所以我一直在教自己面向Tkinter项目的面向对象编程,因为我清楚地看到它们对于大量编码更加有条理。但是我必须承认,我一直只是从网上复制各种编码,而不是完全理解其目的是什么。
这让我觉得我的代码根本不起作用,我不知道为什么不这样做。第一个问题是简单地改变其他小部件的一个方面的问题。
我有这个示例代码:
import Tkinter as tk
LARGE_FONT = ("Verdana", 12)
class SeaofBTCapp(tk.Tk):
def __init__(self, *args, **kwargs):
tk.Tk.__init__(self, *args, **kwargs)
container = tk.Frame(self)
container.pack(side="top", fill = "both", expand = True)
container.grid_rowconfigure(0, weight = 1)
container.grid_columnconfigure(0 , weight = 1)
self.frames = {}
frame = StartPage(container, self)
self.frames[StartPage] = frame
frame.grid(row = 0, column = 0, sticky = "nsew")
self.show_frame(StartPage)
def show_frame(self, cont):
frame = self.frames[cont]
frame.tkraise()
class StartPage(tk.Frame):
def __init__(self, parent, controller):
tk.Frame.__init__(self, parent)
label = tk.Label(self, text = "Start Page", font = LARGE_FONT)
label.pack(pady = 10, padx = 10)
button = tk.Button(self, text = "Change Label", command = self.change)
button.pack(pady = 10, padx = 10)
def change(self):
label["text"] = "It has changed"
app = SeaofBTCapp()
app.mainloop()
这应该是一个足够简单的代码,按下按钮,将标签从“起始页”更改为“已更改”。但每当我运行它时,它都表示没有定义全局变量“label”。另外,如果我然后将其更改为self.label,则表明StartPage实例没有属性“label”。我不知道我做错了什么。
此外,以类似的方式,我正在开发一个项目,该项目具有与一个MainApplication类绑定的SideBar类和Main类。 Main类接受一个值并将其显示在Main类的Frame上。在此之后,SideBar中的一个按钮将该值增加1.但主显示不会更新,我不知道如何将主更新与SideBar中的按钮联系起来。
import Tkinter as tk
something = [0, 6]
class Main():
def __init__(self, root):
mainboard = tk.Frame(root, height = 100, width = 100)
self.maincanvas = tk.Canvas(mainboard, bd = 1, bg = "white")
mainboard.grid(row = 0, column = 0)
self.maincanvas.grid(row = 0, column = 0)
self.maincanvas.create_text(45, 50, anchor = "center", text = str(something[1]))
class SideBar():
def __init__(self, root):
sidebarframe = tk.Frame(root, height = 100, width = 100)
button = tk.Button(sidebarframe, width = 20, text = "Change Value", command = self.add)
sidebarframe.grid(row = 0, column = 1)
button.grid(row = 0, column = 0)
def add(self):
something[1] += 1
print something[1]
class MainApplication():
def __init__(self, parent):
self.parent = parent
self.sidebar = SideBar(self.parent)
self.main = Main(self.parent)
if __name__ == "__main__":
root = tk.Tk()
MainApplication(root)
root.mainloop()
所有的帮助将不胜感激,但请尽量不要使用很多技术术语,因为我还在学习。
答案 0 :(得分:0)
在第一个场景中,替换:
label = tk.Label(self, text = "Start Page", font = LARGE_FONT)
label.pack(pady = 10, padx = 10)
使用:
self.label = tk.Label(self, text = "Start Page", font = LARGE_FONT)
self.label.pack(pady = 10, padx = 10)
并且函数change
也是这样的:
self.label["text"] = "It has changed"
在你的第二个问题中,我稍微更改了代码以便它可以工作:
import Tkinter as tk
something = [0, 6]
class Main():
def __init__(self, root):
mainboard = tk.Frame(root, height = 100, width = 100)
self.maincanvas = tk.Canvas(mainboard, bd = 1, bg = "white")
mainboard.grid(row = 0, column = 0)
self.maincanvas.grid(row = 0, column = 0)
self.maincanvas.create_text(45, 50, anchor = "center", text = str(something[1]))
class SideBar():
def __init__(self, root, main):
self.main = main # Putting the main object to self.main
sidebarframe = tk.Frame(root, height = 100, width = 100)
button = tk.Button(sidebarframe, width = 20, text = "Change Value", command = self.add)
sidebarframe.grid(row = 0, column = 1)
button.grid(row = 0, column = 0)
def add(self):
something[1] += 1
self.main.maincanvas.delete("all") # Removing everything from canvas
self.main.maincanvas.create_text(45, 50, anchor = "center", text = str(something[1])) # Inserting the new value
print something[1]
class MainApplication():
def __init__(self, parent):
self.parent = parent
self.main = Main(self.parent) # The main needs to run first
self.sidebar = SideBar(self.parent, self.main) # So that SideBar can use its canvas
if __name__ == "__main__":
root = tk.Tk()
MainApplication(root)
root.mainloop()