mouseDeltaY * modifierFactor * modifier * 2.0) % 360 + 540) % 360 - 180); // -
} else if (me.isSecondaryButtonDown()) {
double z = perspectiveCamera.getTranslateZ();
double newZ = z + mouseDeltaX * modifierFactor * modifier;
perspectiveCamera.setTranslateZ(newZ);
} else if (me.isMiddleButtonDown()) {
cameraTransformer.t.setX(cameraTransformer.t.getX() + mouseDeltaX * modifierFactor * modifier * 0.3); // -
cameraTransformer.t.setY(cameraTransformer.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3); // -
}
});
}
我通常以相同的方式做它并且它有效但现在使用这个面板却没有。我在哪里做错了?
答案 0 :(得分:1)
对于鼠标事件,请在anchorpane中设置它们:
<AnchorPane onMouseDragged="#onMouseDragged" onMousePressed="#onMousePressed" ...>
<children>
<Group fx:id="group" />
</children>
</AnchorPane>
现在在您的控制器中直接传递事件:
@FXML
private void onMousePressed(MouseEvent me) {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
}
@FXML
private void onMouseDragged(MouseEvent me) {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
...
}
对于按下按键的事件,场景似乎接受此事件并消耗它,因此您需要将它从场景传播到控制器:
@Override
public void start(Stage stage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Window3DSceneView.fxml"));
Parent root = loader.load();
Window3DController controller = loader.getController();
Scene scene = new Scene(root, 1200, 800, true, SceneAntialiasing.BALANCED);
scene.setOnKeyPressed(e -> controller.onKeyPressed(e));
...
}
现在在你的控制器中:
public void onKeyPressed(KeyEvent event) {
double change = 10.0;
if(event.isShiftDown()) { change = 50.0; }
KeyCode keycode = event.getCode();
...
}