改变的一切都在这里。请帮我闪电,不要在每个刻度线的箭头位置产卵
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package me.Pixel;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
public class Main extends JavaPlugin implements Listener {
public Main plugin;
public List<String> spells = new ArrayList<String>();
public getTargets getTargets = new getTargets();
private Arrow arrow;
public LightningShot LightningShot = new LightningShot(arrow);
@Override
public void onEnable() {
plugin = this;
this.getServer().getPluginManager().registerEvents(this, this);
spells.add("LightningShot");
}
@Override
public boolean onCommand(CommandSender sender, Command command,
String label, String[] args) {
if(label.equalsIgnoreCase("bow")) {
if(!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You need to be an in-game player to execute this command!");
}else{
Player p = (Player)sender;
if(sender.hasPermission("bow.bow")) {
ItemStack stack = new ItemStack(Material.BOW);
ItemMeta stackMeta = stack.getItemMeta();
stackMeta.setDisplayName(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow");
stack.setItemMeta(stackMeta);
p.getInventory().addItem(stack);
ChatUtilities.sendMessage(p, "You now have the powerfull Magic Bow");
}else{
sender.sendMessage(ChatColor.RED + "No Permission!");
}
}
}
return false;
}
@SuppressWarnings("deprecation")
@EventHandler
public void onEntityShootBow(EntityShootBowEvent ev) {
if (ev.getProjectile() instanceof Arrow) {
Arrow a = (Arrow) ev.getProjectile();
if (a.getShooter() instanceof Player) {
ItemStack bow = ev.getBow();
if (bow.hasItemMeta() && bow.getItemMeta().getDisplayName().equals(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow")) {
new LightningShot(a);
}
}
}
}
@EventHandler
public void onClick(PlayerInteractEvent e) {
if(e.getAction() == Action.RIGHT_CLICK_AIR || e.getAction() == Action.RIGHT_CLICK_BLOCK) {
Player p = e.getPlayer();
ItemStack stack = p.getItemInHand();
if(stack != null && stack.getType() == Material.BOW && stack.hasItemMeta() && stack.getItemMeta().getDisplayName().equals(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow")) {
int SpellSelected = stack.getDurability();
if(SpellSelected == 1) {
this.LightningShot.run();
}
}
}
}
}
我的LightningShot文件
package me.Pixel;
import org.bukkit.entity.Arrow;
import org.bukkit.scheduler.BukkitRunnable;
public class LightningShot extends BukkitRunnable {
private Arrow arrow;
private int tick = 1;
public LightningShot(Arrow arrow) {
this.arrow = arrow;
}
@Override
public void run() {
if (arrow == null || arrow.isOnGround() || tick++ > 20 * 10) {
this.cancel();
} else {
arrow.getWorld().strikeLightning(arrow.getLocation());
}
}
}
所以我希望你能帮助我让它发挥作用。 这是所有新代码。
答案 0 :(得分:1)
如果你想检查Bow,箭头射出是否是“魔法弓”,你可以在ItemStack
:EntityShootBowEvent
获得弓箭的event.getBow()
。现在,您可以查看事件中弓的名称是否等于您在“/ bow”命令中给予玩家的弓的名称。
希望这可以帮助你:)抱歉我的英语不好; D
编辑: 喜欢这个
@EventHandler
public void onEntityShootBow(EntityShootBowEvent ev) {
if (ev.getProjectile() instanceof Arrow) {
Arrow a = (Arrow) ev.getProjectile();
if (a.getShooter() instanceof Player) {
ItemStack bow = ev.getBow();
if (bow.hasItemMeta() && bow.getItemMeta().getDisplayName().equals(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow")) {
System.out.println("Launching LightningShot...");
new LightningShot(arrow).runTaskTimer(this, 0, 1);
}
}
}
}
编辑#2:
LightningShot.java:
package me.Pixel;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Arrow;
import org.bukkit.scheduler.BukkitTask;
public class LightningShot {
private static int interval = 5;
Arrow arrow;
int tick = interval;
public LightningShot(Arrow a) {
arrow = a;
BukkitTask[] task = new BukkitTask[1];
task[0] = Bukkit.getScheduler().runTaskTimerAsynchronously(Main.plugin, new Runnable() {
@Override
public void run() {
if (arrow == null || arrow.isOnGround() || arrow.isDead() || tick >= 200) {
System.out.println("Stopping...");
task[0].cancel();
} else {
tick += interval;
System.out.println("Launching Lightning...");
Location loc = arrow.getLocation();
System.out.println("At " + loc.getWorld().getName() + " " + loc.getX() + "/"+ loc.getY() + "/" + loc.getZ());
loc.getWorld().strikeLightning(arrow.getLocation());
}
}
}, interval, interval);
}
}
EntityShootBowEvent:
@EventHandler
public void onEntityShootBow(EntityShootBowEvent ev) {
if (ev.getProjectile() instanceof Arrow) {
Arrow a = (Arrow) ev.getProjectile();
if (a.getShooter() instanceof Player) {
System.out.println("Launching LightningShot...");
new LightningShot(a);
}
}
}
您可以更改间隔以更改闪电产生的频率。
编辑#3:
Main.java
package me.Pixel;
import java.util.HashSet;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
public class Main extends JavaPlugin implements Listener {
public static Main plugin;
public Set<String> spells = new HashSet<String>();
@Override
public void onEnable() {
plugin = this;
this.getServer().getPluginManager().registerEvents(this, this);
spells.add("LightningShot");
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (label.equalsIgnoreCase("bow")) {
if (!(sender instanceof Player)) {
sender.sendMessage(ChatColor.RED + "You need to be an in-game player to execute this command!");
} else {
Player p = (Player) sender;
if (sender.hasPermission("bow.bow")) {
ItemStack stack = new ItemStack(Material.BOW);
ItemMeta stackMeta = stack.getItemMeta();
stackMeta.setDisplayName(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow");
stack.setItemMeta(stackMeta);
p.getInventory().addItem(stack);
p.sendMessage("You now have the powerfull Magic Bow");
} else {
sender.sendMessage(ChatColor.RED + "No Permission!");
}
}
}
return false;
}
@EventHandler
public void onEntityShootBow(EntityShootBowEvent ev) {
if (ev.getProjectile() instanceof Arrow) {
Arrow a = (Arrow) ev.getProjectile();
if (a.getShooter() instanceof Player) {
ItemStack bow = ev.getBow();
if (bow.hasItemMeta() && bow.getItemMeta().getDisplayName()
.equals(ChatColor.AQUA + "Magic" + ChatColor.RED + "Bow")) {
new LightningShot(a);
}
}
}
}
}
LightningShot.java
package me.Pixel;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Arrow;
import org.bukkit.scheduler.BukkitTask;
public class LightningShot {
Arrow arrow;
int tick = 3;
public LightningShot(Arrow a) {
arrow = a;
BukkitTask[] task = new BukkitTask[1];
task[0] = Bukkit.getScheduler().runTaskTimerAsynchronously(Main.plugin, new Runnable() {
@Override
public void run() {
if (arrow == null || arrow.isOnGround() || arrow.isDead() || tick >= 200) {
task[0].cancel();
} else {
tick += 1;
Location loc = arrow.getLocation();
loc.getWorld().strikeLightning(arrow.getLocation());
}
}
}, 3, 1);
}
}
两者都是我使用过的完整课程,并且有效...