我正在用java开发一个地图生成器,用于我的自上而下的射击游戏,我正在实现类似于核王座的东西。它创造了一个“步行者” 穿过地图创建地砖。它有可能会 移动一个瓷砖后转90度,-90度和180度。
它应该运行的助行器,直到放置所需数量的地砖。
该函数有时需要永远,并且它的工作时间会返回一个地图,其地砖数量少于其应有的数量,并且它总是具有相同的疏远模式。这是一个示例输出:
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1是地砖。 0什么都不开始。
该地图只有44个地砖,并且使用50个所需的地砖调用了generateMap功能。
这是我的代码:
public static int[][]generateMap(int floorTiles){
int map[][] = new int[floorTiles][floorTiles];
int currentX, currentY;
for (int x = 0; x<floorTiles;x++){
for (int y = 0; y<floorTiles;y++){
map[x][y] = 0;
}
}
boolean movingThroughX = true;
boolean Forward = true;
Random rand = new Random();
int counter = 0;
int decide = 0;
currentX = (floorTiles/8)*2 + (int)(Math.random() * ((floorTiles/8)*6 - (floorTiles/8)*2) + 1);
currentY = (floorTiles/8)*2 + (int)(Math.random() * ((floorTiles/8)*6 - (floorTiles/8)*2) + 1);
while(counter < floorTiles){
if(map[currentX][currentY] ==0){
map[currentX][currentY] = 1;
counter++;
}
//aply movement
if(movingThroughX){
if(Forward){
if(currentX<floorTiles-1){
currentX++;
}
}else{
if(currentX>floorTiles+1){
currentX--;
}
}
}else{
if(Forward){
if(currentY<floorTiles-1){
currentY++;
}
}else{
if(currentY>floorTiles+1){
currentY--;
}
}
}
decide = rand.nextInt(100);
if(decide<20){
//keep walking forward
}
else if(decide<45){
//turn 90degres
if(movingThroughX){
if(Forward){
movingThroughX = false;
Forward = false;
}else{
movingThroughX = false;
Forward = true;
}
}else{
if(Forward){
movingThroughX = true;
Forward = true;
}else{
movingThroughX = false;
Forward = true;
}
}
}else if(decide<70){
//turn -90degres
if(movingThroughX){
if(Forward){
movingThroughX=false;
Forward = true;
}else{
movingThroughX = false;
Forward = false;
}
}else{
if(Forward){
movingThroughX = true;
Forward = false;
}else{
movingThroughX = true;
Forward = true;
}
}
}else{
//turn 180 degres
Forward = !Forward;
}
}
return map;
}
我不知道它有什么问题。
答案 0 :(得分:0)
我得到了它的工作
public static int[][]generateMap(int floorTiles){
int map[][] = new int[floorTiles][floorTiles];
int currentX, currentY;
for (int x = 0; x<floorTiles;x++){
for (int y = 0; y<floorTiles;y++){
map[x][y] = 0;
}
}
int dx, dy;
dx = 0;
dy= 1;
Random rand = new Random();
int counter = 0;
int decide = 0;
currentX = (floorTiles/8)*2 + (int)(Math.random() * ((floorTiles/8)*6 - (floorTiles/8)*2) + 1);
currentY = (floorTiles/8)*2 + (int)(Math.random() * ((floorTiles/8)*6 - (floorTiles/8)*2) + 1);
while(counter < floorTiles){
//rotate
decide = rand.nextInt(100);
if(decide<25){
}else if(decide<50){
if(dx == 1){
dy = -1;
dx = 0;
}else if(dx == -1){
dy = 1;
dx = 0;
}else if(dy == 1){
dx = 1;
dy = 0;
}else{
dx = -1;
dy = 0;
}
}else if(decide<75){
if(dx == 1){
dy = 1;
dx = 0;
}else if(dx == -1){
dy = -1;
dx = 0;
}else if(dy == 1){
dx = -1;
dy = 0;
}else{
dx = 1;
dy = 0;
}
}else{
dx = -dx;
dy = -dy;
}
//aply movement
currentX += dx;
currentY += dy;
currentX = Math.min(Math.max(0,currentX),floorTiles-1);
currentY = Math.min(Math.max(0,currentY),floorTiles-1);
//place tiles
if(map[currentX][currentY] == 0){
map[currentX][currentY] = 1;
counter++;
}
}
return map;
}